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Name Actor_PlaySfx
and Player_PlaySfx
(#1469)
* name two main actor sfx functions * adjust comments * fix double s in player * fix commas
This commit is contained in:
parent
f181c2f10e
commit
be22b836f6
213 changed files with 1424 additions and 1414 deletions
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@ -238,7 +238,7 @@ void EnSsh_SetWaitAnimation(EnSsh* this) {
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}
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void EnSsh_SetReturnAnimation(EnSsh* this) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_STALTU_UP);
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Actor_PlaySfx(&this->actor, NA_SE_EN_STALTU_UP);
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EnSsh_SetAnimation(this, SSH_ANIM_UP);
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}
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@ -303,8 +303,8 @@ s32 EnSsh_Damaged(EnSsh* this) {
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if (this->swayTimer == 0) {
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this->spinTimer = 30;
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}
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_STALTU_ROLL);
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_ST_ATTACK);
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Actor_PlaySfx(&this->actor, NA_SE_EN_STALTU_ROLL);
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Actor_PlaySfx(&this->actor, NA_SE_VO_ST_ATTACK);
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return true;
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}
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}
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@ -468,8 +468,8 @@ s32 EnSsh_CheckHitPlayer(EnSsh* this, PlayState* play) {
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if (this->swayTimer == 0) {
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this->spinTimer = this->hitTimer;
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}
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_STALTU_ROLL);
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_ST_ATTACK);
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Actor_PlaySfx(&this->actor, NA_SE_EN_STALTU_ROLL);
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Actor_PlaySfx(&this->actor, NA_SE_VO_ST_ATTACK);
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play->damagePlayer(play, -8);
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func_8002F71C(play, &this->actor, 4.0f, this->actor.yawTowardsPlayer, 6.0f);
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this->hitCount--;
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@ -515,8 +515,8 @@ s32 EnSsh_CheckHitBack(EnSsh* this, PlayState* play) {
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this->hitCount++;
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}
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if (this->stunTimer == 0) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_ST_DAMAGE);
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Actor_PlaySfx(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
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Actor_PlaySfx(&this->actor, NA_SE_VO_ST_DAMAGE);
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}
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EnSsh_SetStunned(this);
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this->stateFlags |= SSH_STATE_STUNNED;
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@ -532,8 +532,8 @@ s32 EnSsh_CollisionCheck(EnSsh* this, PlayState* play) {
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} else if (play->actorCtx.unk_02 != 0) {
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this->invincibilityTimer = 8;
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if (this->stunTimer == 0) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_ST_DAMAGE);
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Actor_PlaySfx(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
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Actor_PlaySfx(&this->actor, NA_SE_VO_ST_DAMAGE);
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}
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EnSsh_SetStunned(this);
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this->stateFlags |= SSH_STATE_STUNNED;
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@ -689,7 +689,7 @@ void EnSsh_Idle(EnSsh* this, PlayState* play) {
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EnSsh_SetupAction(this, EnSsh_Return);
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} else {
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if (DECR(this->sfxTimer) == 0) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_STALTU_LAUGH);
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Actor_PlaySfx(&this->actor, NA_SE_EN_STALTU_LAUGH);
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this->sfxTimer = 64;
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}
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EnSsh_Bob(this, play);
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@ -748,7 +748,7 @@ void EnSsh_Drop(EnSsh* this, PlayState* play) {
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EnSsh_SetLandAnimation(this);
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EnSsh_SetupAction(this, EnSsh_Land);
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} else if (DECR(this->sfxTimer) == 0) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_STALTU_DOWN);
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Actor_PlaySfx(&this->actor, NA_SE_EN_STALTU_DOWN);
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this->sfxTimer = 3;
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}
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}
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