diff --git a/include/collision_check.h b/include/collision_check.h index f44b113eea..c897da6863 100644 --- a/include/collision_check.h +++ b/include/collision_check.h @@ -100,7 +100,7 @@ typedef struct ColliderElementDamageInfoAC { typedef struct ColliderElementDamageInfoACInit { /* 0x00 */ u32 dmgFlags; // Damage types that may affect this collider element as AC. - /* 0x04 */ u8 effect; // Damage Effect (Knockback, Fire, etc.) + /* 0x04 */ u8 hitBacklash; // The hit backlash type applied to any attacker hurting this AC collider. /* 0x05 */ u8 defense; // Damage Resistance } ColliderElementDamageInfoACInit; // size = 0x08 diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index 7f8c27634c..771368e357 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -194,7 +194,7 @@ s32 Collider_DestroyElementDamageInfoAC(PlayState* play, ColliderElementDamageIn s32 Collider_SetElementDamageInfoAC(PlayState* play, ColliderElementDamageInfoAC* acDmgInfo, ColliderElementDamageInfoACInit* init) { acDmgInfo->dmgFlags = init->dmgFlags; - acDmgInfo->hitBacklash = init->effect; + acDmgInfo->hitBacklash = init->hitBacklash; acDmgInfo->defense = init->defense; return true; }