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Fbdemo Docs: TransitionTile
(#1471)
* TransitionTile' * Final clean up * PR * Header comment * vtx_tn * Name background DL * row <-> col * Rename update functions * Update header * Enum * Done -> Ready + cleanups * Update include/z64transition.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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10 changed files with 178 additions and 143 deletions
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@ -1208,13 +1208,10 @@ void func_800AD920(struct_80166500* this);
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void func_800AD950(struct_80166500* this);
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void func_800AD958(struct_80166500* this, Gfx** gfxp);
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void PlayerCall_InitFuncPtrs(void);
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void TransitionUnk_InitGraphics(TransitionUnk* this);
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void TransitionUnk_InitData(TransitionUnk* this);
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void TransitionUnk_Destroy(TransitionUnk* this);
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TransitionUnk* TransitionUnk_Init(TransitionUnk* this, s32 row, s32 col);
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void TransitionUnk_SetData(TransitionUnk* this);
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void TransitionUnk_Draw(TransitionUnk* this, Gfx**);
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void func_800B23E8(TransitionUnk* this);
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void TransitionTile_Destroy(TransitionTile* this);
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TransitionTile* TransitionTile_Init(TransitionTile* this, s32 cols, s32 rows);
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void TransitionTile_Draw(TransitionTile* this, Gfx** gfxP);
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void TransitionTile_Update(TransitionTile* this);
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void TransitionTriforce_Start(void* thisx);
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void* TransitionTriforce_Init(void* thisx);
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void TransitionTriforce_Destroy(void* thisx);
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