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[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)
* [headers] Move libultra protos to ultra64.h (as a temporary measure) * format ultra64.h * bss * bss * bss
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10 changed files with 194 additions and 195 deletions
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@ -9,7 +9,8 @@
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#include "overlays/actors/ovl_En_Boom/z_en_boom.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#pragma increment_block_number "gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128 ntsc-1.2:128"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:128"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_4 | ACTOR_FLAG_5)
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@ -16,7 +16,7 @@
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#include "cic6105.h"
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#endif
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#pragma increment_block_number "gc-eu:123 gc-eu-mq:123 gc-jp:125 gc-jp-ce:125 gc-jp-mq:125 gc-us:125 gc-us-mq:125"
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#pragma increment_block_number "gc-eu:121 gc-eu-mq:121 gc-jp:123 gc-jp-ce:123 gc-jp-mq:123 gc-us:123 gc-us-mq:123"
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#define FLAGS ACTOR_FLAG_4
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