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Identify some unaccounted and blob asset data (#1953)

* Identify some unaccounted and blob asset data

* Add bug comments for flex skeleton weirdness

* Use (SkeletonHeader*) cast instead of .sh

* Fix vtx counts
This commit is contained in:
cadmic 2025-02-13 23:06:49 -08:00 committed by GitHub
parent 4639914583
commit bbcdf22647
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GPG key ID: B5690EEEBB952194
50 changed files with 150 additions and 80 deletions

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@ -123,6 +123,8 @@
<Texture Name="gLinkChildNoseTex" OutName="nose" Format="ci8" Width="16" Height="16" Offset="0x5000" TlutOffset="0x5500"/>
<Texture Name="gLinkChildUnusedHandTex" OutName="unused_hand" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x5200" TlutOffset="0x5500"/>
<Texture Name="gLinkChildUnused1Tex" OutName="unused_1" Format="ci8" Width="16" Height="16" Offset="0x5900" TlutOffset="0x5700"/>
<Texture Name="gLinkChildUnused2Tex" OutName="unused_2" Format="ci8" Width="32" Height="16" Offset="0x5A00" TlutOffset="0x5300"/>
<Texture Name="gLinkChildLowerBootTex" OutName="lower_boot" Format="ci8" Width="16" Height="16" Offset="0x5C00" TlutOffset="0x5300"/>
<Texture Name="gLinkChildUnusedBootTex" OutName="unused_boot" Format="ci8" Height="32" Width="24" Offset="0x5D00" TlutOffset="0x5300"/><!--Unused so hard to verify-->
<Texture Name="gLinkChildBootTex" OutName="boot" Format="ci8" Width="32" Height="32" Offset="0x6000" TlutOffset="0x5300"/>
@ -175,11 +177,12 @@
<Texture Name="gLinkChildBunnyHoodEarTex" OutName="bunny_hood_ear" Format="rgba16" Width="16" Height="32" Offset="0x2C028"/>
<!--TLUTs-->
<Texture Name="gLinkChildBeltTLUT" OutName="belt_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5300"/>
<Texture Name="gLinkChildSkinTLUT" OutName="skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5500"/>
<Texture Name="gLinkChildUnusedTLUT" OutName="unused_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5700"/>
<Texture Name="gLinkChildHandTLUT" OutName="hand_tlut" Format="rgba16" Width="17" Height="4" Offset="0x9E88"/>
<Texture Name="gLinkChildSwordsTLUT" OutName="swords_tlut" Format="rgba16" Width="16" Height="16" Offset="0x9F10"/> <!--For both the kokiri sword sheath and master sword-->
<Texture Name="gLinkChildSwordTLUT" OutName="sword_tlut" Format="rgba16" Width="27" Height="4" Offset="0xA118"/>
<Texture Name="gLinkChildBeltTLUT" OutName="belt_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5300"/>
<!--Eyes-->
<Texture Name="gLinkChildEyesOpenTex" OutName="eyes_open" Format="ci8" Width="64" Height="32" Offset="0x0000" TlutOffset="0x5500"/>