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Standardize "ActorMovement" over "ActorMove" (#2214)
* ActorMove -> ActorMovement * more move -> movement * ANIM_FLAG_ENABLE_MOVEMENT * format
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14 changed files with 124 additions and 117 deletions
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@ -1593,7 +1593,7 @@ void func_8086318C(EnTest* this, PlayState* play) {
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void EnTest_SetupRecoil(EnTest* this) {
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this->swordState = 0;
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this->skelAnime.moveFlags = ANIM_FLAG_UPDATE_Y;
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this->skelAnime.movementFlags = ANIM_FLAG_UPDATE_Y;
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this->unk_7C8 = 0x13;
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this->skelAnime.playSpeed = -1.0f;
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this->skelAnime.startFrame = this->skelAnime.curFrame;
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