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Document Player's Face and z_actor FaceChange functions (#1928)
* create some enums * gonna try struct instead of array * struct works. add docs too * inline function comments * fix function comment * name faces, move enums * rename textures * outnames * remove comments * change comment slightly * fixup face comments * review * offset comments * add and use PLAYER_FACE_MAX * typo * more comment on blinkDuration * another change to the comment
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@ -443,7 +443,6 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, PlayState* play);
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Actor* func_80032AF0(PlayState* play, ActorContext* actorCtx, Actor** actorPtr, Player* player);
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Actor* Actor_Find(ActorContext* actorCtx, s32 actorId, s32 actorCategory);
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void Enemy_StartFinishingBlow(PlayState* play, Actor* actor);
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s16 func_80032CB4(s16* arg0, s16 arg1, s16 arg2, s16 arg3);
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void BodyBreak_Alloc(BodyBreak* bodyBreak, s32 count, PlayState* play);
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void BodyBreak_SetInfo(BodyBreak* bodyBreak, s32 limbIndex, s32 minLimbIndex, s32 maxLimbIndex, u32 count, Gfx** dList,
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s16 objectSlot);
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