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Decompile ovl_En_Fhg_Fire (#248)
* Decomp EnFhgFire_Init and EnFhgFire_SetActorFunc * Decomp EnFhgFire_Destroy * Decomp func_80A0F6F8 * Run format * Decomp func_80A0FA90 * Decomp func_80A0FC48 * Decomp func_80A0FD8C * Decomp EffectSsFhgFlash_Spawn ex func_80029CF0 * Decomp EffectSsFhgFlash_Spawn2 ex func_80029D5C * Decomp EnFhgFire_Update * Decomp EnFhgFire_Draw, not matching * Decomp func_80A10F18 * Move InitVars * PR fixes Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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28 changed files with 605 additions and 1442 deletions
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@ -258,8 +258,8 @@ void func_800299AC(GlobalContext* globalCtx, Vec3f* v);
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// ? func_80029C50(?);
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void func_80029CA4(GlobalContext* globalCtx, s32 a, Vec3f* pos);
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// ? func_80029CC8(?);
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// ? func_80029CF0(?);
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// ? func_80029D5C(?);
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void EffectSsFhgFlash_Spawn(GlobalContext*, Vec3f*, Vec3f*, Vec3f*, s16, u8);
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void EffectSsFhgFlash_Spawn2(GlobalContext *, Actor *, Vec3f *, s16, u8);
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// ? func_80029DBC(?);
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void func_80029E8C(GlobalContext* globalCtx, Vec3f* burstDepthY, Vec3f* burstDepthX, Vec3f* burstOrigin,
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s16 gravityInfluence, s16 u0, s16 rotSpeed, s16 burstVel, u8 u1, s16 scale, u8 u2, s16 jitter,
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@ -691,6 +691,7 @@ void func_80059EC8(Camera* camera);
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s32 func_8005A77C(Camera* camera, s16 button);
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// ? func_8005A7A8(?);
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// ? func_8005A8C4(?);
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s16 func_8005A948(Camera* camera);
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Vec3s* func_8005A970(Vec3s*, Camera*);
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s16 func_8005A9F4(Camera* camera);
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s32 func_8005AA1C(Camera* camera, s32, s16, s32);
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