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Name Actor_PlaySfx
and Player_PlaySfx
(#1469)
* name two main actor sfx functions * adjust comments * fix double s in player * fix commas
This commit is contained in:
parent
f181c2f10e
commit
be22b836f6
213 changed files with 1424 additions and 1414 deletions
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@ -728,7 +728,7 @@ void func_80A03610(EnElf* this, PlayState* play) {
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this->unk_2BC = Math_Atan2S(this->actor.velocity.z, this->actor.velocity.x);
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EnElf_SpawnSparkles(this, play, 32);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_FIATY_HEAL - SFX_FLAG);
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Actor_PlaySfx(&this->actor, NA_SE_EV_FIATY_HEAL - SFX_FLAG);
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}
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void func_80A03814(EnElf* this, PlayState* play) {
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@ -763,7 +763,7 @@ void func_80A03814(EnElf* this, PlayState* play) {
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func_80A02E30(this, &player->bodyPartsPos[PLAYER_BODYPART_WAIST]);
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this->unk_2BC = Math_Atan2S(this->actor.velocity.z, this->actor.velocity.x);
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EnElf_SpawnSparkles(this, play, 32);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_FIATY_HEAL - SFX_FLAG);
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Actor_PlaySfx(&this->actor, NA_SE_EV_FIATY_HEAL - SFX_FLAG);
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}
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void func_80A03990(EnElf* this, PlayState* play) {
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@ -788,7 +788,7 @@ void func_80A03990(EnElf* this, PlayState* play) {
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Actor_SetScale(&this->actor, (1.0f - (SQ(this->unk_2B4) * SQ(1.0f / 9.0f))) * 0.008f);
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this->unk_2BC = Math_Atan2S(this->actor.velocity.z, this->actor.velocity.x);
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EnElf_SpawnSparkles(this, play, 32);
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_FIATY_HEAL - SFX_FLAG);
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Actor_PlaySfx(&this->actor, NA_SE_EV_FIATY_HEAL - SFX_FLAG);
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}
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void func_80A03AB0(EnElf* this, PlayState* play) {
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@ -866,7 +866,7 @@ void func_80A03CF8(EnElf* this, PlayState* play) {
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// play dash sound effect as Navi enters Links house in the intro
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if (1) {}
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if (play->csCtx.frames == 55) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_FAIRY_DASH);
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Actor_PlaySfx(&this->actor, NA_SE_EV_FAIRY_DASH);
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}
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// play dash sound effect in intervals as Navi is waking up Link in the intro
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@ -878,7 +878,7 @@ void func_80A03CF8(EnElf* this, PlayState* play) {
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} else {
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if (this->actor.world.pos.y < prevPos.y) {
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this->fairyFlags |= 0x40;
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_FAIRY_DASH);
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Actor_PlaySfx(&this->actor, NA_SE_EV_FAIRY_DASH);
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}
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}
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}
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@ -961,7 +961,7 @@ void func_80A03CF8(EnElf* this, PlayState* play) {
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this->fairyFlags |= 2;
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if (this->unk_2C7 == 0) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_FAIRY_DASH);
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Actor_PlaySfx(&this->actor, NA_SE_EV_FAIRY_DASH);
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}
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this->unk_2C0 = 0x64;
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@ -1009,7 +1009,7 @@ void func_80A04414(EnElf* this, PlayState* play) {
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this->unk_29C = 1.0f;
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if (this->unk_2C7 == 0) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_FAIRY_DASH);
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Actor_PlaySfx(&this->actor, NA_SE_EV_FAIRY_DASH);
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}
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} else {
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@ -1045,7 +1045,7 @@ void func_80A04414(EnElf* this, PlayState* play) {
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}
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if (this->unk_2C7 == 0) {
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Audio_PlayActorSfx2(&this->actor, sfxId);
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Actor_PlaySfx(&this->actor, sfxId);
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}
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this->fairyFlags |= 1;
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@ -1104,7 +1104,7 @@ void func_80A0461C(EnElf* this, PlayState* play) {
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temp = 0;
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} else {
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if (this->unk_2C7 == 0) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_NAVY_VANISH);
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Actor_PlaySfx(&this->actor, NA_SE_EV_NAVY_VANISH);
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}
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temp = 7;
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}
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@ -1148,7 +1148,7 @@ void func_80A0461C(EnElf* this, PlayState* play) {
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if (!(player->stateFlags2 & PLAYER_STATE2_20)) {
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temp = 7;
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if (this->unk_2C7 == 0) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_NAVY_VANISH);
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Actor_PlaySfx(&this->actor, NA_SE_EV_NAVY_VANISH);
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}
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}
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break;
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@ -1158,7 +1158,7 @@ void func_80A0461C(EnElf* this, PlayState* play) {
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this->unk_2C0 = 42;
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temp = 11;
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if (this->unk_2C7 == 0) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_FAIRY_DASH);
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Actor_PlaySfx(&this->actor, NA_SE_EV_FAIRY_DASH);
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}
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}
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break;
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