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Identify some unaccounted and blob asset data (#1953)

* Identify some unaccounted and blob asset data

* Add bug comments for flex skeleton weirdness

* Use (SkeletonHeader*) cast instead of .sh

* Fix vtx counts
This commit is contained in:
cadmic 2025-02-13 23:06:49 -08:00 committed by GitHub
parent 4639914583
commit bbcdf22647
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GPG key ID: B5690EEEBB952194
50 changed files with 150 additions and 80 deletions

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@ -1,8 +1,8 @@
<Root>
<File Name="object_ik" Segment="6">
<Skeleton Name="object_ik_Skel_000380" Type="Normal" LimbType="Standard" Offset="0x380"/>
<Skeleton Name="object_ik_Skel_000660" Type="Normal" LimbType="Standard" Offset="0x660"/>
<Skeleton Name="object_ik_Skel_000C90" Type="Normal" LimbType="Standard" Offset="0xC90"/>
<Skeleton Name="object_ik_Skel_000380" Type="Flex" LimbType="Standard" Offset="0x380"/>
<Skeleton Name="object_ik_Skel_000660" Type="Flex" LimbType="Standard" Offset="0x660"/>
<Skeleton Name="object_ik_Skel_000C90" Type="Flex" LimbType="Standard" Offset="0xC90"/>
<Skeleton Name="object_ik_Skel_000900" Type="Flex" LimbType="Standard" Offset="0x900"/>
<Skeleton Name="object_ik_Skel_000F30" Type="Flex" LimbType="Standard" Offset="0xF30"/>
@ -29,7 +29,10 @@
<Animation Name="gIronKnuckleNabooruSummonAxeAnim" Offset="0xC114"/>
<Animation Name="gIronKnuckleStandUpAnim" Offset="0xCD70"/>
<Animation Name="object_ik_Anim_00DD50" Offset="0xDD50"/>
<Animation Name="gIronKnuckleUnused1Anim" Offset="0xE28C"/>
<Animation Name="gIronKnuckleWalkAnim" Offset="0xED24"/>
<Animation Name="gIronKnuckleUnused2Anim" Offset="0xF620"/>
<Animation Name="gIronKnuckleUnused3Anim" Offset="0x1E820"/>
<Animation Name="object_ik_Anim_01EB14" Offset="0x1EB14"/>
<Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/>
<Animation Name="gIronKnuckleNabooruDeathAnim" Offset="0x203D8"/>