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Standardize "ActorMovement" over "ActorMove" (#2214)

* ActorMove -> ActorMovement

* more move -> movement

* ANIM_FLAG_ENABLE_MOVEMENT

* format
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fig02 2024-09-23 10:07:11 -04:00 committed by GitHub
parent ebd2b8dd50
commit bb3848262d
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14 changed files with 124 additions and 117 deletions

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@ -1593,7 +1593,7 @@ void func_8086318C(EnTest* this, PlayState* play) {
void EnTest_SetupRecoil(EnTest* this) {
this->swordState = 0;
this->skelAnime.moveFlags = ANIM_FLAG_UPDATE_Y;
this->skelAnime.movementFlags = ANIM_FLAG_UPDATE_Y;
this->unk_7C8 = 0x13;
this->skelAnime.playSpeed = -1.0f;
this->skelAnime.startFrame = this->skelAnime.curFrame;