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Fix typos found by codespell (#2229)
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32 changed files with 71 additions and 71 deletions
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@ -365,7 +365,7 @@ void EnRd_WalkToPlayer(EnRd* this, PlayState* play) {
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// `player->actor.freezeTimer` gets set above which will prevent Player from updating.
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// Because of this, he cannot update things related to Z-Targeting.
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// If Player can't update, `player->zTargetActiveTimer` won't update, which means
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// the Attention system will not be notified of a new actor lock-on occuring.
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// the Attention system will not be notified of a new actor lock-on occurring.
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// So, no reticle will appear. But the camera will still focus on the actor.
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Player_SetAutoLockOnActor(play, &this->actor);
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