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Identify some unaccounted and blob asset data (#1953)

* Identify some unaccounted and blob asset data

* Add bug comments for flex skeleton weirdness

* Use (SkeletonHeader*) cast instead of .sh

* Fix vtx counts
This commit is contained in:
cadmic 2025-02-13 23:06:49 -08:00 committed by GitHub
parent 4639914583
commit bbcdf22647
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GPG key ID: B5690EEEBB952194
50 changed files with 150 additions and 80 deletions

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@ -3,7 +3,8 @@
<DList Name="object_oE8_DL_000CA0" Offset="0xCA0"/>
<Texture Name="object_oE8_TLUT_001248" OutName="tlut_00001248" Format="rgba16" Width="16" Height="16" Offset="0x1248"/>
<Texture Name="object_oE8_Tex_001448" OutName="tex_00001448" Format="ci8" Width="32" Height="32" Offset="0x1448" TlutOffset="0x1248"/>
<Blob Name="object_oE8_Blob_001848" Size="0x800" Offset="0x1848"/>
<Texture Name="object_oE8_Tex_001848" OutName="tex_00001848" Format="ci8" Width="32" Height="32" Offset="0x1848" TlutOffset="0x1248"/>
<Texture Name="object_oE8_Tex_001C48" OutName="tex_00001C48" Format="ci8" Width="32" Height="32" Offset="0x1C48" TlutOffset="0x1248"/>
<Texture Name="object_oE8_TLUT_002048" OutName="tlut_00002048" Format="rgba16" Width="16" Height="16" Offset="0x2048"/>
<Texture Name="object_oE8_Tex_002248" OutName="tex_00002248" Format="ci8" Width="8" Height="8" Offset="0x2248" TlutOffset="0x2048"/>
<Texture Name="object_oE8_Tex_002288" OutName="tex_00002288" Format="ci8" Width="16" Height="16" Offset="0x2288" TlutOffset="0x2048"/>