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Name Actor_PlaySfx and Player_PlaySfx (#1469)

* name two main actor sfx functions

* adjust comments

* fix double s in player

* fix commas
This commit is contained in:
engineer124 2022-12-18 23:18:21 -05:00 committed by GitHub
parent f181c2f10e
commit be22b836f6
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GPG key ID: 4AEE18F83AFDEB23
213 changed files with 1424 additions and 1414 deletions

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@ -334,7 +334,7 @@ void EnWood02_Update(Actor* thisx, PlayState* play2) {
if (this->actor.params <= WOOD_TREE_KAKARIKO_ADULT) {
if (this->collider.base.acFlags & AC_HIT) {
this->collider.base.acFlags &= ~AC_HIT;
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_REFLECTION_WOOD);
Actor_PlaySfx(&this->actor, NA_SE_IT_REFLECTION_WOOD);
}
if (this->actor.home.rot.y != 0) {
@ -361,7 +361,7 @@ void EnWood02_Update(Actor* thisx, PlayState* play2) {
(this->actor.params == WOOD_TREE_OVAL_YELLOW_SPAWNED)) {
leavesParams = WOOD_LEAF_YELLOW;
}
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_TREE_SWING);
Actor_PlaySfx(&this->actor, NA_SE_EV_TREE_SWING);
for (i = 3; i >= 0; i--) {
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_WOOD02, dropsSpawnPt.x, dropsSpawnPt.y, dropsSpawnPt.z,
@ -390,7 +390,7 @@ void EnWood02_Update(Actor* thisx, PlayState* play2) {
((this->unk_14C << 4) | 0x8000));
}
this->unk_14C = -0x15;
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_TREE_SWING);
Actor_PlaySfx(&this->actor, NA_SE_EV_TREE_SWING);
}
}
} else { // Leaves