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Identify some unaccounted and blob asset data (#1953)
* Identify some unaccounted and blob asset data * Add bug comments for flex skeleton weirdness * Use (SkeletonHeader*) cast instead of .sh * Fix vtx counts
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50 changed files with 150 additions and 80 deletions
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@ -56,13 +56,14 @@
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<DList Name="object_oE3_DL_004D70" Offset="0x4D70"/>
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<Texture Name="object_oE3_TLUT_004F20" OutName="tlut_00004F20" Format="rgba16" Width="16" Height="16" Offset="0x4F20"/>
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<Texture Name="object_oE3_Tex_005120" OutName="tex_00005120" Format="ci8" Width="32" Height="32" Offset="0x5120" TlutOffset="0x4F20"/>
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<Blob Name="object_oE3_Blob_005520" Size="0x800" Offset="0x5520"/>
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<Texture Name="object_oE3_Tex_005520" OutName="tex_00005520" Format="ci8" Width="32" Height="32" Offset="0x5520" TlutOffset="0x4F20"/>
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<Texture Name="object_oE3_Tex_005920" OutName="tex_00005920" Format="ci8" Width="32" Height="32" Offset="0x5920" TlutOffset="0x4F20"/>
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<Texture Name="object_oE3_TLUT_005D20" OutName="tlut_00005D20" Format="rgba16" Width="16" Height="16" Offset="0x5D20"/>
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<Texture Name="object_oE3_Tex_005F20" OutName="tex_00005F20" Format="ci8" Width="8" Height="8" Offset="0x5F20" TlutOffset="0x5D20"/>
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<Blob Name="object_oE3_Blob_005F60" Size="0x200" Offset="0x5F60"/>
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<Texture Name="object_oE3_Tex_005F60" OutName="tex_00005F60" Format="ci8" Width="32" Height="16" Offset="0x5F60" TlutOffset="0x5D20"/>
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<Texture Name="object_oE3_Tex_006160" OutName="tex_00006160" Format="ci8" Width="16" Height="16" Offset="0x6160" TlutOffset="0x5D20"/>
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<Texture Name="object_oE3_Tex_006260" OutName="tex_00006260" Format="ci8" Width="16" Height="16" Offset="0x6260" TlutOffset="0x5D20"/>
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<Blob Name="object_oE3_Blob_006360" Size="0x200" Offset="0x6360"/>
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<Texture Name="object_oE3_Tex_006360" OutName="tex_00006360" Format="ci8" Width="32" Height="16" Offset="0x6360" TlutOffset="0x5D20"/>
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<Texture Name="object_oE3_Tex_006560" OutName="tex_00006560" Format="rgba16" Width="8" Height="16" Offset="0x6560"/>
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<Texture Name="object_oE3_Tex_006660" OutName="tex_00006660" Format="rgba16" Width="32" Height="32" Offset="0x6660"/>
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<Texture Name="object_oE3_Tex_006E60" OutName="tex_00006E60" Format="i4" Width="16" Height="8" Offset="0x6E60"/>
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