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Document Player's Face and z_actor FaceChange functions (#1928)
* create some enums * gonna try struct instead of array * struct works. add docs too * inline function comments * fix function comment * name faces, move enums * rename textures * outnames * remove comments * change comment slightly * fixup face comments * review * offset comments * add and use PLAYER_FACE_MAX * typo * more comment on blinkDuration * another change to the comment
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@ -465,8 +465,8 @@ func_800328D4 = 0x800255F8; // type:func
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func_80032AF0 = 0x80025814; // type:func
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Actor_Find = 0x80025964; // type:func
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Enemy_StartFinishingBlow = 0x800259A4; // type:func
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func_80032CB4 = 0x800259DC; // type:func
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func_80032D60 = 0x80025A90; // type:func
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FaceChange_UpdateBlinking = 0x800259DC; // type:func
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FaceChange_UpdateRandomSet = 0x80025A90; // type:func
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BodyBreak_Alloc = 0x80025B5C; // type:func
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BodyBreak_SetInfo = 0x80025C54; // type:func
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BodyBreak_SpawnParts = 0x80025D5C; // type:func
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