mirror of
https://github.com/zeldaret/oot.git
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[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)
* [headers] Move libultra protos to ultra64.h (as a temporary measure) * format ultra64.h * bss * bss * bss
This commit is contained in:
parent
2f3c8084c9
commit
bc8945eb3a
10 changed files with 194 additions and 195 deletions
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@ -33,89 +33,6 @@ void LogUtils_LogThreadId(const char* name, int line);
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#endif
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void LogUtils_HungupThread(const char* name, int line);
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void LogUtils_ResetHungup(void);
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void __osPiCreateAccessQueue(void);
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void __osPiGetAccess(void);
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void __osPiRelAccess(void);
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s32 osSendMesg(OSMesgQueue* mq, OSMesg msg, s32 flag);
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void osStopThread(OSThread* thread);
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void osViExtendVStart(u32 value);
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s32 osRecvMesg(OSMesgQueue* mq, OSMesg* msg, s32 flag);
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#if PLATFORM_N64
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void osInitialize(void);
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#else
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#define osInitialize() \
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{ \
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__osInitialize_common(); \
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__osInitialize_autodetect(); \
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}
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#endif
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void __osInitialize_common(void);
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void __osInitialize_autodetect(void);
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void __osEnqueueAndYield(OSThread**);
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void __osEnqueueThread(OSThread**, OSThread*);
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OSThread* __osPopThread(OSThread**);
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void __osDispatchThread(void);
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void __osCleanupThread(void);
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void __osDequeueThread(OSThread** queue, OSThread* thread);
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void osDestroyThread(OSThread* thread);
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void osCreateThread(OSThread* thread, OSId id, void (*entry)(void*), void* arg, void* sp, OSPri pri);
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void __osSetSR(u32);
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u32 __osGetSR(void);
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void osWritebackDCache(void* vaddr, s32 nbytes);
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void* osViGetNextFramebuffer(void);
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void osCreatePiManager(OSPri pri, OSMesgQueue* cmdQueue, OSMesg* cmdBuf, s32 cmdMsgCnt);
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void __osDevMgrMain(void* arg);
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s32 __osPiRawStartDma(s32 dir, u32 cartAddr, void* dramAddr, size_t size);
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u32 osVirtualToPhysical(void* vaddr);
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void osViBlack(u8 active);
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s32 __osSiRawReadIo(void* devAddr, u32* dst);
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OSId osGetThreadId(OSThread* thread);
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void osViSetMode(OSViMode* mode);
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u32 __osProbeTLB(void*);
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u32 osGetMemSize(void);
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void osSetEventMesg(OSEvent e, OSMesgQueue* mq, OSMesg msg);
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void osUnmapTLBAll(void);
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s32 osEPiStartDma(OSPiHandle* handle, OSIoMesg* mb, s32 direction);
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void osInvalICache(void* vaddr, s32 nbytes);
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void osCreateMesgQueue(OSMesgQueue* mq, OSMesg* msg, s32 count);
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void osInvalDCache(void* vaddr, s32 nbytes);
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s32 __osSiDeviceBusy(void);
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s32 osJamMesg(OSMesgQueue* mq, OSMesg msg, s32 flag);
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void osSetThreadPri(OSThread* thread, OSPri pri);
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OSPri osGetThreadPri(OSThread* thread);
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s32 __osEPiRawReadIo(OSPiHandle* handle, u32 devAddr, u32* data);
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void osViSwapBuffer(void* frameBufPtr);
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s32 __osEPiRawStartDma(OSPiHandle* handle, s32 direction, u32 cartAddr, void* dramAddr, size_t size);
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OSTime osGetTime(void);
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void osSetTime(OSTime time);
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void __osTimerServicesInit(void);
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void __osTimerInterrupt(void);
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void __osSetTimerIntr(OSTime time);
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OSTime __osInsertTimer(OSTimer* timer);
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u32 osGetCount(void);
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void __osSetCompare(u32);
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s32 __osDisableInt(void);
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void __osRestoreInt(s32);
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void __osViInit(void);
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void __osViSwapContext(void);
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OSMesgQueue* osPiGetCmdQueue(void);
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s32 osEPiReadIo(OSPiHandle* handle, u32 devAddr, u32* data);
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void osViSetSpecialFeatures(u32 func);
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OSPiHandle* osCartRomInit(void);
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void __osSetFpcCsr(u32);
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u32 __osGetFpcCsr(void);
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s32 osEPiWriteIo(OSPiHandle* handle, u32 devAddr, u32 data);
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void osMapTLBRdb(void);
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void osYieldThread(void);
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u32 __osGetCause(void);
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s32 __osEPiRawWriteIo(OSPiHandle* handle, u32 devAddr, u32 data);
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s32 __osSiRawWriteIo(void* devAddr, u32 val);
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void osCreateViManager(OSPri pri);
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OSViContext* __osViGetCurrentContext(void);
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void osStartThread(OSThread* thread);
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void osViSetYScale(f32 scale);
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void osViSetXScale(f32 value);
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void __osSetWatchLo(u32);
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EnItem00* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, s16 params);
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EnItem00* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s16 params);
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@ -840,106 +757,6 @@ s8 PadUtils_GetRelY(Input* input);
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void PadUtils_UpdateRelXY(Input* input);
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s32 PadSetup_Init(OSMesgQueue* mq, u8* outMask, OSContStatus* status);
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s32 osPfsFreeBlocks(OSPfs* pfs, s32* leftoverBytes);
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void guScale(Mtx* m, f32 x, f32 y, f32 z);
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OSTask* _VirtualToPhysicalTask(OSTask* intp);
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void osSpTaskLoad(OSTask* intp);
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void osSpTaskStartGo(OSTask* tp);
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void __osSiCreateAccessQueue(void);
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void __osSiGetAccess(void);
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void __osSiRelAccess(void);
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s32 osContInit(OSMesgQueue* mq, u8* ctlBitfield, OSContStatus* status);
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void __osContGetInitData(u8* ctlBitfield, OSContStatus* data);
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void __osPackRequestData(u8 poll);
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s32 osContStartReadData(OSMesgQueue* mq);
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void osContGetReadData(OSContPad* contData);
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void __osPackReadData(void);
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void guPerspectiveF(f32 mf[4][4], u16* perspNorm, f32 fovy, f32 aspect, f32 near, f32 far, f32 scale);
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void guPerspective(Mtx* m, u16* perspNorm, f32 fovy, f32 aspect, f32 near, f32 far, f32 scale);
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s32 __osSpRawStartDma(s32 direction, void* devAddr, void* dramAddr, u32 size);
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s32 __osSiRawStartDma(s32 dir, void* addr);
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void osSpTaskYield(void);
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s32 __osPfsGetNextPage(OSPfs* pfs, u8* bank, __OSInode* inode, __OSInodeUnit* page);
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s32 osPfsReadWriteFile(OSPfs* pfs, s32 fileNo, u8 flag, s32 offset, s32 size, u8* data);
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s32 __osPfsGetStatus(OSMesgQueue* queue, s32 channel);
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void __osPfsRequestOneChannel(s32 channel, u8 cmd);
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void __osPfsGetOneChannelData(s32 channel, OSContStatus* contData);
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void guMtxIdentF(f32 mf[4][4]);
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void guLookAtF(f32 mf[4][4], f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp, f32 yUp, f32 zUp);
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void guLookAt(Mtx*, f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp, f32 yUp, f32 zUp);
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s32 osPfsAllocateFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName, s32 fileSize, s32* fileNo);
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s32 __osPfsDeclearPage(OSPfs* pfs, __OSInode* inode, s32 fileSizeInPages, s32* startPage, u8 bank, s32* decleared,
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s32* finalPage);
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s32 osStopTimer(OSTimer* timer);
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u16 __osSumcalc(u8* ptr, s32 length);
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s32 __osIdCheckSum(u16* ptr, u16* checkSum, u16* idSum);
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s32 __osRepairPackId(OSPfs* pfs, __OSPackId* badid, __OSPackId* newid);
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s32 __osCheckPackId(OSPfs* pfs, __OSPackId* check);
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s32 __osGetId(OSPfs* pfs);
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s32 __osCheckId(OSPfs* pfs);
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s32 __osPfsRWInode(OSPfs* pfs, __OSInode* inode, u8 flag, u8 bank);
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void guMtxL2F(f32 mf[4][4], Mtx* m);
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s32 osPfsFindFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName, s32* fileNo);
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s32 osAfterPreNMI(void);
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s32 osContStartQuery(OSMesgQueue* mq);
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void osContGetQuery(OSContStatus* data);
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void guLookAtHiliteF(f32 mf[4][4], LookAt* l, Hilite* h, f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt,
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f32 xUp, f32 yUp, f32 zUp, f32 xl1, f32 yl1, f32 zl1, f32 xl2, f32 yl2, f32 zl2, s32 hiliteWidth,
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s32 hiliteHeight);
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void guLookAtHilite(Mtx* m, LookAt* l, Hilite* h, f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp,
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f32 yUp, f32 zUp, f32 xl1, f32 yl1, f32 zl1, f32 xl2, f32 yl2, f32 zl2, s32 hiliteWidth,
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s32 hiliteHeight);
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u32 __osSpDeviceBusy(void);
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void guMtxIdent(Mtx*);
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void guPositionF(f32 mf[4][4], f32 rot, f32 pitch, f32 yaw, f32 scale, f32 x, f32 y, f32 z);
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void guPosition(Mtx*, f32, f32, f32, f32, f32, f32, f32);
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OSYieldResult osSpTaskYielded(OSTask* task);
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void guRotateF(f32 m[4][4], f32 a, f32 x, f32 y, f32 z);
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void guRotate(Mtx*, f32 a, f32 x, f32 y, f32 z);
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s32 osAiSetFrequency(u32 frequency);
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OSThread* __osGetActiveQueue(void);
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void guNormalize(f32* x, f32* y, f32* z);
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u32 osDpGetStatus(void);
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void osDpSetStatus(u32 status);
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s32 osPfsDeleteFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName);
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s32 __osPfsReleasePages(OSPfs* pfs, __OSInode* inode, u8 initialPage, u8 bank, __OSInodeUnit* finalPage);
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void guOrthoF(f32[4][4], f32, f32, f32, f32, f32, f32, f32);
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void guOrtho(Mtx*, f32, f32, f32, f32, f32, f32, f32);
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void osViSetEvent(OSMesgQueue* mq, OSMesg msg, u32 retraceCount);
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s32 osPfsIsPlug(OSMesgQueue* mq, u8* pattern);
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void __osPfsRequestData(u8 cmd);
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void __osPfsGetInitData(u8* pattern, OSContStatus* contData);
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void guS2DInitBg(uObjBg* bg);
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s32 __osPfsSelectBank(OSPfs* pfs, u8 bank);
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s32 osContSetCh(u8 ch);
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s32 osPfsFileState(OSPfs* pfs, s32 fileNo, OSPfsState* state);
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s32 osPfsInitPak(OSMesgQueue* queue, OSPfs* pfs, s32 channel);
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s32 __osPfsCheckRamArea(OSPfs* pfs);
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s32 osPfsChecker(OSPfs* pfs);
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s32 func_80105788(OSPfs* pfs, __OSInodeCache* cache);
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s32 func_80105A60(OSPfs* pfs, __OSInodeUnit fpage, __OSInodeCache* cache);
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u32 osAiGetLength(void);
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void guTranslate(Mtx* m, f32 x, f32 y, f32 z);
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s32 __osContRamWrite(OSMesgQueue* mq, s32 channel, u16 address, u8* buffer, s32 force);
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s32 __osContRamRead(OSMesgQueue* ctrlrqueue, s32 channel, u16 addr, u8* data);
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u8 __osContAddressCrc(u16 addr);
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u8 __osContDataCrc(u8* data);
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s32 osSetTimer(OSTimer* timer, OSTime countdown, OSTime interval, OSMesgQueue* mq, OSMesg msg);
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u32 __osSpGetStatus(void);
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void __osSpSetStatus(u32 status);
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void osWritebackDCacheAll(void);
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OSThread* __osGetCurrFaultedThread(void);
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void guMtxF2L(f32 mf[4][4], Mtx* m);
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// ? __d_to_ll(?);
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// ? __f_to_ll(?);
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// ? __d_to_ull(?);
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// ? __f_to_ull(?);
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// ? __ll_to_d(?);
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// ? __ll_to_f(?);
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// ? __ull_to_d(?);
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// ? __ull_to_f(?);
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void* osViGetCurrentFramebuffer(void);
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s32 __osSpSetPc(void* pc);
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f32 absf(f32);
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void Regs_InitData(PlayState* play);
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@ -32,4 +32,185 @@
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#include "ultra64/R4300.h"
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#include "ultra64/ucode.h"
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union uObjBg;
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void __osPiCreateAccessQueue(void);
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void __osPiGetAccess(void);
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void __osPiRelAccess(void);
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s32 osSendMesg(OSMesgQueue* mq, OSMesg msg, s32 flag);
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void osStopThread(OSThread* thread);
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void osViExtendVStart(u32 value);
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s32 osRecvMesg(OSMesgQueue* mq, OSMesg* msg, s32 flag);
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#if PLATFORM_N64
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void osInitialize(void);
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#else
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#define osInitialize() \
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{ \
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__osInitialize_common(); \
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__osInitialize_autodetect(); \
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}
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#endif
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void __osInitialize_common(void);
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void __osInitialize_autodetect(void);
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void __osEnqueueAndYield(OSThread**);
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void __osEnqueueThread(OSThread**, OSThread*);
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OSThread* __osPopThread(OSThread**);
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void __osDispatchThread(void);
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void __osCleanupThread(void);
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void __osDequeueThread(OSThread** queue, OSThread* thread);
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void osDestroyThread(OSThread* thread);
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void osCreateThread(OSThread* thread, OSId id, void (*entry)(void*), void* arg, void* sp, OSPri pri);
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void __osSetSR(u32);
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u32 __osGetSR(void);
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void osWritebackDCache(void* vaddr, s32 nbytes);
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void* osViGetNextFramebuffer(void);
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void osCreatePiManager(OSPri pri, OSMesgQueue* cmdQueue, OSMesg* cmdBuf, s32 cmdMsgCnt);
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void __osDevMgrMain(void* arg);
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s32 __osPiRawStartDma(s32 dir, u32 cartAddr, void* dramAddr, size_t size);
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u32 osVirtualToPhysical(void* vaddr);
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void osViBlack(u8 active);
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s32 __osSiRawReadIo(void* devAddr, u32* dst);
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OSId osGetThreadId(OSThread* thread);
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void osViSetMode(OSViMode* mode);
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u32 __osProbeTLB(void*);
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u32 osGetMemSize(void);
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void osSetEventMesg(OSEvent e, OSMesgQueue* mq, OSMesg msg);
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void osUnmapTLBAll(void);
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s32 osEPiStartDma(OSPiHandle* handle, OSIoMesg* mb, s32 direction);
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void osInvalICache(void* vaddr, s32 nbytes);
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void osCreateMesgQueue(OSMesgQueue* mq, OSMesg* msg, s32 count);
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void osInvalDCache(void* vaddr, s32 nbytes);
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s32 __osSiDeviceBusy(void);
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s32 osJamMesg(OSMesgQueue* mq, OSMesg msg, s32 flag);
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void osSetThreadPri(OSThread* thread, OSPri pri);
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OSPri osGetThreadPri(OSThread* thread);
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s32 __osEPiRawReadIo(OSPiHandle* handle, u32 devAddr, u32* data);
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void osViSwapBuffer(void* frameBufPtr);
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s32 __osEPiRawStartDma(OSPiHandle* handle, s32 direction, u32 cartAddr, void* dramAddr, size_t size);
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OSTime osGetTime(void);
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void osSetTime(OSTime time);
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void __osTimerServicesInit(void);
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void __osTimerInterrupt(void);
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void __osSetTimerIntr(OSTime time);
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OSTime __osInsertTimer(OSTimer* timer);
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u32 osGetCount(void);
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void __osSetCompare(u32);
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s32 __osDisableInt(void);
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void __osRestoreInt(s32);
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void __osViInit(void);
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void __osViSwapContext(void);
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OSMesgQueue* osPiGetCmdQueue(void);
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s32 osEPiReadIo(OSPiHandle* handle, u32 devAddr, u32* data);
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void osViSetSpecialFeatures(u32 func);
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OSPiHandle* osCartRomInit(void);
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void __osSetFpcCsr(u32);
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u32 __osGetFpcCsr(void);
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s32 osEPiWriteIo(OSPiHandle* handle, u32 devAddr, u32 data);
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void osMapTLBRdb(void);
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void osYieldThread(void);
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u32 __osGetCause(void);
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s32 __osEPiRawWriteIo(OSPiHandle* handle, u32 devAddr, u32 data);
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s32 __osSiRawWriteIo(void* devAddr, u32 val);
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void osCreateViManager(OSPri pri);
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OSViContext* __osViGetCurrentContext(void);
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void osStartThread(OSThread* thread);
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void osViSetYScale(f32 scale);
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void osViSetXScale(f32 value);
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void __osSetWatchLo(u32);
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s32 osPfsFreeBlocks(OSPfs* pfs, s32* leftoverBytes);
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void guScale(Mtx* m, f32 x, f32 y, f32 z);
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OSTask* _VirtualToPhysicalTask(OSTask* intp);
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void osSpTaskLoad(OSTask* intp);
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void osSpTaskStartGo(OSTask* tp);
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void __osSiCreateAccessQueue(void);
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void __osSiGetAccess(void);
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void __osSiRelAccess(void);
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s32 osContInit(OSMesgQueue* mq, u8* ctlBitfield, OSContStatus* status);
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void __osContGetInitData(u8* ctlBitfield, OSContStatus* data);
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void __osPackRequestData(u8 poll);
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s32 osContStartReadData(OSMesgQueue* mq);
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void osContGetReadData(OSContPad* contData);
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void __osPackReadData(void);
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void guPerspectiveF(f32 mf[4][4], u16* perspNorm, f32 fovy, f32 aspect, f32 near, f32 far, f32 scale);
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void guPerspective(Mtx* m, u16* perspNorm, f32 fovy, f32 aspect, f32 near, f32 far, f32 scale);
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s32 __osSpRawStartDma(s32 direction, void* devAddr, void* dramAddr, u32 size);
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s32 __osSiRawStartDma(s32 dir, void* addr);
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void osSpTaskYield(void);
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s32 __osPfsGetNextPage(OSPfs* pfs, u8* bank, __OSInode* inode, __OSInodeUnit* page);
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s32 osPfsReadWriteFile(OSPfs* pfs, s32 fileNo, u8 flag, s32 offset, s32 size, u8* data);
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s32 __osPfsGetStatus(OSMesgQueue* queue, s32 channel);
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void __osPfsRequestOneChannel(s32 channel, u8 cmd);
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void __osPfsGetOneChannelData(s32 channel, OSContStatus* contData);
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void guMtxIdentF(f32 mf[4][4]);
|
||||
void guLookAtF(f32 mf[4][4], f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp, f32 yUp, f32 zUp);
|
||||
void guLookAt(Mtx*, f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp, f32 yUp, f32 zUp);
|
||||
s32 osPfsAllocateFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName, s32 fileSize, s32* fileNo);
|
||||
s32 __osPfsDeclearPage(OSPfs* pfs, __OSInode* inode, s32 fileSizeInPages, s32* startPage, u8 bank, s32* decleared,
|
||||
s32* finalPage);
|
||||
s32 osStopTimer(OSTimer* timer);
|
||||
u16 __osSumcalc(u8* ptr, s32 length);
|
||||
s32 __osIdCheckSum(u16* ptr, u16* checkSum, u16* idSum);
|
||||
s32 __osRepairPackId(OSPfs* pfs, __OSPackId* badid, __OSPackId* newid);
|
||||
s32 __osCheckPackId(OSPfs* pfs, __OSPackId* check);
|
||||
s32 __osGetId(OSPfs* pfs);
|
||||
s32 __osCheckId(OSPfs* pfs);
|
||||
s32 __osPfsRWInode(OSPfs* pfs, __OSInode* inode, u8 flag, u8 bank);
|
||||
void guMtxL2F(f32 mf[4][4], Mtx* m);
|
||||
s32 osPfsFindFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName, s32* fileNo);
|
||||
s32 osAfterPreNMI(void);
|
||||
s32 osContStartQuery(OSMesgQueue* mq);
|
||||
void osContGetQuery(OSContStatus* data);
|
||||
void guLookAtHiliteF(f32 mf[4][4], LookAt* l, Hilite* h, f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt,
|
||||
f32 xUp, f32 yUp, f32 zUp, f32 xl1, f32 yl1, f32 zl1, f32 xl2, f32 yl2, f32 zl2, s32 hiliteWidth,
|
||||
s32 hiliteHeight);
|
||||
void guLookAtHilite(Mtx* m, LookAt* l, Hilite* h, f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp,
|
||||
f32 yUp, f32 zUp, f32 xl1, f32 yl1, f32 zl1, f32 xl2, f32 yl2, f32 zl2, s32 hiliteWidth,
|
||||
s32 hiliteHeight);
|
||||
u32 __osSpDeviceBusy(void);
|
||||
void guMtxIdent(Mtx*);
|
||||
void guPositionF(f32 mf[4][4], f32 rot, f32 pitch, f32 yaw, f32 scale, f32 x, f32 y, f32 z);
|
||||
void guPosition(Mtx*, f32, f32, f32, f32, f32, f32, f32);
|
||||
OSYieldResult osSpTaskYielded(OSTask* task);
|
||||
void guRotateF(f32 m[4][4], f32 a, f32 x, f32 y, f32 z);
|
||||
void guRotate(Mtx*, f32 a, f32 x, f32 y, f32 z);
|
||||
s32 osAiSetFrequency(u32 frequency);
|
||||
OSThread* __osGetActiveQueue(void);
|
||||
void guNormalize(f32* x, f32* y, f32* z);
|
||||
u32 osDpGetStatus(void);
|
||||
void osDpSetStatus(u32 status);
|
||||
s32 osPfsDeleteFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName);
|
||||
s32 __osPfsReleasePages(OSPfs* pfs, __OSInode* inode, u8 initialPage, u8 bank, __OSInodeUnit* finalPage);
|
||||
void guOrthoF(f32[4][4], f32, f32, f32, f32, f32, f32, f32);
|
||||
void guOrtho(Mtx*, f32, f32, f32, f32, f32, f32, f32);
|
||||
void osViSetEvent(OSMesgQueue* mq, OSMesg msg, u32 retraceCount);
|
||||
s32 osPfsIsPlug(OSMesgQueue* mq, u8* pattern);
|
||||
void __osPfsRequestData(u8 cmd);
|
||||
void __osPfsGetInitData(u8* pattern, OSContStatus* contData);
|
||||
void guS2DInitBg(union uObjBg* bg);
|
||||
s32 __osPfsSelectBank(OSPfs* pfs, u8 bank);
|
||||
s32 osContSetCh(u8 ch);
|
||||
s32 osPfsFileState(OSPfs* pfs, s32 fileNo, OSPfsState* state);
|
||||
s32 osPfsInitPak(OSMesgQueue* queue, OSPfs* pfs, s32 channel);
|
||||
s32 __osPfsCheckRamArea(OSPfs* pfs);
|
||||
s32 osPfsChecker(OSPfs* pfs);
|
||||
s32 func_80105788(OSPfs* pfs, __OSInodeCache* cache);
|
||||
s32 func_80105A60(OSPfs* pfs, __OSInodeUnit fpage, __OSInodeCache* cache);
|
||||
u32 osAiGetLength(void);
|
||||
void guTranslate(Mtx* m, f32 x, f32 y, f32 z);
|
||||
s32 __osContRamWrite(OSMesgQueue* mq, s32 channel, u16 address, u8* buffer, s32 force);
|
||||
s32 __osContRamRead(OSMesgQueue* ctrlrqueue, s32 channel, u16 addr, u8* data);
|
||||
u8 __osContAddressCrc(u16 addr);
|
||||
u8 __osContDataCrc(u8* data);
|
||||
s32 osSetTimer(OSTimer* timer, OSTime countdown, OSTime interval, OSMesgQueue* mq, OSMesg msg);
|
||||
u32 __osSpGetStatus(void);
|
||||
void __osSpSetStatus(u32 status);
|
||||
void osWritebackDCacheAll(void);
|
||||
OSThread* __osGetCurrFaultedThread(void);
|
||||
void guMtxF2L(f32 mf[4][4], Mtx* m);
|
||||
void* osViGetCurrentFramebuffer(void);
|
||||
s32 __osSpSetPc(void* pc);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
#endif
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:100"
|
||||
"ntsc-1.2:98"
|
||||
|
||||
StackEntry sDmaMgrStackInfo;
|
||||
OSMesgQueue sDmaMgrMsgQueue;
|
||||
|
|
|
@ -22,7 +22,7 @@ extern struct IrqMgr gIrqMgr;
|
|||
#include "n64dd.h"
|
||||
#endif
|
||||
|
||||
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
|
||||
"ntsc-1.2:158"
|
||||
|
||||
extern u8 _buffersSegmentEnd[];
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "macros.h"
|
||||
#include "sys_math3d.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:106 gc-eu-mq:106 gc-jp:106 gc-jp-ce:106 gc-jp-mq:106 gc-us:106 gc-us-mq:106" \
|
||||
#pragma increment_block_number "gc-eu:104 gc-eu-mq:104 gc-jp:104 gc-jp-ce:104 gc-jp-mq:104 gc-us:104 gc-us-mq:104" \
|
||||
"ntsc-1.2:79"
|
||||
|
||||
s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
|
||||
|
|
|
@ -3638,7 +3638,7 @@ s32 Camera_KeepOn3(Camera* camera) {
|
|||
}
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:102"
|
||||
"ntsc-1.2:100"
|
||||
|
||||
s32 Camera_KeepOn4(Camera* camera) {
|
||||
static Vec3f D_8015BD50;
|
||||
|
|
|
@ -1,9 +1,8 @@
|
|||
#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:0"
|
||||
|
||||
#include "global.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:128"
|
||||
|
||||
void (*sKaleidoScopeUpdateFunc)(PlayState* play);
|
||||
void (*sKaleidoScopeDrawFunc)(PlayState* play);
|
||||
f32 gBossMarkScale;
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
#pragma increment_block_number "gc-eu:248 gc-eu-mq:248 gc-jp:240 gc-jp-ce:240 gc-jp-mq:240 gc-us:240 gc-us-mq:240" \
|
||||
"ntsc-1.2:0"
|
||||
|
||||
#include "global.h"
|
||||
#include "ultra64.h"
|
||||
#include "terminal.h"
|
||||
|
@ -7,8 +10,6 @@
|
|||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:0"
|
||||
|
||||
typedef enum LightningBoltState {
|
||||
/* 0x00 */ LIGHTNING_BOLT_START,
|
||||
/* 0x01 */ LIGHTNING_BOLT_WAIT,
|
||||
|
@ -212,7 +213,7 @@ s16 sLightningFlashAlpha;
|
|||
s16 sSunDepthTestX;
|
||||
s16 sSunDepthTestY;
|
||||
|
||||
#pragma increment_block_number "gc-eu:239 gc-eu-mq:239 gc-jp:216 gc-jp-ce:216 gc-jp-mq:216 gc-us:216 gc-us-mq:216" \
|
||||
#pragma increment_block_number "gc-eu:240 gc-eu-mq:240 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
|
||||
"ntsc-1.2:216"
|
||||
|
||||
LightNode* sNGameOverLightNode;
|
||||
|
|
|
@ -9,7 +9,8 @@
|
|||
#include "overlays/actors/ovl_En_Boom/z_en_boom.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
#pragma increment_block_number "gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128 ntsc-1.2:128"
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:128"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
#include "cic6105.h"
|
||||
#endif
|
||||
|
||||
#pragma increment_block_number "gc-eu:123 gc-eu-mq:123 gc-jp:125 gc-jp-ce:125 gc-jp-mq:125 gc-us:125 gc-us-mq:125"
|
||||
#pragma increment_block_number "gc-eu:121 gc-eu-mq:121 gc-jp:123 gc-jp-ce:123 gc-jp-mq:123 gc-us:123 gc-us-mq:123"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
|
Loading…
Reference in a new issue