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Fix typos found by codespell (#2229)

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cadmic 2024-09-25 21:21:00 -07:00 committed by GitHub
parent f7a0117e7d
commit bccb219ea3
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32 changed files with 71 additions and 71 deletions

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@ -365,7 +365,7 @@ void EnRd_WalkToPlayer(EnRd* this, PlayState* play) {
// `player->actor.freezeTimer` gets set above which will prevent Player from updating.
// Because of this, he cannot update things related to Z-Targeting.
// If Player can't update, `player->zTargetActiveTimer` won't update, which means
// the Attention system will not be notified of a new actor lock-on occuring.
// the Attention system will not be notified of a new actor lock-on occurring.
// So, no reticle will appear. But the camera will still focus on the actor.
Player_SetAutoLockOnActor(play, &this->actor);