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Name Actor_PlaySfx
and Player_PlaySfx
(#1469)
* name two main actor sfx functions * adjust comments * fix double s in player * fix commas
This commit is contained in:
parent
f181c2f10e
commit
be22b836f6
213 changed files with 1424 additions and 1414 deletions
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@ -202,9 +202,9 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
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if (gSaveContext.sceneLayer == 5) {
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csFrames = play->csCtx.frames;
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if (csFrames == 792) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_Z0_SURPRISE);
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Actor_PlaySfx(&this->actor, NA_SE_VO_Z0_SURPRISE);
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} else if (csFrames == 845) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_Z0_THROW);
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Actor_PlaySfx(&this->actor, NA_SE_VO_Z0_THROW);
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}
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}
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} else if (type == ENVIEWER_TYPE_7_GANONDORF) {
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@ -233,7 +233,7 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
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}
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if (gSaveContext.sceneLayer == 5) {
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if (play->csCtx.frames == 1508) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_FANTOM_ST_LAUGH);
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Actor_PlaySfx(&this->actor, NA_SE_EN_FANTOM_ST_LAUGH);
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}
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if (play->csCtx.frames == 1545) {
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Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DEMO_6K, 32.0f, 101.0f, 1226.0f, 0, 0, 0,
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@ -249,24 +249,24 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
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}
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} else if (type == ENVIEWER_TYPE_6_HORSE_GANONDORF) {
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if (gSaveContext.sceneLayer == 5 || gSaveContext.sceneLayer == 10) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG);
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Actor_PlaySfx(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG);
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}
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} else if (type == ENVIEWER_TYPE_4_HORSE_GANONDORF) {
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s16 curFrame = this->skin.skelAnime.curFrame;
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if (this->skin.skelAnime.animation == &gHorseGanonRearingAnim) {
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if (curFrame == 8) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_GANON_HORSE_NEIGH);
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Actor_PlaySfx(&this->actor, NA_SE_EV_GANON_HORSE_NEIGH);
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}
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if (curFrame == 30) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_HORSE_LAND2);
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Actor_PlaySfx(&this->actor, NA_SE_EV_HORSE_LAND2);
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}
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} else if (this->skin.skelAnime.animation == &gHorseGanonIdleAnim) {
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if (curFrame == 25) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_HORSE_SANDDUST);
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Actor_PlaySfx(&this->actor, NA_SE_EV_HORSE_SANDDUST);
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}
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} else if (this->skin.skelAnime.animation == &gHorseGanonGallopingAnim) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG);
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Actor_PlaySfx(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG);
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}
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}
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@ -342,7 +342,7 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
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break;
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case 6:
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if (play->csCtx.npcActions[1]->action == 12) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EN_GANON_VOICE_DEMO);
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Actor_PlaySfx(&this->actor, NA_SE_EN_GANON_VOICE_DEMO);
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Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &gYoungGanondorfHorsebackRideAnim, 3.0f);
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this->state++;
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}
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@ -732,7 +732,7 @@ void EnViewer_UpdatePosition(EnViewer* this, PlayState* play) {
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Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG);
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Actor_PlaySfx(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG);
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}
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startPos.x = play->csCtx.npcActions[0]->startPos.x;
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