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Name Actor_PlaySfx and Player_PlaySfx (#1469)

* name two main actor sfx functions

* adjust comments

* fix double s in player

* fix commas
This commit is contained in:
engineer124 2022-12-18 23:18:21 -05:00 committed by GitHub
parent f181c2f10e
commit be22b836f6
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GPG key ID: 4AEE18F83AFDEB23
213 changed files with 1424 additions and 1414 deletions

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@ -206,7 +206,7 @@ void func_80ACE5C8(EnPart* this, PlayState* play) {
velocity.x = Rand_CenteredFloat(16.0f);
EffectSsHahen_Spawn(play, &this->actor.world.pos, &velocity, &accel, 20,
(s32)((Rand_ZeroOne() * 5.0f + 12.0f) * 2), -1, 10, NULL);
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_MONBLIN_GNDWAVE - SFX_FLAG);
Actor_PlaySfx(&this->actor, NA_SE_EN_MONBLIN_GNDWAVE - SFX_FLAG);
}
}
@ -229,7 +229,7 @@ void func_80ACE7E8(EnPart* this, PlayState* play) {
if (diffsSum == 0.0f) {
this->actor.parent->home.rot.x--;
this->timer--;
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_STAL_DAMAGE);
Actor_PlaySfx(&this->actor, NA_SE_EN_STAL_DAMAGE);
}
} else if (this->timer > 0) {
this->timer--;