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Identify some unaccounted and blob asset data (#1953)

* Identify some unaccounted and blob asset data

* Add bug comments for flex skeleton weirdness

* Use (SkeletonHeader*) cast instead of .sh

* Fix vtx counts
This commit is contained in:
cadmic 2025-02-13 23:06:49 -08:00 committed by GitHub
parent 4639914583
commit bbcdf22647
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GPG key ID: B5690EEEBB952194
50 changed files with 150 additions and 80 deletions

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@ -5,7 +5,9 @@
<CurveAnimation Name="gTreasureChestCurveAnim_4F70" SkelOffset="0x5EB8" Offset="0x4F70"/>
<Animation Name="gTreasureChestAnim_000128" Offset="0x128"/>
<Animation Name="gTreasureChestAnim_00024C" Offset="0x24C"/>
<Blob Name="object_box_zeroes_Blob_00025C" Size="0xF4" Offset="0x025C"/>
<Animation Name="gTreasureChestAnim_00043C" Offset="0x43C"/>
<Blob Name="object_box_zeroes_Blob_00044C" Size="0x64" Offset="0x044C"/>
<DList Name="gTreasureChestChestFrontDL" Offset="0x6F0"/>
<Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>
@ -19,11 +21,7 @@
<DList Name="gTreasureChestBossKeyChestSideAndTopDL" Offset="0x1678"/>
<Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>
<Skeleton Name="gTreasureChestSkel" Type="Normal" LimbType="Standard" Offset="0x47D8"/>
<Skeleton Name="gTreasureChestSkel" Type="Flex" LimbType="Standard" Offset="0x47D8"/>
<Collision Name="gTreasureChestCol" Offset="0x5FC8"/>
<!--Large Unaccounted-->
<Blob Name="gBoxBlob_00025C" Size="0xF4" Offset="0x025C"/>
<Blob Name="gBoxBlob_00044C" Size="0x64" Offset="0x044C"/>
</File>
</Root>