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Standardize "ActorMovement" over "ActorMove" (#2214)
* ActorMove -> ActorMovement * more move -> movement * ANIM_FLAG_ENABLE_MOVEMENT * format
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14 changed files with 124 additions and 117 deletions
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@ -1263,14 +1263,14 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
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sCurBodyPartPos = &this->bodyPartsPos[0] - 1;
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if (!LINK_IS_ADULT) {
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if (!(this->skelAnime.moveFlags & ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT) ||
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(this->skelAnime.moveFlags & ANIM_FLAG_UPDATE_XZ)) {
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if (!(this->skelAnime.movementFlags & ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT) ||
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(this->skelAnime.movementFlags & ANIM_FLAG_UPDATE_XZ)) {
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pos->x *= 0.64f;
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pos->z *= 0.64f;
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}
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if (!(this->skelAnime.moveFlags & ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT) ||
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(this->skelAnime.moveFlags & ANIM_FLAG_UPDATE_Y)) {
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if (!(this->skelAnime.movementFlags & ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT) ||
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(this->skelAnime.movementFlags & ANIM_FLAG_UPDATE_Y)) {
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pos->y *= 0.64f;
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}
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}
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