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Better AudioMgr_StopAllSfx match (#1316)
* Better AudioMgr_StopAllSfx match * Use same temp name * remove volatile
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1 changed files with 3 additions and 3 deletions
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@ -5,9 +5,9 @@ u8 sSfxBankIds[] = {
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};
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void AudioMgr_StopAllSfx(void) {
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u32 i;
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u8* bankIdPtr;
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for (i = 0; (u32)(i < ARRAY_COUNT(sSfxBankIds)); i++) {
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Audio_StopSfxByBank(sSfxBankIds[i]);
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for (bankIdPtr = &sSfxBankIds[0]; bankIdPtr < (sSfxBankIds + ARRAY_COUNT(sSfxBankIds)); bankIdPtr++) {
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Audio_StopSfxByBank(*bankIdPtr);
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}
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}
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