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Document Player's Face and z_actor FaceChange functions (#1928)

* create some enums

* gonna try struct instead of array

* struct works. add docs too

* inline function comments

* fix function comment

* name faces, move enums

* rename textures

* outnames

* remove comments

* change comment slightly

* fixup face comments

* review

* offset comments

* add and use PLAYER_FACE_MAX

* typo

* more comment on blinkDuration

* another change to the comment
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fig02 2024-03-23 12:21:45 -04:00 committed by GitHub
parent 07505dae37
commit bd0941405d
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10 changed files with 220 additions and 70 deletions

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@ -11007,9 +11007,9 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) {
}
Math_ScaledStepToS(&this->unk_6C2, 0, 400);
func_80032CB4(this->unk_3A8, 20, 80, 6);
this->actor.shape.face = this->unk_3A8[0] + ((play->gameplayFrames & 32) ? 0 : 3);
FaceChange_UpdateBlinking(&this->faceChange, 20, 80, 6);
this->actor.shape.face = this->faceChange.face + ((play->gameplayFrames & 32) ? 0 : 3);
if (this->currentMask == PLAYER_MASK_BUNNY) {
Player_UpdateBunnyEars(this);