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Name Actor_PlaySfx
and Player_PlaySfx
(#1469)
* name two main actor sfx functions * adjust comments * fix double s in player * fix commas
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213 changed files with 1424 additions and 1414 deletions
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@ -152,7 +152,7 @@ void EnEncount2_SpawnRocks(EnEncount2* this, PlayState* play) {
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spawnerState = ENCOUNT2_ACTIVE_DEATH_MOUNTAIN;
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}
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_VOLCANO - SFX_FLAG);
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Actor_PlaySfx(&this->actor, NA_SE_EV_VOLCANO - SFX_FLAG);
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} else if ((this->actor.xzDistToPlayer < 700.0f) && (Flags_GetSwitch(play, 0x37) != 0)) {
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s16 sceneId = play->sceneId;
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