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Standardize "ActorMovement" over "ActorMove" (#2214)

* ActorMove -> ActorMovement

* more move -> movement

* ANIM_FLAG_ENABLE_MOVEMENT

* format
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fig02 2024-09-23 10:07:11 -04:00 committed by GitHub
parent ebd2b8dd50
commit bb3848262d
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14 changed files with 124 additions and 117 deletions

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@ -337,8 +337,8 @@ void func_80A795C8(EnIn* this, PlayState* play) {
void func_80A79690(SkelAnime* skelAnime, EnIn* this, PlayState* play) {
if (skelAnime->baseTransl.y < skelAnime->jointTable[0].y) {
skelAnime->moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
AnimTaskQueue_AddActorMove(play, &this->actor, skelAnime, 1.0f);
skelAnime->movementFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
AnimTaskQueue_AddActorMovement(play, &this->actor, skelAnime, 1.0f);
}
}