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Decompile ovl_En_Fhg_Fire (#248)
* Decomp EnFhgFire_Init and EnFhgFire_SetActorFunc * Decomp EnFhgFire_Destroy * Decomp func_80A0F6F8 * Run format * Decomp func_80A0FA90 * Decomp func_80A0FC48 * Decomp func_80A0FD8C * Decomp EffectSsFhgFlash_Spawn ex func_80029CF0 * Decomp EffectSsFhgFlash_Spawn2 ex func_80029D5C * Decomp EnFhgFire_Update * Decomp EnFhgFire_Draw, not matching * Decomp func_80A10F18 * Move InitVars * PR fixes Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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28 changed files with 605 additions and 1442 deletions
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@ -1,3 +1,9 @@
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/*
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* File: z_en_fhg.c
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* Overlay: ovl_En_fHG
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* Description: Phantom Ganon's Horse
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*/
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#include "z_en_fhg.h"
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#define FLAGS 0x00000010
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@ -8,7 +8,17 @@ struct EnfHG;
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typedef struct EnfHG {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x148];
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/* 0x014C */ char unk_14C[0x3];
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/* 0x014F */ u8 unk_14F;
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/* 0x0150 */ char unk_150[0x77];
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/* 0x01C7 */ u8 unk_1C7;
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/* 0x01C8 */ char unk_1C8;
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/* 0x01C9 */ u8 flyMode;
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/* 0x01CA */ u8 unk_1CA;
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/* 0x01CB */ char unk_1CB[0x35];
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/* 0x0200 */ Vec3f unk_200;
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/* 0x020C */ Vec3f unk_20C;
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/* 0x0218 */ char unk_218[0x7C];
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} EnfHG; // size = 0x0294
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extern const ActorInit En_Fhg_InitVars;
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