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a couple more suggestions

This commit is contained in:
chandler 2020-04-06 17:08:24 -04:00
parent 9864211cdc
commit bd23567bfd

View file

@ -67,12 +67,12 @@ void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx) {
f32 scale;
scale = 0.119999997318f;
scale = 0.12f;
this->actor.scale.x = scale;
this->actor.scale.z = scale;
scale = 0.00999999977648f;
this->actor.scale.y = 0.00999999977648f;
scale = 0.01f;
this->actor.scale.y = 0.01f;
this->unk_150 = 0;
@ -98,10 +98,8 @@ s32 BgHidanFirewall_Proximity(BgHidanFirewall* this, GlobalContext* globalCtx) {
player = PLAYER;
func_8002DBD0(&this->actor, &distance, &player->actor.posRot.pos);
if (fabsf(distance.x) < 100.0f) {
if (fabsf(distance.z) < 120.0f) {
return 1;
}
if (fabsf(distance.x) < 100.0f && fabsf(distance.z) < 120.0f) {
return 1;
}
return 0;
}
@ -128,7 +126,7 @@ void BgHidanFirewall_Erupt(BgHidanFirewall* this, GlobalContext* globalCtx) {
if (BgHidanFirewall_Proximity(this, globalCtx) != 0) {
Math_ApproxF(&this->actor.scale.y, 0.1f, 0.024999999f);
} else {
if (Math_ApproxF(&this->actor.scale.y, 0.00999999977648f, 0.00999999977648f) != 0) {
if (Math_ApproxF(&this->actor.scale.y, 0.01f, 0.01f) != 0) {
this->actor.draw = NULL;
this->actionFunc = (ActorFunc)BgHidanFirewall_Wait;
} else {