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Document Player's Face and z_actor FaceChange functions (#1928)
* create some enums * gonna try struct instead of array * struct works. add docs too * inline function comments * fix function comment * name faces, move enums * rename textures * outnames * remove comments * change comment slightly * fixup face comments * review * offset comments * add and use PLAYER_FACE_MAX * typo * more comment on blinkDuration * another change to the comment
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@ -11007,9 +11007,9 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) {
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}
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Math_ScaledStepToS(&this->unk_6C2, 0, 400);
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func_80032CB4(this->unk_3A8, 20, 80, 6);
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this->actor.shape.face = this->unk_3A8[0] + ((play->gameplayFrames & 32) ? 0 : 3);
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FaceChange_UpdateBlinking(&this->faceChange, 20, 80, 6);
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this->actor.shape.face = this->faceChange.face + ((play->gameplayFrames & 32) ? 0 : 3);
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if (this->currentMask == PLAYER_MASK_BUNNY) {
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Player_UpdateBunnyEars(this);
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