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introduce RawPointers xml attribute to ignore specific pointers and keep them raw
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6b857c6c71
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6 changed files with 49 additions and 5 deletions
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@ -1,10 +1,11 @@
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<Root>
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<ExternalFile OutPath="assets/objects/gameplay_keep"/>
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<File Name="object_ny" Segment="6">
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<Texture Name="gEnNyRockBodyTex" OutName="rock_body" Format="rgba16" Width="16" Height="16" Offset="0x0000"/>
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<Texture Name="gEnNySpikeTex" OutName="spike" Format="rgba16" Width="32" Height="32" Offset="0x0200"/>
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<Texture Name="gEnNyMetalBodyTex" OutName="metal_body" Format="rgba16" Width="32" Height="32" Offset="0x0A00"/>
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<DList Name="gEnNyRockBodyDL" Offset="0x1DD0"/>
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<DList Name="gEnNyMetalBodyDL" Offset="0x1EA8"/>
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<DList Name="gEnNySpikeDL" Offset="0x1FC8"/>
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<DList Name="gEnNyMetalBodyDL" Offset="0x1EA8" RawPointers="0x07000000"/>
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<DList Name="gEnNySpikeDL" Offset="0x1FC8" RawPointers="0x07000000"/>
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</File>
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</Root>
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@ -1,4 +1,5 @@
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<Root>
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<ExternalFile OutPath="assets/objects/gameplay_keep"/>
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<File Name="object_zf" Segment="6">
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<Texture Name="gZfDinolfosTLUT" OutName="zf_dinolfos_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="object_zf_Tex_000200" OutName="tex_00000200" Format="ci8" Width="8" Height="8" Offset="0x200" TlutOffset="0x0"/>
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@ -109,7 +110,7 @@
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<DList Name="gZfLizalfosRightFootDL" Offset="0xD798"/>
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<DList Name="gZfLizalfosRightUpperArmDL" Offset="0xD968"/>
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<DList Name="gZfLizalfosRightForearmDL" Offset="0xDAA0"/>
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<DList Name="gZfLizalfosSwordDL" Offset="0xDD20"/>
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<DList Name="gZfLizalfosSwordDL" Offset="0xDD20" RawPointers="0x07000000"/>
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<DList Name="gZfEmptyHandDL" Offset="0xE198"/>
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<DList Name="gZfLizalfosJawDL" Offset="0xE3E8"/>
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<DList Name="gZfLizalfosHeadDL" Offset="0xE7E0"/>
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