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Name Actor_PlaySfx
and Player_PlaySfx
(#1469)
* name two main actor sfx functions * adjust comments * fix double s in player * fix commas
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parent
f181c2f10e
commit
be22b836f6
213 changed files with 1424 additions and 1414 deletions
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@ -642,7 +642,7 @@ void EnZo_Submerged(EnZo* this, PlayState* play) {
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void EnZo_Surface(EnZo* this, PlayState* play) {
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if (this->actor.yDistToWater < 54.0f) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_OUT_OF_WATER);
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Actor_PlaySfx(&this->actor, NA_SE_EV_OUT_OF_WATER);
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EnZo_SpawnSplashes(this);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENZO_ANIM_3);
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this->actor.flags |= ACTOR_FLAG_0;
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@ -693,7 +693,7 @@ void EnZo_TreadWater(EnZo* this, PlayState* play) {
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void EnZo_Dive(EnZo* this, PlayState* play) {
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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Audio_PlayActorSfx2(&this->actor, NA_SE_EV_DIVE_WATER);
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Actor_PlaySfx(&this->actor, NA_SE_EV_DIVE_WATER);
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EnZo_SpawnSplashes(this);
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this->actor.flags &= ~ACTOR_FLAG_0;
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this->actor.velocity.y = -4.0f;
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