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Fix typos found by codespell (#2229)
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32 changed files with 71 additions and 71 deletions
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@ -138,7 +138,7 @@ void EnBoom_Fly(EnBoom* this, PlayState* play) {
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if ((target != &player->actor) && ((target->update == NULL) || (ABS(yawDiff) > 0x4000))) {
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//! @bug This condition is why the boomerang will randomly fly off in a the down left direction sometimes.
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// If the actor targetted is not Link and the difference between the 2 y angles is greater than 0x4000,
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// If the actor targeted is not Link and the difference between the 2 y angles is greater than 0x4000,
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// the moveTo pointer is nulled and it flies off in a seemingly random direction.
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this->moveTo = NULL;
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} else {
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