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Fix typos found by codespell (#2229)
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parent
f7a0117e7d
commit
bccb219ea3
32 changed files with 71 additions and 71 deletions
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@ -91,7 +91,7 @@ void Main(void* arg) {
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#endif
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fb = (uintptr_t)SysCfb_GetFbPtr(0);
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gSystemHeapSize = fb - systemHeapStart;
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PRINTF(T("システムヒープ初期化 %08x-%08x %08x\n", "System heap initalization %08x-%08x %08x\n"), systemHeapStart,
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PRINTF(T("システムヒープ初期化 %08x-%08x %08x\n", "System heap initialization %08x-%08x %08x\n"), systemHeapStart,
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fb, gSystemHeapSize);
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SystemHeap_Init((void*)systemHeapStart, gSystemHeapSize); // initializes the system heap
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@ -1,7 +1,7 @@
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#include "global.h"
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void Setup_InitImpl(SetupState* this) {
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PRINTF(T("ゼルダ共通データ初期化\n", "Zelda common data initalization\n"));
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PRINTF(T("ゼルダ共通データ初期化\n", "Zelda common data initialization\n"));
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SaveContext_Init();
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this->state.running = false;
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SET_NEXT_GAMESTATE(&this->state, ConsoleLogo_Init, ConsoleLogoState);
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@ -3504,7 +3504,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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roData->yOffset = GET_NEXT_SCALED_RO_DATA(values) * playerHeight * yNormal;
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roData->minDist = GET_NEXT_RO_DATA(values);
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roData->maxDist = GET_NEXT_RO_DATA(values);
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roData->swingYawInital = GET_NEXT_RO_DATA(values);
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roData->swingYawInitial = GET_NEXT_RO_DATA(values);
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roData->swingYawFinal = GET_NEXT_RO_DATA(values);
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roData->swingPitchInitial = GET_NEXT_RO_DATA(values);
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roData->swingPitchFinal = GET_NEXT_RO_DATA(values);
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@ -3536,7 +3536,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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spBC = ((1.0f - temp_f0) * targetToPlayerDir.r) / rwData->animTimer;
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swingAngle = F32_LERPIMP(roData->swingPitchInitial, roData->swingPitchFinal, temp_f0);
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atToEyeAdj.pitch = CAM_DEG_TO_BINANG(swingAngle) + ((s16)(-(targetToPlayerDir.pitch * roData->swingPitchAdj)));
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swingAngle = F32_LERPIMP(roData->swingYawInital, roData->swingYawFinal, temp_f0);
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swingAngle = F32_LERPIMP(roData->swingYawInitial, roData->swingYawFinal, temp_f0);
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if (roData->interfaceField & KEEPON3_FLAG_4) {
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if ((s16)(targetToPlayerDir.yaw - atToEyeNextDir.yaw) < 0) {
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atToEyeAdj.yaw = targetToPlayerDir.yaw + CAM_DEG_TO_BINANG(swingAngle);
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@ -5074,20 +5074,20 @@ s32 Camera_Unique0(Camera* camera) {
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atPlayerOffset.pitch = -bgCamRot.x;
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rwData->eyeAndDirection.dir = OLib_VecGeoToVec3f(&atPlayerOffset);
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Math3D_LineClosestToPoint(&rwData->eyeAndDirection, &playerPosRot->pos, &camera->at);
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rwData->initalPos = playerPosRot->pos;
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rwData->initialPos = playerPosRot->pos;
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camera->animState++;
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}
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if (player->stateFlags1 & PLAYER_STATE1_29) {
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rwData->initalPos = playerPosRot->pos;
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rwData->initialPos = playerPosRot->pos;
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}
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if (roData->interfaceField & UNIQUE0_FLAG_0) {
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if (rwData->animTimer > 0) {
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rwData->animTimer--;
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rwData->initalPos = playerPosRot->pos;
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rwData->initialPos = playerPosRot->pos;
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} else if (!(player->stateFlags1 & PLAYER_STATE1_29) &&
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((OLib_Vec3fDistXZ(&playerPosRot->pos, &rwData->initalPos) >= 10.0f) ||
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((OLib_Vec3fDistXZ(&playerPosRot->pos, &rwData->initialPos) >= 10.0f) ||
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CAMERA_CHECK_BTN(&D_8015BD7C->state.input[0], BTN_A) ||
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CAMERA_CHECK_BTN(&D_8015BD7C->state.input[0], BTN_B) ||
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CAMERA_CHECK_BTN(&D_8015BD7C->state.input[0], BTN_CLEFT) ||
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@ -5111,7 +5111,7 @@ s32 Camera_Unique0(Camera* camera) {
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sCameraInterfaceField = CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0);
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}
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} else {
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rwData->initalPos = playerPosRot->pos;
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rwData->initialPos = playerPosRot->pos;
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}
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if (!(player->stateFlags1 & PLAYER_STATE1_29) &&
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@ -6935,11 +6935,11 @@ s32 Camera_Special4(Camera* camera) {
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sCameraInterfaceField = CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NOTHING_ALT, 0);
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camera->fov = 40.0f;
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camera->animState++;
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rwData->initalTimer = camera->timer;
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rwData->initialTimer = camera->timer;
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}
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camera->fov = Camera_LERPCeilF(80.0f, camera->fov, 1.0f / *timer, 0.1f);
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if ((rwData->initalTimer - *timer) < 0xF) {
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if ((rwData->initialTimer - *timer) < 0xF) {
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(*timer)--;
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return false;
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} else {
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@ -7219,7 +7219,7 @@ s32 Camera_Special6(Camera* camera) {
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// Overwrite hud visibility to CAM_HUD_VISIBILITY_HEARTS_FORCE
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sCameraInterfaceField = (sCameraInterfaceField & (u16)~CAM_HUD_VISIBILITY_MASK) |
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CAM_HUD_VISIBILITY(CAM_HUD_VISIBILITY_HEARTS_FORCE);
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rwData->initalPlayerY = playerPosRot->pos.y;
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rwData->initialPlayerY = playerPosRot->pos.y;
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rwData->animTimer = 12;
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*eyeNext = bgCamPos;
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if (camera->animState == 0) {
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@ -7232,7 +7232,7 @@ s32 Camera_Special6(Camera* camera) {
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timerF = rwData->animTimer;
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eyePosCalc = *eyeNext;
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eyePosCalc.x += (playerPosRot->pos.x - eyePosCalc.x) * 0.5f;
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eyePosCalc.y += (playerPosRot->pos.y - rwData->initalPlayerY) * 0.2f;
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eyePosCalc.y += (playerPosRot->pos.y - rwData->initialPlayerY) * 0.2f;
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eyeAnim = eyePosCalc;
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eyeAnim.y = Camera_LERPCeilF(eyePosCalc.y, eye->y, 0.5f, 0.01f);
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@ -7258,7 +7258,7 @@ s32 Camera_Special6(Camera* camera) {
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(sCameraInterfaceField & (u16)~CAM_HUD_VISIBILITY_MASK) | CAM_HUD_VISIBILITY(CAM_HUD_VISIBILITY_ALL);
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eyePosCalc = *eyeNext;
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eyePosCalc.x += (playerPosRot->pos.x - eyePosCalc.x) * 0.5f;
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eyePosCalc.y += (playerPosRot->pos.y - rwData->initalPlayerY) * 0.2f;
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eyePosCalc.y += (playerPosRot->pos.y - rwData->initialPlayerY) * 0.2f;
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*eye = eyePosCalc;
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eye->y = Camera_LERPCeilF(eyePosCalc.y, eye->y, 0.5f, 0.01f);
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