1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-23 23:41:24 +00:00

Name Actor_PlaySfx and Player_PlaySfx (#1469)

* name two main actor sfx functions

* adjust comments

* fix double s in player

* fix commas
This commit is contained in:
engineer124 2022-12-18 23:18:21 -05:00 committed by GitHub
parent f181c2f10e
commit be22b836f6
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
213 changed files with 1424 additions and 1414 deletions

View file

@ -422,14 +422,14 @@ void EnCs_Update(Actor* thisx, PlayState* play) {
if (this->currentAnimIndex == 0) {
if (((s32)this->skelAnime.curFrame == 9) || ((s32)this->skelAnime.curFrame == 23)) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_CHIBI_WALK);
Actor_PlaySfx(&this->actor, NA_SE_EV_CHIBI_WALK);
}
} else if (this->currentAnimIndex == 1) {
if (((s32)this->skelAnime.curFrame == 10) || ((s32)this->skelAnime.curFrame == 25)) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_CHIBI_WALK);
Actor_PlaySfx(&this->actor, NA_SE_EV_CHIBI_WALK);
}
} else if ((this->currentAnimIndex == 2) && ((s32)this->skelAnime.curFrame == 20)) {
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_CHIBI_WALK);
Actor_PlaySfx(&this->actor, NA_SE_EV_CHIBI_WALK);
}
Collider_UpdateCylinder(&this->actor, &this->collider);