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Decompile ovl_En_Fhg_Fire (#248)
* Decomp EnFhgFire_Init and EnFhgFire_SetActorFunc * Decomp EnFhgFire_Destroy * Decomp func_80A0F6F8 * Run format * Decomp func_80A0FA90 * Decomp func_80A0FC48 * Decomp func_80A0FD8C * Decomp EffectSsFhgFlash_Spawn ex func_80029CF0 * Decomp EffectSsFhgFlash_Spawn2 ex func_80029D5C * Decomp EnFhgFire_Update * Decomp EnFhgFire_Draw, not matching * Decomp func_80A10F18 * Move InitVars * PR fixes Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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#ifndef _Z_EFF_SS_FHGFLASH_h_
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#define _Z_EFF_SS_FHGFLASH_h_
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#include <ultra64.h>
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#include <global.h>
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typedef struct {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3f velocity;
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/* 0x18 */ Vec3f accel;
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/* 0x24 */ s16 unk_24;
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/* 0x26 */ u8 unk_26;
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/* 0x28 */ Actor* unk_28;
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/* 0x2C */ u8 unk_2C;
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} EffectSsFhgFlashInitParams;
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#endif
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