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Name Actor_PlaySfx and Player_PlaySfx (#1469)

* name two main actor sfx functions

* adjust comments

* fix double s in player

* fix commas
This commit is contained in:
engineer124 2022-12-18 23:18:21 -05:00 committed by GitHub
parent f181c2f10e
commit be22b836f6
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GPG key ID: 4AEE18F83AFDEB23
213 changed files with 1424 additions and 1414 deletions

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@ -286,7 +286,7 @@ void EnTp_SetupDie(EnTp* this) {
}
this->timer = 13;
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_TAIL_DEAD);
Actor_PlaySfx(&this->actor, NA_SE_EN_TAIL_DEAD);
}
this->actionIndex = TAILPASARAN_ACTION_DIE;
EnTp_SetupAction(this, EnTp_Die);
@ -605,7 +605,7 @@ void EnTp_UpdateDamage(EnTp* this, PlayState* play) {
} else {
if (phi_s4 != 0) {
this->actor.freezeTimer = 80;
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
Actor_PlaySfx(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
if (phi_s2 != 0) {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_OPA,
80);
@ -620,7 +620,7 @@ void EnTp_UpdateDamage(EnTp* this, PlayState* play) {
if (phi_s4 != 0) {
now->actor.freezeTimer = 80;
Audio_PlayActorSfx2(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
Actor_PlaySfx(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
if (phi_s2 != 0) {
Actor_SetColorFilter(&now->actor, COLORFILTER_COLORFLAG_BLUE, 255, COLORFILTER_BUFFLAG_OPA,