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Standardize "ActorMovement" over "ActorMove" (#2214)
* ActorMove -> ActorMovement * more move -> movement * ANIM_FLAG_ENABLE_MOVEMENT * format
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14 changed files with 124 additions and 117 deletions
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@ -337,8 +337,8 @@ void func_80A795C8(EnIn* this, PlayState* play) {
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void func_80A79690(SkelAnime* skelAnime, EnIn* this, PlayState* play) {
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if (skelAnime->baseTransl.y < skelAnime->jointTable[0].y) {
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skelAnime->moveFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
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AnimTaskQueue_AddActorMove(play, &this->actor, skelAnime, 1.0f);
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skelAnime->movementFlags |= ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_UPDATE_Y;
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AnimTaskQueue_AddActorMovement(play, &this->actor, skelAnime, 1.0f);
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}
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}
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