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Identify some unaccounted and blob asset data (#1953)
* Identify some unaccounted and blob asset data * Add bug comments for flex skeleton weirdness * Use (SkeletonHeader*) cast instead of .sh * Fix vtx counts
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50 changed files with 150 additions and 80 deletions
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@ -1,8 +1,8 @@
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<Root>
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<File Name="object_ik" Segment="6">
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<Skeleton Name="object_ik_Skel_000380" Type="Normal" LimbType="Standard" Offset="0x380"/>
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<Skeleton Name="object_ik_Skel_000660" Type="Normal" LimbType="Standard" Offset="0x660"/>
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<Skeleton Name="object_ik_Skel_000C90" Type="Normal" LimbType="Standard" Offset="0xC90"/>
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<Skeleton Name="object_ik_Skel_000380" Type="Flex" LimbType="Standard" Offset="0x380"/>
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<Skeleton Name="object_ik_Skel_000660" Type="Flex" LimbType="Standard" Offset="0x660"/>
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<Skeleton Name="object_ik_Skel_000C90" Type="Flex" LimbType="Standard" Offset="0xC90"/>
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<Skeleton Name="object_ik_Skel_000900" Type="Flex" LimbType="Standard" Offset="0x900"/>
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<Skeleton Name="object_ik_Skel_000F30" Type="Flex" LimbType="Standard" Offset="0xF30"/>
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@ -29,7 +29,10 @@
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<Animation Name="gIronKnuckleNabooruSummonAxeAnim" Offset="0xC114"/>
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<Animation Name="gIronKnuckleStandUpAnim" Offset="0xCD70"/>
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<Animation Name="object_ik_Anim_00DD50" Offset="0xDD50"/>
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<Animation Name="gIronKnuckleUnused1Anim" Offset="0xE28C"/>
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<Animation Name="gIronKnuckleWalkAnim" Offset="0xED24"/>
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<Animation Name="gIronKnuckleUnused2Anim" Offset="0xF620"/>
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<Animation Name="gIronKnuckleUnused3Anim" Offset="0x1E820"/>
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<Animation Name="object_ik_Anim_01EB14" Offset="0x1EB14"/>
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<Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/>
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<Animation Name="gIronKnuckleNabooruDeathAnim" Offset="0x203D8"/>
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