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Name Actor_PlaySfx
and Player_PlaySfx
(#1469)
* name two main actor sfx functions * adjust comments * fix double s in player * fix commas
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commit
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213 changed files with 1424 additions and 1414 deletions
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@ -1244,7 +1244,7 @@ void Scene_DrawConfigLostWoods(PlayState* play) {
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if ((play->roomCtx.unk_74[0] == 0) && (INV_CONTENT(ITEM_COJIRO) == ITEM_COJIRO)) {
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if (play->roomCtx.unk_74[1] == 50) {
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func_8002F7DC(&GET_PLAYER(play)->actor, NA_SE_EV_CHICKEN_CRY_M);
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Player_PlaySfx(GET_PLAYER(play), NA_SE_EV_CHICKEN_CRY_M);
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play->roomCtx.unk_74[0] = 1;
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}
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play->roomCtx.unk_74[1]++;
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