mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-24 16:01:26 +00:00
Name Actor_PlaySfx
and Player_PlaySfx
(#1469)
* name two main actor sfx functions * adjust comments * fix double s in player * fix commas
This commit is contained in:
parent
f181c2f10e
commit
be22b836f6
213 changed files with 1424 additions and 1414 deletions
|
@ -156,7 +156,7 @@ void EnBombf_GrowBomb(EnBombf* this, PlayState* play) {
|
|||
func_8002F5C4(&this->actor, &bombFlower->actor, play);
|
||||
this->timer = 180;
|
||||
this->flowerBombScale = 0.0f;
|
||||
Audio_PlayActorSfx2(&this->actor, NA_SE_PL_PULL_UP_ROCK);
|
||||
Actor_PlaySfx(&this->actor, NA_SE_PL_PULL_UP_ROCK);
|
||||
this->actor.flags &= ~ACTOR_FLAG_0;
|
||||
} else {
|
||||
player->actor.child = NULL;
|
||||
|
@ -356,7 +356,7 @@ void EnBombf_Update(Actor* thisx, PlayState* play) {
|
|||
if (1) {}
|
||||
thisx->world.rot.y = ((thisx->wallYaw - thisx->world.rot.y) + thisx->wallYaw) - 0x8000;
|
||||
}
|
||||
Audio_PlayActorSfx2(thisx, NA_SE_EV_BOMB_BOUND);
|
||||
Actor_PlaySfx(thisx, NA_SE_EV_BOMB_BOUND);
|
||||
Actor_MoveForward(thisx);
|
||||
DREG(6) = 1;
|
||||
Actor_UpdateBgCheckInfo(play, thisx, 5.0f, 10.0f, 0.0f,
|
||||
|
@ -387,7 +387,7 @@ void EnBombf_Update(Actor* thisx, PlayState* play) {
|
|||
if ((play->gameplayFrames % 2) == 0) {
|
||||
EffectSsGSpk_SpawnFuse(play, thisx, &effPos, &effVelocity, &effAccel);
|
||||
}
|
||||
Audio_PlayActorSfx2(thisx, NA_SE_IT_BOMB_IGNIT - SFX_FLAG);
|
||||
Actor_PlaySfx(thisx, NA_SE_IT_BOMB_IGNIT - SFX_FLAG);
|
||||
|
||||
effPos.y += 3.0f;
|
||||
func_8002829C(play, &effPos, &effVelocity, &dustAccel, &dustColor, &dustColor, 50, 5);
|
||||
|
@ -424,7 +424,7 @@ void EnBombf_Update(Actor* thisx, PlayState* play) {
|
|||
EffectSsBlast_SpawnWhiteShockwave(play, &effPos, &effVelocity, &effAccel);
|
||||
}
|
||||
|
||||
Audio_PlayActorSfx2(thisx, NA_SE_IT_BOMB_EXPLOSION);
|
||||
Actor_PlaySfx(thisx, NA_SE_IT_BOMB_EXPLOSION);
|
||||
play->envCtx.adjLight1Color[0] = play->envCtx.adjLight1Color[1] = play->envCtx.adjLight1Color[2] = 250;
|
||||
play->envCtx.adjAmbientColor[0] = play->envCtx.adjAmbientColor[1] = play->envCtx.adjAmbientColor[2] =
|
||||
250;
|
||||
|
@ -460,7 +460,7 @@ void EnBombf_Update(Actor* thisx, PlayState* play) {
|
|||
}
|
||||
if (thisx->bgCheckFlags & BGCHECKFLAG_WATER_TOUCH) {
|
||||
thisx->bgCheckFlags &= ~BGCHECKFLAG_WATER_TOUCH;
|
||||
Audio_PlayActorSfx2(thisx, NA_SE_EV_BOMB_DROP_WATER);
|
||||
Actor_PlaySfx(thisx, NA_SE_EV_BOMB_DROP_WATER);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue