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Identify some unaccounted and blob asset data (#1953)
* Identify some unaccounted and blob asset data * Add bug comments for flex skeleton weirdness * Use (SkeletonHeader*) cast instead of .sh * Fix vtx counts
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50 changed files with 150 additions and 80 deletions
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@ -5,7 +5,9 @@
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<CurveAnimation Name="gTreasureChestCurveAnim_4F70" SkelOffset="0x5EB8" Offset="0x4F70"/>
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<Animation Name="gTreasureChestAnim_000128" Offset="0x128"/>
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<Animation Name="gTreasureChestAnim_00024C" Offset="0x24C"/>
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<Blob Name="object_box_zeroes_Blob_00025C" Size="0xF4" Offset="0x025C"/>
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<Animation Name="gTreasureChestAnim_00043C" Offset="0x43C"/>
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<Blob Name="object_box_zeroes_Blob_00044C" Size="0x64" Offset="0x044C"/>
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<DList Name="gTreasureChestChestFrontDL" Offset="0x6F0"/>
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<Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>
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@ -19,11 +21,7 @@
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<DList Name="gTreasureChestBossKeyChestSideAndTopDL" Offset="0x1678"/>
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<Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>
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<Skeleton Name="gTreasureChestSkel" Type="Normal" LimbType="Standard" Offset="0x47D8"/>
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<Skeleton Name="gTreasureChestSkel" Type="Flex" LimbType="Standard" Offset="0x47D8"/>
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<Collision Name="gTreasureChestCol" Offset="0x5FC8"/>
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<!--Large Unaccounted-->
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<Blob Name="gBoxBlob_00025C" Size="0xF4" Offset="0x025C"/>
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<Blob Name="gBoxBlob_00044C" Size="0x64" Offset="0x044C"/>
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</File>
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</Root>
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