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Name Actor_PlaySfx
and Player_PlaySfx
(#1469)
* name two main actor sfx functions * adjust comments * fix double s in player * fix commas
This commit is contained in:
parent
f181c2f10e
commit
be22b836f6
213 changed files with 1424 additions and 1414 deletions
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@ -446,7 +446,7 @@ s32 EnZl4_CsMeetPlayer(EnZl4* this, PlayState* play) {
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switch (this->talkState) {
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case 0:
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if (this->skelAnime.curFrame == 50.0f) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_Z0_MEET);
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Actor_PlaySfx(&this->actor, NA_SE_VO_Z0_MEET);
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}
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if (!EnZl4_SetNextAnim(this, ZL4_ANIM_4)) {
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break;
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@ -551,7 +551,7 @@ s32 EnZl4_CsAskStone(EnZl4* this, PlayState* play) {
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break;
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case 4:
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if (this->skelAnime.curFrame == 16.0f) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_Z0_QUESTION);
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Actor_PlaySfx(&this->actor, NA_SE_VO_Z0_QUESTION);
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}
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if (EnZl4_SetNextAnim(this, ZL4_ANIM_10)) {
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this->talkState++;
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@ -598,7 +598,7 @@ s32 EnZl4_CsAskStone(EnZl4* this, PlayState* play) {
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break;
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case 7:
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if (this->skelAnime.curFrame == 17.0f) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_Z0_SMILE_0);
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Actor_PlaySfx(&this->actor, NA_SE_VO_Z0_SMILE_0);
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}
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if (EnZl4_SetNextAnim(this, ZL4_ANIM_29)) {
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this->talkState++;
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@ -739,7 +739,7 @@ s32 EnZl4_CsAskName(EnZl4* this, PlayState* play) {
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break;
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case 12:
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if (this->skelAnime.curFrame == 5.0f) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_Z0_SIGH_0);
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Actor_PlaySfx(&this->actor, NA_SE_VO_Z0_SIGH_0);
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}
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if (EnZl4_SetNextAnim(this, ZL4_ANIM_12)) {
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this->talkState++;
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@ -834,7 +834,7 @@ s32 EnZl4_CsTellLegend(EnZl4* this, PlayState* play) {
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this->mouthExpression = ZL4_MOUTH_SURPRISED;
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Message_StartTextbox(play, 0x7038, NULL);
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this->talkState++;
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Audio_PlayActorSfx2(&this->actor, NA_SE_VO_Z0_HURRY);
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Actor_PlaySfx(&this->actor, NA_SE_VO_Z0_HURRY);
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}
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break;
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case 5:
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