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Name Actor_PlaySfx
and Player_PlaySfx
(#1469)
* name two main actor sfx functions * adjust comments * fix double s in player * fix commas
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parent
f181c2f10e
commit
be22b836f6
213 changed files with 1424 additions and 1414 deletions
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@ -356,7 +356,7 @@ void EnTa_WakeUp(EnTa* this, PlayState* play) {
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this->timer = 60;
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Animation_PlayOnce(&this->skelAnime, &gTalonWakeUpAnim);
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this->currentAnimation = &gTalonStandAnim;
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_TA_SURPRISE);
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Actor_PlaySfx(&this->actor, NA_SE_VO_TA_SURPRISE);
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}
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}
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@ -431,7 +431,7 @@ void EnTa_RunWithAccelerationAndSfx(EnTa* this, PlayState* play) {
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s32 framesMod12 = (s32)play->state.frames % 12;
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if (framesMod12 == 0 || framesMod12 == 6) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_DIRT);
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Actor_PlaySfx(&this->actor, NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_DIRT);
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}
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if (this->actor.speedXZ < 6.0f) {
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this->actor.speedXZ += 0.4f;
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@ -500,7 +500,7 @@ void EnTa_RunAwayStart(EnTa* this, PlayState* play) {
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this->actor.shape.rot.y -= 0xC00;
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if (this->timer == 0) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_TA_CRY_1);
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Actor_PlaySfx(&this->actor, NA_SE_VO_TA_CRY_1);
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EnTa_SetupAction(this, EnTa_RunAwayRunSouth, EnTa_AnimRepeatCurrent);
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this->timer = 65;
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this->actor.flags |= ACTOR_FLAG_4;
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@ -774,13 +774,13 @@ void EnTa_RunCuccoGame(EnTa* this, PlayState* play) {
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case 2:
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// One cucco remaining
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this->actor.textId = 0x2083;
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_TA_CRY_1);
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Actor_PlaySfx(&this->actor, NA_SE_VO_TA_CRY_1);
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break;
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case 3:
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// Two cuccos remaining
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this->actor.textId = 0x2082;
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_TA_SURPRISE);
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Actor_PlaySfx(&this->actor, NA_SE_VO_TA_SURPRISE);
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break;
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}
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this->actionFunc = EnTa_IdleFoundSuperCucco;
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@ -1091,7 +1091,7 @@ void EnTa_IdleSittingInLonLonHouse(EnTa* this, PlayState* play) {
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EnTa_SetTextForTalkInLonLonHouse(this, play);
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if (EnTa_RequestTalk(this, play, this->actor.textId)) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_TA_SURPRISE);
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Actor_PlaySfx(&this->actor, NA_SE_VO_TA_SURPRISE);
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if (faceReaction != 0) {
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EnTa_SetupActionWithWakeUpAnimation(this, EnTa_TalkGeneralInLonLonHouse);
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@ -1188,7 +1188,7 @@ void EnTa_AnimRepeatCurrent(EnTa* this) {
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void EnTa_AnimSleeping(EnTa* this) {
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if (SkelAnime_Update(&this->skelAnime)) {
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Animation_PlayOnce(&this->skelAnime, this->currentAnimation);
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_TA_SLEEP);
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Actor_PlaySfx(&this->actor, NA_SE_VO_TA_SLEEP);
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}
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this->stateFlags |= TALON_STATE_FLAG_SUPPRESS_ROCKING_ANIM | TALON_STATE_FLAG_SUPPRESS_BLINK;
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}
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