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Doc equips usage (inventory, current and player-specific constants) (#1142)

* Doc equips usage (inventory, current and player-specific constants)

* Improve some comments

* `currentSword`(`Item`) -> `currentSwordItemId`

* Comments on the right in `D_801261F8`

* Improve `sDebugSaveInventory.equipment` formatting with extra parentheses

* Use constants for `sNewSaveInventory.equipment`

* Run formatter

* Make comments in z64save.h header a single line even if very long

* `CHECK_OWNED_EQUIP_ALT`

* One more use of `CHECK_OWNED_EQUIP`

* `OWNED_EQUIP_FLAG`

* `OWNED_EQUIP_FLAG_ALT`

* Improve (?) giving sword by item id

* "half-byte" -> "nibble"

* Improve equips for setting kokiri sword

* Improve (?) checking boots by item id

* Improve (?) checking equips by item id

* Fixup one spot assuming `EQUIP_TYPE_SWORD == 0`

* Comments on the right in `sBootDListGroups`
This commit is contained in:
Dragorn421 2022-04-30 18:18:56 +02:00 committed by GitHub
parent 72847660eb
commit b9fded7b4e
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GPG key ID: 4AEE18F83AFDEB23
27 changed files with 237 additions and 127 deletions

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@ -207,9 +207,9 @@ static AnimationInfo sAnimationInfo[] = {
typedef struct {
/* 0x00 */ u8 headInfoIndex; // EnHyHeadIndex
/* 0x01 */ u8 skelInfoIndex2; // EnHySkeletonIndex, see EnHy#objBankIndexSkel2
/* 0x01 */ u8 skelInfoIndex2; // EnHySkeletonIndex, see EnHy.objBankIndexSkel2
/* 0x02 */ Color_RGBA8 envColorSeg8;
/* 0x06 */ u8 skelInfoIndex1; // EnHySkeletonIndex, see EnHy#objBankIndexSkel1
/* 0x06 */ u8 skelInfoIndex1; // EnHySkeletonIndex, see EnHy.objBankIndexSkel1
/* 0x07 */ Color_RGBA8 envColorSeg9;
/* 0x0B */ u8 animInfoIndex; // EnHyAnimationIndex
} EnHyModelInfo; // size = 0xC