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Identify some unaccounted and blob asset data (#1953)
* Identify some unaccounted and blob asset data * Add bug comments for flex skeleton weirdness * Use (SkeletonHeader*) cast instead of .sh * Fix vtx counts
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50 changed files with 150 additions and 80 deletions
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@ -106,9 +106,11 @@
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<DList Name="gTwinrovaKotakeFireBroomHeadDL" Offset="0x14070"/>
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<DList Name="gTwinrovaKotakeFireBroomHeadOuterDL" Offset="0x14158"/>
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<Blob Name="object_tw_Blob_015200" Size="0x60" Offset="0x15200"/>
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<!-- Kotake DLs -->
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<Array Name="gTwinrovaKotakeVtx" Count="288" Offset="0x14240">
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<Vtx/>
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</Array>
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<DList Name="gTwinrovaKotakeLeftBraidEndDL" Offset="0x15440"/>
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<DList Name="gTwinrovaKotakeLeftBraidStartDL" Offset="0x15538"/>
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<DList Name="gTwinrovaKotakeRightBraidEndDL" Offset="0x15648"/>
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@ -130,9 +132,11 @@
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<Texture Name="gTwinrovaBraidEndTex" OutName="twinrova_braid_end" Format="rgba16" Width="8" Height="8" Offset="0x16650"/>
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<Texture Name="gTwinrovaLeftFootTex" OutName="twinrova_left_foot" Format="rgba16" Width="4" Height="8" Offset="0x166D0"/>
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<Blob Name="object_tw_Blob_0176D0" Size="0x60" Offset="0x176D0"/>
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<!-- Koume DLs -->
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<Array Name="gTwinrovaKoumeVtx" Count="288" Offset="0x16710">
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<Vtx/>
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</Array>
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<DList Name="gTwinrovaKoumeLeftBraidEndDL" Offset="0x17910"/>
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<DList Name="gTwinrovaKoumeLeftBraidStartDL" Offset="0x17A08"/>
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<DList Name="gTwinrovaKoumeRightBraidEndDL" Offset="0x17B18"/>
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