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Fbdemo Docs: TransitionTile (#1471)

* TransitionTile'

* Final clean up

* PR

* Header comment

* vtx_tn

* Name background DL

* row <-> col

* Rename update functions

* Update header

* Enum

* Done -> Ready + cleanups

* Update include/z64transition.h

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Derek Hensley 2022-12-28 13:29:59 -08:00 committed by GitHub
parent 89b42d0d3a
commit bd317dbb9d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
10 changed files with 178 additions and 143 deletions

View file

@ -1208,13 +1208,10 @@ void func_800AD920(struct_80166500* this);
void func_800AD950(struct_80166500* this);
void func_800AD958(struct_80166500* this, Gfx** gfxp);
void PlayerCall_InitFuncPtrs(void);
void TransitionUnk_InitGraphics(TransitionUnk* this);
void TransitionUnk_InitData(TransitionUnk* this);
void TransitionUnk_Destroy(TransitionUnk* this);
TransitionUnk* TransitionUnk_Init(TransitionUnk* this, s32 row, s32 col);
void TransitionUnk_SetData(TransitionUnk* this);
void TransitionUnk_Draw(TransitionUnk* this, Gfx**);
void func_800B23E8(TransitionUnk* this);
void TransitionTile_Destroy(TransitionTile* this);
TransitionTile* TransitionTile_Init(TransitionTile* this, s32 cols, s32 rows);
void TransitionTile_Draw(TransitionTile* this, Gfx** gfxP);
void TransitionTile_Update(TransitionTile* this);
void TransitionTriforce_Start(void* thisx);
void* TransitionTriforce_Init(void* thisx);
void TransitionTriforce_Destroy(void* thisx);

View file

@ -183,7 +183,7 @@ extern LightningStrike gLightningStrike;
extern MapData* gMapData;
extern f32 gBossMarkScale;
extern PauseMapMarksData* gLoadedPauseMarkDataTable;
extern s32 gTrnsnUnkState;
extern s32 gTransitionTileState;
extern Color_RGBA8_u32 gVisMonoColor;
extern PreNmiBuff* gAppNmiBufferPtr;
extern Scheduler gScheduler;

View file

@ -663,7 +663,7 @@ typedef enum {
/* 0 */ PAUSE_BG_PRERENDER_OFF, // Inactive, do nothing.
/* 1 */ PAUSE_BG_PRERENDER_SETUP, // The current frame is only drawn for the purpose of serving as the pause background.
/* 2 */ PAUSE_BG_PRERENDER_PROCESS, // The previous frame was PAUSE_BG_PRERENDER_SETUP, now apply prerender filters.
/* 3 */ PAUSE_BG_PRERENDER_DONE, // The pause background is ready to be used.
/* 3 */ PAUSE_BG_PRERENDER_READY, // The pause background is ready to be used.
/* 4 */ PAUSE_BG_PRERENDER_MAX
} PauseBgPreRenderState;

View file

@ -4,16 +4,23 @@
#include "ultra64.h"
#include "color.h"
typedef struct {
f32 unk_0;
f32 unk_4;
} TransitionUnkData;
typedef enum {
/* 0 */ TRANS_TILE_OFF, // Inactive, do nothing
/* 1 */ TRANS_TILE_SETUP, // Save the necessary buffers
/* 2 */ TRANS_TILE_PROCESS, // Initialize the transition
/* 3 */ TRANS_TILE_READY // The transition is ready, so will update and draw each frame
} TransitionTileStatus;
typedef struct {
/* 0x00 */ s32 row;
/* 0x04 */ s32 col;
/* 0x0 */ f32 x;
/* 0x4 */ f32 y;
} TransitionTileVtxData; // size = 0x8
typedef struct {
/* 0x00 */ s32 cols;
/* 0x04 */ s32 rows;
/* 0x08 */ s32 frame;
/* 0x0C */ TransitionUnkData* unk_0C;
/* 0x0C */ TransitionTileVtxData* vtxData;
/* 0x10 */ Vtx* vtxFrame1;
/* 0x14 */ Vtx* vtxFrame2;
/* 0x18 */ Mtx projection;
@ -21,7 +28,7 @@ typedef struct {
/* 0x98 */ Mtx unk_98;
/* 0xD8 */ Gfx* gfx; // "gfxtbl"
/* 0xDC */ u16* zBuffer;
} TransitionUnk; // size = 0xE0
} TransitionTile; // size = 0xE0
typedef enum {
/* 1 */ TRANS_INSTANCE_TYPE_FILL_OUT = 1,

View file

@ -1,9 +1,24 @@
/**
* @file z_fbdemo.c
*
* This file implements an unused transition system that takes the current screen, partitions it into large tiles, and
* can apply an effect to them.
*
* The screen is divided into 7 rows and 10 columns of tiles. (`gScreenWidth`/ 10 = `gScreenHeight` / 7 = 0x20)
*
* @note The only coded effect has a visual effect to blend the tiles to a single point, which looks like the screen
* gets sucked into.
*/
#include "global.h"
Gfx D_8012AFB0[] = {
// color framebuffer
extern u16 D_0F000000[];
// Unused background; a blue rectangle with a grey border that fills the screen
Gfx sTransTileBackgroundDL[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_FILL),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, 0x0F000000),
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, D_0F000000),
gsDPSetFillColor((GPACK_RGBA5551(65, 65, 65, 1) << 16) | GPACK_RGBA5551(65, 65, 65, 1)),
gsDPFillRectangle(0, 0, 319, 239),
gsDPPipeSync(),
@ -13,7 +28,7 @@ Gfx D_8012AFB0[] = {
gsSPEndDisplayList(),
};
Gfx D_8012B000[] = {
Gfx sTransTileSetupDL[] = {
gsDPPipeSync(),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
@ -25,18 +40,15 @@ Gfx D_8012B000[] = {
gsSPEndDisplayList(),
};
void TransitionUnk_InitGraphics(TransitionUnk* this) {
s32 row2;
s32 pad2;
s32 pad3;
Vtx_t* vtx2;
void TransitionTile_InitGraphics(TransitionTile* this) {
s32 frame;
s32 rowTex;
s32 row;
Gfx* gfx;
Vtx* vtx;
s32 col;
s32 col2;
s32 colTex;
Vtx* vtx;
s32 row;
s32 rowTex;
Gfx* gfx;
guMtxIdent(&this->modelView);
guMtxIdent(&this->unk_98);
@ -45,74 +57,84 @@ void TransitionUnk_InitGraphics(TransitionUnk* this) {
for (frame = 0; frame < 2; frame++) {
this->frame = frame;
vtx = (this->frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
for (colTex = 0, col = 0; col < this->col + 1; colTex += 0x20, col++) {
for (rowTex = 0, row = 0; row < this->row + 1; row++) {
vtx2 = &vtx->v;
vtx++;
rowTex = 0;
for (row = 0; row < this->rows + 1; row++) {
colTex = 0;
for (col = 0; col < this->cols + 1; col++) {
Vtx_tn* vtxn = &vtx->n;
vtx2->tc[0] = rowTex << 6;
vtx2->ob[0] = row * 0x20;
vtx2->ob[1] = col * 0x20;
vtx2->ob[2] = -5;
vtx2->flag = 0;
vtx2->tc[1] = colTex << 6;
vtx2->cn[0] = 0;
vtx2->cn[1] = 0;
vtx2->cn[2] = 120;
vtx2->cn[3] = 255;
rowTex += 0x20;
vtx++;
vtxn->tc[0] = colTex << 6;
vtxn->ob[0] = col * 0x20;
vtxn->ob[1] = row * 0x20;
vtxn->ob[2] = -5;
vtxn->flag = 0;
vtxn->tc[1] = rowTex << 6;
vtxn->n[0] = 0;
vtxn->n[1] = 0;
vtxn->n[2] = 120;
vtxn->a = 255;
colTex += 0x20;
}
rowTex += 0x20;
}
}
gfx = this->gfx;
for (colTex = 0, col = 0; col < this->col; colTex += 0x20, col++) {
rowTex = 0;
for (row = 0; row < this->rows; row++) {
gSPVertex(gfx++, SEGMENT_ADDR(0xA, (u32)row * (this->cols + 1) * sizeof(Vtx)), 2 * (this->cols + 1), 0);
gSPVertex(gfx++, SEGMENT_ADDR(0xA, (u32)col * (this->row + 1) * sizeof(Vtx)), 2 * (this->row + 1), 0);
for (rowTex = 0, row = 0, row2 = 0; row < this->row;) {
colTex = 0;
col2 = 0;
col = 0;
while (col < this->cols) {
gDPPipeSync(gfx++);
gDPLoadTextureTile(gfx++, SEGMENT_ADDR(0xB, 0), G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, SCREEN_HEIGHT,
rowTex, colTex, rowTex + 0x20, colTex + 0x20, 0, G_TX_NOMIRROR | G_TX_WRAP,
colTex, rowTex, colTex + 0x20, rowTex + 0x20, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(gfx++, row, row + 1, row2 + this->row + 2, this->row + row2 + 1, 0);
gSP1Quadrangle(gfx++, col, col + 1, col2 + this->cols + 2, this->cols + col2 + 1, 0);
rowTex += 0x20;
row2++;
row++;
colTex += 0x20;
col2++;
col++;
}
rowTex += 0x20;
}
gDPPipeSync(gfx++);
gSPEndDisplayList(gfx++);
LOG_NUM("this->col * (1 + this->row * (1 + 7 + 1)) + 1 + 1", this->col * (1 + this->row * 9) + 2, "../z_fbdemo.c",
LOG_NUM("this->col * (1 + this->row * (1 + 7 + 1)) + 1 + 1", this->rows * (1 + this->cols * 9) + 2, "../z_fbdemo.c",
144);
LOG_NUM("gp - this->gfxtbl", gfx - this->gfx, "../z_fbdemo.c", 145);
}
void TransitionUnk_InitData(TransitionUnk* this) {
s32 col;
void TransitionTile_InitVtxData(TransitionTile* this) {
s32 row;
s32 col;
for (col = 0; col < this->col + 1; col++) {
for (row = 0; row < this->row + 1; row++) {
(this->unk_0C + row + col * (this->row + 1))->unk_0 = row * 32;
(this->unk_0C + row + col * (this->row + 1))->unk_4 = col * 32;
for (row = 0; row < this->rows + 1; row++) {
for (col = 0; col < this->cols + 1; col++) {
(this->vtxData + col + row * (this->cols + 1))->x = col * 0x20;
(this->vtxData + col + row * (this->cols + 1))->y = row * 0x20;
}
}
}
void TransitionUnk_Destroy(TransitionUnk* this) {
void TransitionTile_Destroy(TransitionTile* this) {
osSyncPrintf("fbdemo_cleanup(%08x)\n", this);
osSyncPrintf("msleep(100);\n");
Sleep_Msec(100);
if (this->unk_0C != NULL) {
SystemArena_FreeDebug(this->unk_0C, "../z_fbdemo.c", 180);
this->unk_0C = NULL;
if (this->vtxData != NULL) {
SystemArena_FreeDebug(this->vtxData, "../z_fbdemo.c", 180);
this->vtxData = NULL;
}
if (this->vtxFrame1 != NULL) {
SystemArena_FreeDebug(this->vtxFrame1, "../z_fbdemo.c", 181);
@ -128,22 +150,23 @@ void TransitionUnk_Destroy(TransitionUnk* this) {
}
}
TransitionUnk* TransitionUnk_Init(TransitionUnk* this, s32 row, s32 col) {
osSyncPrintf("fbdemo_init(%08x, %d, %d)\n", this, row, col);
bzero(this, sizeof(*this));
TransitionTile* TransitionTile_Init(TransitionTile* this, s32 cols, s32 rows) {
osSyncPrintf("fbdemo_init(%08x, %d, %d)\n", this, cols, rows);
bzero(this, sizeof(TransitionTile));
this->frame = 0;
this->row = row;
this->col = col;
this->unk_0C = SystemArena_MallocDebug((row + 1) * sizeof(TransitionUnkData) * (col + 1), "../z_fbdemo.c", 195);
this->vtxFrame1 = SystemArena_MallocDebug((row + 1) * sizeof(Vtx) * (col + 1), "../z_fbdemo.c", 196);
this->vtxFrame2 = SystemArena_MallocDebug((row + 1) * sizeof(Vtx) * (col + 1), "../z_fbdemo.c", 197);
this->gfx = SystemArena_MallocDebug((this->col * (1 + this->row * 9) + 2) * sizeof(Gfx), "../z_fbdemo.c", 198);
this->cols = cols;
this->rows = rows;
this->vtxData =
SystemArena_MallocDebug((cols + 1) * sizeof(TransitionTileVtxData) * (rows + 1), "../z_fbdemo.c", 195);
this->vtxFrame1 = SystemArena_MallocDebug((cols + 1) * sizeof(Vtx) * (rows + 1), "../z_fbdemo.c", 196);
this->vtxFrame2 = SystemArena_MallocDebug((cols + 1) * sizeof(Vtx) * (rows + 1), "../z_fbdemo.c", 197);
this->gfx = SystemArena_MallocDebug((this->rows * (1 + this->cols * 9) + 2) * sizeof(Gfx), "../z_fbdemo.c", 198);
if (this->unk_0C == NULL || this->vtxFrame1 == NULL || this->vtxFrame2 == NULL || this->gfx == NULL) {
if ((this->vtxData == NULL) || (this->vtxFrame1 == NULL) || (this->vtxFrame2 == NULL) || (this->gfx == NULL)) {
osSyncPrintf("fbdemo_init allocation error\n");
if (this->unk_0C != NULL) {
SystemArena_FreeDebug(this->unk_0C, "../z_fbdemo.c", 202);
this->unk_0C = NULL;
if (this->vtxData != NULL) {
SystemArena_FreeDebug(this->vtxData, "../z_fbdemo.c", 202);
this->vtxData = NULL;
}
if (this->vtxFrame1 != NULL) {
SystemArena_FreeDebug(this->vtxFrame1, "../z_fbdemo.c", 203);
@ -159,72 +182,75 @@ TransitionUnk* TransitionUnk_Init(TransitionUnk* this, s32 row, s32 col) {
}
return NULL;
}
TransitionUnk_InitGraphics(this);
TransitionUnk_InitData(this);
TransitionTile_InitGraphics(this);
TransitionTile_InitVtxData(this);
this->frame = 0;
return this;
}
void TransitionUnk_SetData(TransitionUnk* this) {
void TransitionTile_SetVtx(TransitionTile* this) {
s32 row;
s32 col;
Vtx* vtx;
s32 row;
for (col = 0; col < this->col + 1; col++) {
for (row = 0; row < this->row + 1; row++) {
for (row = 0; row < this->rows + 1; row++) {
for (col = 0; col < this->cols + 1; col++) {
vtx = (this->frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
(vtx + row + col * (this->row + 1))->v.ob[0] = (this->unk_0C + row + col * (this->row + 1))->unk_0;
(vtx + col + row * (this->cols + 1))->n.ob[0] = (this->vtxData + col + row * (this->cols + 1))->x;
vtx = (this->frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
(vtx + row + col * (this->row + 1))->v.ob[1] = (this->unk_0C + row + col * (this->row + 1))->unk_4;
(vtx + col + row * (this->cols + 1))->n.ob[1] = (this->vtxData + col + row * (this->cols + 1))->y;
}
}
}
void TransitionUnk_Draw(TransitionUnk* this, Gfx** gfxP) {
void TransitionTile_Draw(TransitionTile* this, Gfx** gfxP) {
Gfx* gfx = *gfxP;
gSPDisplayList(gfx++, D_8012B000);
TransitionUnk_SetData(this);
gSPDisplayList(gfx++, sTransTileSetupDL);
TransitionTile_SetVtx(this);
gSPMatrix(gfx++, &this->projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gfx++, &this->modelView, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(gfx++, 0xA, this->frame == 0 ? this->vtxFrame1 : this->vtxFrame2);
gSPSegment(gfx++, 0xB, this->zBuffer);
gSPDisplayList(gfx++, D_8012B000);
gSPDisplayList(gfx++, sTransTileSetupDL);
gSPDisplayList(gfx++, this->gfx);
gDPPipeSync(gfx++);
this->frame ^= 1;
*gfxP = gfx;
}
void TransitionUnk_Update(TransitionUnk* this) {
f32 temp_f00;
f32 temp_f12;
s32 col;
f32 phi_f14;
/**
* Blends tiles which has the visual effect of sucking those tiles into a single point
*/
void TransitionTile_Suck(TransitionTile* this) {
s32 row;
s32 col;
f32 diffX;
f32 diffY;
f32 scale;
for (col = 0; col < this->col + 1; col++) {
for (row = 0; row < this->row + 1; row++) {
temp_f00 =
(this->unk_0C + row + col * (this->row + 1))->unk_0 - (this->unk_0C + 5 + 4 * (this->row + 1))->unk_0;
temp_f12 =
(this->unk_0C + row + col * (this->row + 1))->unk_4 - (this->unk_0C + 5 + 4 * (this->row + 1))->unk_4;
phi_f14 = (SQ(temp_f00) + SQ(temp_f12)) / 100.0f;
if (phi_f14 != 0.0f) {
if (phi_f14 < 1.0f) {
phi_f14 = 1.0f;
for (row = 0; row < this->rows + 1; row++) {
for (col = 0; col < this->cols + 1; col++) {
diffX = (this->vtxData + col + row * (this->cols + 1))->x - (this->vtxData + 5 + 4 * (this->cols + 1))->x;
diffY = (this->vtxData + col + row * (this->cols + 1))->y - (this->vtxData + 5 + 4 * (this->cols + 1))->y;
scale = (SQ(diffX) + SQ(diffY)) / 100.0f;
if (scale != 0.0f) {
if (scale < 1.0f) {
scale = 1.0f;
}
(this->unk_0C + row + col * (this->row + 1))->unk_0 -= temp_f00 / phi_f14;
(this->unk_0C + row + col * (this->row + 1))->unk_4 -= temp_f12 / phi_f14;
(this->vtxData + col + row * (this->cols + 1))->x -= diffX / scale;
(this->vtxData + col + row * (this->cols + 1))->y -= diffY / scale;
}
}
}
}
void func_800B23E8(TransitionUnk* this) {
void TransitionTile_Update(TransitionTile* this) {
}
s32 func_800B23F0(TransitionUnk* this) {
s32 func_800B23F0(TransitionTile* this) {
return 0;
}

View file

@ -76,7 +76,7 @@ void KaleidoScopeCall_Update(PlayState* play) {
} else if ((pauseCtx->state == 2) || (pauseCtx->state == 9)) {
osSyncPrintf("PR_KAREIDOSCOPE_MODE=%d\n", R_PAUSE_BG_PRERENDER_STATE);
if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_DONE) {
if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_READY) {
pauseCtx->state++;
}
} else if (pauseCtx->state != 0) {
@ -118,7 +118,7 @@ void KaleidoScopeCall_Update(PlayState* play) {
void KaleidoScopeCall_Draw(PlayState* play) {
KaleidoMgrOverlay* kaleidoScopeOvl = &gKaleidoMgrOverlayTable[KALEIDO_OVL_KALEIDO_SCOPE];
if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_DONE) {
if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_READY) {
if (((play->pauseCtx.state >= 4) && (play->pauseCtx.state <= 7)) ||
((play->pauseCtx.state >= 11) && (play->pauseCtx.state <= 18))) {
if (gKaleidoMgrCurOvl == kaleidoScopeOvl) {

View file

@ -3239,7 +3239,7 @@ void Interface_Draw(PlayState* play) {
Minimap_Draw(play);
if ((R_PAUSE_BG_PRERENDER_STATE != PAUSE_BG_PRERENDER_PROCESS) &&
(R_PAUSE_BG_PRERENDER_STATE != PAUSE_BG_PRERENDER_DONE)) {
(R_PAUSE_BG_PRERENDER_STATE != PAUSE_BG_PRERENDER_READY)) {
func_8002C124(&play->actorCtx.targetCtx, play); // Draw Z-Target
}

View file

@ -6,8 +6,8 @@ void* gDebugCutsceneScript = NULL;
UNK_TYPE D_8012D1F4 = 0; // unused
Input* D_8012D1F8 = NULL;
TransitionUnk sTrnsnUnk;
s32 gTrnsnUnkState;
TransitionTile sTransitionTile;
s32 gTransitionTileState;
VisMono D_80161498;
Color_RGBA8_u32 gVisMonoColor;
FaultClient D_801614B8;
@ -186,9 +186,9 @@ void Play_Destroy(GameState* thisx) {
EffectSs_ClearAll(this);
CollisionCheck_DestroyContext(this, &this->colChkCtx);
if (gTrnsnUnkState == 3) {
TransitionUnk_Destroy(&sTrnsnUnk);
gTrnsnUnkState = 0;
if (gTransitionTileState == TRANS_TILE_READY) {
TransitionTile_Destroy(&sTransitionTile);
gTransitionTileState = TRANS_TILE_OFF;
}
if (this->transitionMode == TRANS_MODE_INSTANCE_RUNNING) {
@ -361,7 +361,7 @@ void Play_Init(GameState* thisx) {
PreRender_Init(&this->pauseBgPreRender);
PreRender_SetValuesSave(&this->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, NULL, NULL, NULL);
PreRender_SetValues(&this->pauseBgPreRender, SCREEN_WIDTH, SCREEN_HEIGHT, NULL, NULL);
gTrnsnUnkState = 0;
gTransitionTileState = TRANS_TILE_OFF;
this->transitionMode = TRANS_MODE_OFF;
FrameAdvance_Init(&this->frameAdvCtx);
Rand_Seed((u32)osGetTime());
@ -492,20 +492,24 @@ void Play_Update(PlayState* this) {
this->transitionMode = TRANS_MODE_SETUP;
}
if (gTrnsnUnkState != 0) {
switch (gTrnsnUnkState) {
case 2:
if (TransitionUnk_Init(&sTrnsnUnk, 10, 7) == NULL) {
if (gTransitionTileState != TRANS_TILE_OFF) {
switch (gTransitionTileState) {
case TRANS_TILE_PROCESS:
if (TransitionTile_Init(&sTransitionTile, 10, 7) == NULL) {
osSyncPrintf("fbdemo_init呼出し失敗\n"); // "fbdemo_init call failed!"
gTrnsnUnkState = 0;
gTransitionTileState = TRANS_TILE_OFF;
} else {
sTrnsnUnk.zBuffer = (u16*)gZBuffer;
gTrnsnUnkState = 3;
sTransitionTile.zBuffer = (u16*)gZBuffer;
gTransitionTileState = TRANS_TILE_READY;
R_UPDATE_RATE = 1;
}
break;
case 3:
func_800B23E8(&sTrnsnUnk);
case TRANS_TILE_READY:
TransitionTile_Update(&sTransitionTile);
break;
default:
break;
}
}
@ -652,9 +656,9 @@ void Play_Update(PlayState* this) {
func_800BC88C(this);
this->transitionMode = TRANS_MODE_OFF;
if (gTrnsnUnkState == 3) {
TransitionUnk_Destroy(&sTrnsnUnk);
gTrnsnUnkState = 0;
if (gTransitionTileState == TRANS_TILE_READY) {
TransitionTile_Destroy(&sTransitionTile);
gTransitionTileState = TRANS_TILE_OFF;
R_UPDATE_RATE = 3;
}
}
@ -702,7 +706,7 @@ void Play_Update(PlayState* this) {
this->envCtx.screenFillColor[3] = (1 - sTransitionFillTimer / 20.0f) * 255.0f;
if (sTransitionFillTimer >= 20) {
gTrnsnUnkState = 0;
gTransitionTileState = TRANS_TILE_OFF;
R_UPDATE_RATE = 3;
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@ -736,7 +740,7 @@ void Play_Update(PlayState* this) {
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
} else {
gTrnsnUnkState = 0;
gTransitionTileState = TRANS_TILE_OFF;
R_UPDATE_RATE = 3;
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@ -767,7 +771,7 @@ void Play_Update(PlayState* this) {
if (this->transitionTrigger == TRANS_TRIGGER_END) {
if (this->envCtx.sandstormPrimA < 110) {
gTrnsnUnkState = 0;
gTransitionTileState = TRANS_TILE_OFF;
R_UPDATE_RATE = 3;
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@ -802,7 +806,7 @@ void Play_Update(PlayState* this) {
if (this->transitionTrigger == TRANS_TRIGGER_END) {
if (this->envCtx.sandstormPrimA <= 0) {
gTrnsnUnkState = 0;
gTransitionTileState = TRANS_TILE_OFF;
R_UPDATE_RATE = 3;
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@ -825,7 +829,7 @@ void Play_Update(PlayState* this) {
this->envCtx.screenFillColor[3] = gSaveContext.cutsceneTransitionControl;
if (gSaveContext.cutsceneTransitionControl <= 100) {
gTrnsnUnkState = 0;
gTransitionTileState = TRANS_TILE_OFF;
R_UPDATE_RATE = 3;
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@ -837,7 +841,7 @@ void Play_Update(PlayState* this) {
PLAY_LOG(3533);
if (1 && (gTrnsnUnkState != 3)) {
if (1 && (gTransitionTileState != TRANS_TILE_READY)) {
PLAY_LOG(3542);
if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (this->msgCtx.msgMode == MSGMODE_NONE) &&
@ -1109,10 +1113,10 @@ void Play_Draw(PlayState* this) {
POLY_OPA_DISP = gfxP;
}
if (gTrnsnUnkState == 3) {
if (gTransitionTileState == TRANS_TILE_READY) {
Gfx* sp88 = POLY_OPA_DISP;
TransitionUnk_Draw(&sTrnsnUnk, &sp88);
TransitionTile_Draw(&sTransitionTile, &sp88);
POLY_OPA_DISP = sp88;
goto Play_Draw_DrawOverlayElements;
} else {
@ -1126,12 +1130,12 @@ void Play_Draw(PlayState* this) {
PreRender_ApplyFilters(&this->pauseBgPreRender);
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_DONE;
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_READY;
} else if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_MAX) {
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_OFF;
}
if (R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_DONE) {
if (R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_READY) {
Gfx* gfxP = POLY_OPA_DISP;
PreRender_RestoreFramebuffer(&this->pauseBgPreRender, &gfxP);
@ -1247,7 +1251,8 @@ void Play_Draw(PlayState* this) {
DebugDisplay_DrawObjects(this);
}
if ((R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_SETUP) || (gTrnsnUnkState == 1)) {
if ((R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_SETUP) ||
(gTransitionTileState == TRANS_TILE_SETUP)) {
Gfx* gfxP = OVERLAY_DISP;
// Copy the frame buffer contents at this point in the display list to the zbuffer
@ -1261,7 +1266,7 @@ void Play_Draw(PlayState* this) {
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_PROCESS;
} else {
gTrnsnUnkState = 2;
gTransitionTileState = TRANS_TILE_PROCESS;
}
OVERLAY_DISP = gfxP;
this->unk_121C7 = 2;

View file

@ -1469,7 +1469,7 @@ void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
gDPSetDepthImage(POLY_XLU_DISP++, gZBuffer);
gDPSetDepthImage(OVERLAY_DISP++, gZBuffer);
if ((R_PAUSE_BG_PRERENDER_STATE <= PAUSE_BG_PRERENDER_SETUP) && (gTrnsnUnkState < 2)) {
if ((R_PAUSE_BG_PRERENDER_STATE <= PAUSE_BG_PRERENDER_SETUP) && (gTransitionTileState <= TRANS_TILE_SETUP)) {
s32 letterboxSize = Letterbox_GetSize();
if (R_HREG_MODE == HREG_MODE_SETUP_FRAME) {

View file

@ -2500,7 +2500,7 @@ void KaleidoScope_Update(PlayState* play) {
s16 stepA;
s32 pad;
if ((R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_DONE) &&
if ((R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_READY) &&
(((pauseCtx->state >= 4) && (pauseCtx->state <= 7)) ||
((pauseCtx->state >= 0xA) && (pauseCtx->state <= 0x12)))) {