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Name Actor_PlaySfx and Player_PlaySfx (#1469)

* name two main actor sfx functions

* adjust comments

* fix double s in player

* fix commas
This commit is contained in:
engineer124 2022-12-18 23:18:21 -05:00 committed by GitHub
parent f181c2f10e
commit be22b836f6
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GPG key ID: 4AEE18F83AFDEB23
213 changed files with 1424 additions and 1414 deletions

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@ -644,7 +644,7 @@ void DemoEffect_UpdateGetItem(DemoEffect* this, PlayState* play) {
switch (play->csCtx.npcActions[this->csActionId]->action) {
case 2:
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0) {
Audio_PlayActorSfx2(thisx, NA_SE_EV_MEDAL_APPEAR_L - SFX_FLAG);
Actor_PlaySfx(thisx, NA_SE_EV_MEDAL_APPEAR_L - SFX_FLAG);
} else {
func_800788CC(NA_SE_EV_MEDAL_APPEAR_S - SFX_FLAG);
}
@ -659,13 +659,13 @@ void DemoEffect_UpdateGetItem(DemoEffect* this, PlayState* play) {
this->actor.shape.rot.y += this->getItem.rotation;
}
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0) {
Audio_PlayActorSfx2(thisx, NA_SE_EV_MEDAL_APPEAR_L - SFX_FLAG);
Actor_PlaySfx(thisx, NA_SE_EV_MEDAL_APPEAR_L - SFX_FLAG);
} else {
func_800788CC(NA_SE_EV_MEDAL_APPEAR_S - SFX_FLAG);
}
break;
case 4:
Audio_PlayActorSfx2(thisx, NA_SE_EV_MEDAL_APPEAR_S - SFX_FLAG);
Actor_PlaySfx(thisx, NA_SE_EV_MEDAL_APPEAR_S - SFX_FLAG);
break;
}
}
@ -854,7 +854,7 @@ void DemoEffect_UpdateTriforceSpot(DemoEffect* this, PlayState* play) {
if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0 && gSaveContext.sceneLayer == 6 &&
play->csCtx.frames == 143) {
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_RING_EXPLOSION);
Actor_PlaySfx(&this->actor, NA_SE_IT_DM_RING_EXPLOSION);
}
}
}
@ -1069,15 +1069,15 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, PlayState* play) {
}
if (play->sceneId == SCENE_KOKIRI_FOREST && gSaveContext.sceneLayer == 6 && play->csCtx.frames == 197) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_WHITE_OUT);
Actor_PlaySfx(&this->actor, NA_SE_EV_WHITE_OUT);
}
if (play->sceneId == SCENE_DEATH_MOUNTAIN_TRAIL && gSaveContext.sceneLayer == 5) {
if (!DemoEffect_CheckCsAction(this, play, 1)) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
Actor_PlaySfx(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
}
if (play->csCtx.frames == 640) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_WHITE_OUT);
Actor_PlaySfx(&this->actor, NA_SE_EV_WHITE_OUT);
}
if (0) {}
@ -1085,10 +1085,10 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, PlayState* play) {
if (play->sceneId == SCENE_ZORAS_FOUNTAIN && gSaveContext.sceneLayer == 4) {
if (!DemoEffect_CheckCsAction(this, play, 1)) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
Actor_PlaySfx(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
}
if (play->csCtx.frames == 648) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_WHITE_OUT);
Actor_PlaySfx(&this->actor, NA_SE_EV_WHITE_OUT);
}
// Necessary to match
@ -1099,13 +1099,13 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, PlayState* play) {
if (1) {}
if (play->csCtx.npcActions[this->csActionId]->action == 2) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
Actor_PlaySfx(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
}
}
if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC || play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS) {
if (play->csCtx.npcActions[this->csActionId]->action == 2) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
Actor_PlaySfx(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
}
}
}
@ -1155,22 +1155,22 @@ void DemoEffect_UpdateGodLgtDin(DemoEffect* this, PlayState* play) {
switch (gSaveContext.sceneLayer) {
case 4:
if (play->csCtx.frames == 288) {
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_FLYING_GOD_PASS);
Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_PASS);
}
if (play->csCtx.frames == 635) {
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_FLYING_GOD_PASS);
Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_PASS);
}
break;
case 6:
if (play->csCtx.frames == 55) {
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
}
break;
case 11:
if (play->csCtx.frames == 350) {
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
}
break;
}
@ -1210,19 +1210,19 @@ void DemoEffect_UpdateGodLgtNayru(DemoEffect* this, PlayState* play) {
switch (gSaveContext.sceneLayer) {
case 4:
if (play->csCtx.frames == 298) {
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_FLYING_GOD_PASS);
Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_PASS);
}
break;
case 6:
if (play->csCtx.frames == 105) {
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
}
break;
case 11:
if (play->csCtx.frames == 360) {
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
}
break;
}
@ -1230,7 +1230,7 @@ void DemoEffect_UpdateGodLgtNayru(DemoEffect* this, PlayState* play) {
if (gSaveContext.entranceIndex == ENTR_DEATH_MOUNTAIN_TRAIL_0 && gSaveContext.sceneLayer == 4) {
if (play->csCtx.frames == 72) {
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
}
if (play->csCtx.frames == 80) {
Audio_PlayCutsceneEffectsSequence(SEQ_CS_EFFECTS_NAYRU_MAGIC);
@ -1262,7 +1262,7 @@ void DemoEffect_UpdateGodLgtFarore(DemoEffect* this, PlayState* play) {
lgtShower->actor.scale.z = 0.23f;
}
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
Audio_PlayCutsceneEffectsSequence(SEQ_CS_EFFECTS_FARORE_MAGIC);
}
@ -1270,19 +1270,19 @@ void DemoEffect_UpdateGodLgtFarore(DemoEffect* this, PlayState* play) {
switch (gSaveContext.sceneLayer) {
case 4:
if (play->csCtx.frames == 315) {
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_FLYING_GOD_PASS);
Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_PASS);
}
break;
case 6:
if (play->csCtx.frames == 80) {
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
}
break;
case 11:
if (play->csCtx.frames == 370) {
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
}
break;
}
@ -1970,7 +1970,7 @@ void DemoEffect_DrawTriforceSpot(Actor* thisx, PlayState* play) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
if (this->triforceSpot.lightColumnOpacity > 0) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_AURORA - SFX_FLAG);
Actor_PlaySfx(&this->actor, NA_SE_EV_AURORA - SFX_FLAG);
Matrix_Push();
Matrix_Scale(1.0f, 2.4f, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_demo_effect.c", 3011),
@ -1987,7 +1987,7 @@ void DemoEffect_DrawTriforceSpot(Actor* thisx, PlayState* play) {
}
if (this->triforceSpot.triforceSpotOpacity != 0) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_TRIFORCE - SFX_FLAG);
Actor_PlaySfx(&this->actor, NA_SE_EV_TRIFORCE - SFX_FLAG);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_demo_effect.c", 3042),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);