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Fbdemo Docs: TransitionTile
(#1471)
* TransitionTile' * Final clean up * PR * Header comment * vtx_tn * Name background DL * row <-> col * Rename update functions * Update header * Enum * Done -> Ready + cleanups * Update include/z64transition.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -3239,7 +3239,7 @@ void Interface_Draw(PlayState* play) {
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Minimap_Draw(play);
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if ((R_PAUSE_BG_PRERENDER_STATE != PAUSE_BG_PRERENDER_PROCESS) &&
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(R_PAUSE_BG_PRERENDER_STATE != PAUSE_BG_PRERENDER_DONE)) {
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(R_PAUSE_BG_PRERENDER_STATE != PAUSE_BG_PRERENDER_READY)) {
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func_8002C124(&play->actorCtx.targetCtx, play); // Draw Z-Target
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}
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