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[ntsc-1.0/1.1] Match "game engine" files (#2244)
* [ntsc-1.0/1.1] Match "game engine" files * Use R_START_BTN_X/R_START_BTN_Y * Comment obvious bugs * Move Magic_Fill comments * Move EVENTINF_HORSES_INDEX printf inside #if * Replace "this function"
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80ed596c56
commit
bdc11c2894
10 changed files with 174 additions and 25 deletions
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@ -1,6 +1,7 @@
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#include "global.h"
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#include "fault.h"
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#include "terminal.h"
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#include "versions.h"
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#if PLATFORM_N64
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#include "n64dd.h"
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#endif
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@ -350,6 +351,14 @@ void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 hei
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*gfxP = gfx;
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}
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#if OOT_VERSION < PAL_1_0
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void func_8007FF50(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tlutMode,
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u16 tlutCount) {
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if (1) {}
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Room_DrawBackground2D(gfxP, tex, tlut, width, height, fmt, siz, tlutMode, tlutCount, 0.0f, 0.0f);
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}
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#endif
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#define ROOM_IMAGE_NODRAW_BACKGROUND (1 << 0)
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#define ROOM_IMAGE_NODRAW_OPA (1 << 1)
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#define ROOM_IMAGE_NODRAW_XLU (1 << 2)
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@ -389,6 +398,9 @@ void Room_DrawImageSingle(PlayState* play, Room* room, u32 flags) {
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gfx = POLY_OPA_DISP;
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#if OOT_VERSION < PAL_1_0
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if (1)
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#endif
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{
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Vec3f quakeOffset;
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@ -494,6 +506,9 @@ void Room_DrawImageMulti(PlayState* play, Room* room, u32 flags) {
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gfx = POLY_OPA_DISP;
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#if OOT_VERSION < PAL_1_0
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if (1)
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#endif
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{
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Vec3f quakeOffset;
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