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Standardize "ActorMovement" over "ActorMove" (#2214)
* ActorMove -> ActorMovement * more move -> movement * ANIM_FLAG_ENABLE_MOVEMENT * format
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ebd2b8dd50
commit
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14 changed files with 124 additions and 117 deletions
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@ -176,20 +176,20 @@ void DemoEc_UpdateBgFlags(DemoEc* this, PlayState* play) {
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}
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void func_8096D594(DemoEc* this, PlayState* play) {
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this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
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AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
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this->skelAnime.movementFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
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AnimTaskQueue_AddActorMovement(play, &this->actor, &this->skelAnime, 1.0f);
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}
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void func_8096D5D4(DemoEc* this, PlayState* play) {
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this->skelAnime.baseTransl = this->skelAnime.jointTable[0];
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this->skelAnime.prevTransl = this->skelAnime.jointTable[0];
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this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
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AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
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this->skelAnime.movementFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
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AnimTaskQueue_AddActorMovement(play, &this->actor, &this->skelAnime, 1.0f);
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}
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void func_8096D64C(DemoEc* this, PlayState* play) {
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this->skelAnime.moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
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AnimTaskQueue_AddActorMove(play, &this->actor, &this->skelAnime, 1.0f);
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this->skelAnime.movementFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
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AnimTaskQueue_AddActorMovement(play, &this->actor, &this->skelAnime, 1.0f);
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}
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void DemoEc_UpdateEyes(DemoEc* this) {
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