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add array_count.h (#2514)

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fig02 2025-04-26 18:17:02 -04:00 committed by GitHub
parent 25b2fa4bca
commit bed76a3bf3
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GPG key ID: B5690EEEBB952194
154 changed files with 200 additions and 28 deletions

8
include/array_count.h Normal file
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@ -0,0 +1,8 @@
#ifndef ARRAY_COUNT_H
#define ARRAY_COUNT_H
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
#define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0]))
#define ARRAY_COUNT_2D(arr) (s32)(sizeof(arr) / sizeof(arr[0][0]))
#endif

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@ -1,10 +1,6 @@
#ifndef MACROS_H
#define MACROS_H
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
#define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0]))
#define ARRAY_COUNT_2D(arr) (s32)(sizeof(arr) / sizeof(arr[0][0]))
#define CHECK_FLAG_ALL(flags, mask) (((flags) & (mask)) == (mask))
#endif

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@ -4,6 +4,7 @@
// TODO: This file still exists ONLY to provide neccesary headers to extracted assets.
// After assets are modified to include the headers they need directly, delete this file.
#include "array_count.h"
#include "gfx.h"
#include "sequence.h"
#include "sys_matrix.h"

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@ -1,7 +1,7 @@
#include "array_count.h"
#include "sfx.h"
#include "ultra64.h"
#include "z64audio.h"
#include "macros.h"
#include "sfx.h"
// sSfxRequests ring buffer endpoints. read index <= write index, wrapping around mod 256.
u8 gSfxRequestWriteIndex = 0;

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@ -1,5 +1,5 @@
#include "libu64/gfxprint.h"
#include "ultra64.h"
#include "array_count.h"
#include "attributes.h"
#include "audiothread_cmd.h"
#include "controller.h"
@ -8,6 +8,7 @@
#include "seqcmd.h"
#include "sequence.h"
#include "sfx.h"
#include "ultra64.h"
#include "versions.h"
#include "z64audio.h"
#include "z64ocarina.h"

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@ -1,3 +1,4 @@
#include "array_count.h"
#include "attributes.h"
#include "buffers.h"
#include "segment_symbols.h"

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@ -14,6 +14,7 @@
* Otherwise, each set of instructions has its own command interpreter
*/
#include "audio/aseq.h"
#include "array_count.h"
#include "assert.h"
#include "attributes.h"
#include "macros.h"

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@ -1,3 +1,4 @@
#include "array_count.h"
#include "audiothread_cmd.h"
#include "macros.h"
#include "ultra64.h"

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@ -17,15 +17,14 @@
* Nor are these commands to be confused with the internal audio commands used to transfer requests from
* the graph thread to the audio thread.
*/
#include "array_count.h"
#include "audiothread_cmd.h"
#include "ultra64.h"
#include "ultra64/abi.h"
#include "seqcmd.h"
#include "sfx.h"
#include "ultra64.h"
#include "ultra64/abi.h"
#include "z64audio.h"
#include "macros.h"
// Direct audio command (skips the queueing system)
#define SEQCMD_SET_SEQPLAYER_VOLUME_NOW(seqPlayerIndex, duration, volume) \
Audio_ProcessSeqCmd((SEQCMD_OP_SET_SEQPLAYER_VOLUME << 28) | ((u8)(seqPlayerIndex) << 24) | \

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@ -1,3 +1,4 @@
#include "array_count.h"
#include "buffers.h"
#include "z64audio.h"

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@ -1,3 +1,4 @@
#include "array_count.h"
#include "audiothread_cmd.h"
#include "macros.h"
#include "printf.h"

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@ -1,3 +1,4 @@
#include "array_count.h"
#include "buffers.h"
#include "build.h"
#include "idle.h"

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@ -21,6 +21,7 @@
#include "libc64/sleep.h"
#include "libc64/sprintf.h"
#include "libu64/debug.h"
#include "array_count.h"
#include "attributes.h"
#include "carthandle.h"
#include "fault.h"

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@ -1,6 +1,7 @@
#include "array_count.h"
#include "sfx.h"
#include "ultra64.h"
#include "macros.h"
u8 sSfxBankIds[] = {

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@ -5,6 +5,7 @@
* and sending the audio rsp tasks generated by the driver to the task scheduler.
*/
#include "array_count.h"
#include "audiomgr.h"
#include "printf.h"
#include "regs.h"

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@ -1,4 +1,5 @@
#include "libu64/gfxprint.h"
#include "array_count.h"
#include "attributes.h"
#include "controller.h"
#include "db_camera.h"

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@ -47,6 +47,7 @@
#include "libc64/sleep.h"
#include "libc64/sprintf.h"
#include "alloca.h"
#include "array_count.h"
#include "controller.h"
#include "gfx.h"
#include "padmgr.h"

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@ -5,6 +5,7 @@
* the crash screen implemented by fault.c
*/
#include "array_count.h"
#include "fault.h"
#include "gfx.h"

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@ -1,6 +1,7 @@
#include "libc64/os_malloc.h"
#include "libc64/sleep.h"
#include "libc64/sprintf.h"
#include "array_count.h"
#include "controller.h"
#include "fault.h"
#include "gfx.h"

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@ -2,6 +2,7 @@
#include "libc64/os_malloc.h"
#include "libu64/debug.h"
#include "libu64/gfxprint.h"
#include "array_count.h"
#include "audiomgr.h"
#include "buffers.h"
#include "controller.h"

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@ -1,7 +1,7 @@
#include "libc64/malloc.h"
#include "libc64/sprintf.h"
#include "libu64/debug.h"
#include "array_count.h"
#include "buffers.h"
#include "console_logo_state.h"
#include "controller.h"

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@ -33,6 +33,7 @@
* @see sched.c
*/
#include "libu64/debug.h"
#include "array_count.h"
#include "irqmgr.h"
#include "printf.h"
#include "stackcheck.h"

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@ -19,6 +19,7 @@ extern struct IrqMgr gIrqMgr;
#include "libc64/malloc.h"
#include "libu64/rcp_utils.h"
#include "libu64/runtime.h"
#include "array_count.h"
#include "audiomgr.h"
#include "debug_arena.h"
#include "fault.h"

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@ -1,3 +1,4 @@
#include "array_count.h"
#include "segment_symbols.h"
#include "romfile.h"
#include "ultra64.h"

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@ -30,7 +30,7 @@
*/
#include "libu64/debug.h"
#include "libu64/padsetup.h"
#include "macros.h"
#include "array_count.h"
#include "padmgr.h"
#include "printf.h"
#include "fault.h"
@ -38,6 +38,8 @@
#include "translation.h"
#include "line_numbers.h"
#include "macros.h"
#define PADMGR_LOG(controllerNum, msg) \
if (DEBUG_FEATURES) { \
PRINTF_COLOR_YELLOW(); \

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@ -41,6 +41,7 @@
*/
#include "libu64/debug.h"
#include "libu64/rcp_utils.h"
#include "array_count.h"
#include "fault.h"
#include "irqmgr.h"
#include "main.h"

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@ -2,6 +2,7 @@
"pal-1.0:0 pal-1.1:0"
#include "libc64/malloc.h"
#include "libu64/debug.h"
#include "array_count.h"
#include "gfx.h"
#include "printf.h"
#include "regs.h"

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@ -1,5 +1,7 @@
#include "array_count.h"
#include "sys_math.h"
#include "z64math.h"
#include "macros.h"
static u16 sAtan2Tbl[] = {

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@ -1,10 +1,11 @@
#include "ucode_disas.h"
#include "ultra64.h"
#include "ultra64/gs2dex.h"
#include "libu64/mtxuty-cvt.h"
#include "ultra64/gs2dex.h"
#include "array_count.h"
#include "printf.h"
#include "segmented_address.h"
#include "translation.h"
#include "ucode_disas.h"
#include "ultra64.h"
#include "macros.h"

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@ -1,5 +1,6 @@
#include "libc64/math64.h"
#include "libu64/overlay.h"
#include "array_count.h"
#include "fault.h"
#include "gfx.h"
#include "gfx_setupdl.h"

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@ -1,4 +1,5 @@
#include "libu64/debug.h"
#include "array_count.h"
#include "attributes.h"
#include "line_numbers.h"
#include "printf.h"

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@ -1,7 +1,6 @@
#include "libc64/math64.h"
#include "libc64/qrand.h"
#include "ultra64.h"
#include "array_count.h"
#include "attributes.h"
#include "controller.h"
#include "db_camera.h"
@ -15,6 +14,7 @@
#include "sys_math3d.h"
#include "terminal.h"
#include "translation.h"
#include "ultra64.h"
#include "z_lib.h"
#include "zelda_arena.h"
#include "z64audio.h"

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@ -1,4 +1,6 @@
#include "array_count.h"
#include "ultra64.h"
#include "global.h"
typedef struct CameraModeValue {

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@ -1,3 +1,4 @@
#include "array_count.h"
#include "printf.h"
#include "translation.h"
#include "z64collision_check.h"

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@ -1,6 +1,7 @@
#include "libc64/malloc.h"
#include "libu64/gfxprint.h"
#include "libu64/pad.h"
#include "array_count.h"
#include "color.h"
#include "controller.h"
#include "gfx.h"

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@ -1,7 +1,8 @@
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
#include "global.h"
#include "libu64/gfxprint.h"
#include "array_count.h"
#include "controller.h"
#include "gfx.h"
#include "gfxalloc.h"
@ -29,6 +30,8 @@
#include "z64player.h"
#include "z64save.h"
#include "global.h"
#include "assets/scenes/indoors/tokinoma/tokinoma_scene.h"
#include "assets/scenes/overworld/ganon_tou/ganon_tou_scene.h"

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@ -1,4 +1,5 @@
#include "libc64/qrand.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"

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@ -1,4 +1,5 @@
#include "libc64/qrand.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"

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@ -1,4 +1,5 @@
#include "libu64/overlay.h"
#include "array_count.h"
#include "printf.h"
#include "sfx.h"
#include "terminal.h"

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@ -1,4 +1,5 @@
#include "libc64/qrand.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "rand.h"

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@ -1,3 +1,4 @@
#include "array_count.h"
#include "ultra64.h"
#include "z64cutscene_flags.h"
#include "z64play.h"

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@ -1,3 +1,4 @@
#include "array_count.h"
#include "letterbox.h"
#include "regs.h"
#include "rumble.h"

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@ -1,3 +1,4 @@
#include "array_count.h"
#include "terminal.h"
#include "z_lib.h"
#include "printf.h"

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@ -1,5 +1,6 @@
#include "jpeg.h"
#include "array_count.h"
#include "attributes.h"
#include "gfx.h"
#include "printf.h"
@ -8,6 +9,7 @@
#include "translation.h"
#include "ultra64.h"
#include "global.h"
#include "macros.h"
#define MARKER_ESCAPE 0x00

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@ -1,5 +1,6 @@
#include "libu64/debug.h"
#include "libu64/overlay.h"
#include "array_count.h"
#include "kaleido_manager.h"
#include "printf.h"
#include "segment_symbols.h"

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@ -3,6 +3,7 @@
#include "libc64/qrand.h"
#include "libu64/gfxprint.h"
#include "array_count.h"
#include "buffers.h"
#include "gfx.h"
#include "gfx_setupdl.h"

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@ -1,4 +1,5 @@
#include "libu64/gfxprint.h"
#include "array_count.h"
#include "attributes.h"
#include "controller.h"
#include "gfx.h"

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@ -1,6 +1,8 @@
#include "one_point_cutscene.h"
#include "libc64/math64.h"
#include "libc64/qrand.h"
#include "one_point_cutscene.h"
#include "array_count.h"
#include "printf.h"
#include "quake.h"
#include "sfx.h"

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@ -1,3 +1,4 @@
#include "array_count.h"
#include "attributes.h"
#include "controller.h"
#include "flag_set.h"

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@ -1,6 +1,7 @@
#include "libc64/malloc.h"
#include "libc64/qrand.h"
#include "libu64/debug.h"
#include "array_count.h"
#include "buffers.h"
#include "color.h"
#include "controller.h"

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@ -1,4 +1,5 @@
#include "libc64/qrand.h"
#include "array_count.h"
#include "macros.h"
#include "printf.h"
#include "quake.h"

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@ -1,5 +1,6 @@
#include "libu64/debug.h"
#include "ultra64/gs2dex.h"
#include "array_count.h"
#include "buffers.h"
#include "fault.h"
#include "gfx.h"

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@ -1,3 +1,4 @@
#include "array_count.h"
#include "avoid_ub.h"
#include "printf.h"
#include "regs.h"

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@ -1,5 +1,6 @@
#include "z64sfx_source.h"
#include "array_count.h"
#include "sfx.h"
#include "z64play.h"
#include "z64skin_matrix.h"

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@ -1,4 +1,4 @@
#include "overlays/actors/ovl_En_fHG/z_en_fhg.h"
#include "array_count.h"
#include "segmented_address.h"
#include "zelda_arena.h"
#include "z64actor.h"
@ -6,6 +6,8 @@
#include "z64skin.h"
#include "z64skin_matrix.h"
#include "overlays/actors/ovl_En_fHG/z_en_fhg.h"
/**
* Initialises the Vtx buffers used for limb at index `limbIndex`
*/

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@ -1,5 +1,6 @@
#include "z64sram.h"
#include "array_count.h"
#include "file_select_state.h"
#include "controller.h"
#include "memory_utils.h"

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@ -1,5 +1,6 @@
#include "z64skybox.h"
#include "array_count.h"
#include "printf.h"
#include "segment_symbols.h"
#include "terminal.h"

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@ -1,7 +1,9 @@
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"
#include "array_count.h"
#include "ultra64.h"
#include "macros.h"
static s32 __leoResetCalled = false;

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@ -1,7 +1,8 @@
#include "ultra64.h"
#include "ultra64/leo.h"
#include "ultra64/leoappli.h"
#include "ultra64/leodrive.h"
#include "array_count.h"
#include "ultra64.h"
#include "macros.h"

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@ -1,4 +1,6 @@
#include "array_count.h"
#include "ultra64.h"
#include "macros.h"
s32 __osPfsInodeCacheChannel = -1;

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@ -1,4 +1,6 @@
#include "array_count.h"
#include "ultra64.h"
#include "macros.h"
s32 osContStartReadData(OSMesgQueue* mq) {

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@ -1,4 +1,6 @@
#include "array_count.h"
#include "ultra64.h"
#include "macros.h"
OSPifRam __osContPifRam;

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@ -1,4 +1,6 @@
#include "array_count.h"
#include "ultra64.h"
#include "macros.h"
u32 __osPiAccessQueueEnabled = false;

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@ -1,4 +1,6 @@
#include "array_count.h"
#include "ultra64.h"
#include "macros.h"
static OSMesg siAccessBuf[1];

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@ -1,6 +1,8 @@
#include "ultra64.h"
#include "stack.h"
#include "ultra64/internal.h"
#include "array_count.h"
#include "stack.h"
#include "ultra64.h"
#include "macros.h"
static OSThread viThread;

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@ -1,5 +1,8 @@
// Does some command processing
#include "n64dd.h"
#include "array_count.h"
#include "versions.h"
#include "z_locale.h"

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@ -1,6 +1,8 @@
#include "n64dd.h"
#include "libc64/aprintf.h"
#include "attributes.h"
#include "array_count.h"
#include "global.h"

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@ -1,11 +1,14 @@
// Main interface for the 64DD from the rest of the game. Starts background
// threads and provides functions to submit commands to them.
#include "n64dd.h"
#include "libc64/sleep.h"
#include "array_count.h"
#include "fault.h"
#include "gfx.h"
#include "irqmgr.h"
#include "line_numbers.h"
#include "n64dd.h"
#include "stack.h"
#include "stackcheck.h"
#include "sys_freeze.h"

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@ -7,6 +7,7 @@
#include "z_bg_dodoago.h"
#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"

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@ -7,6 +7,7 @@
#include "z_bg_ganon_otyuka.h"
#include "overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"

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@ -7,6 +7,7 @@
#include "z_bg_heavy_block.h"
#include "libu64/debug.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"

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@ -6,6 +6,7 @@
#include "z_bg_hidan_hamstep.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"

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@ -6,6 +6,7 @@
#include "z_bg_hidan_rsekizou.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"

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@ -6,6 +6,7 @@
#include "z_bg_hidan_sekizou.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"

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@ -6,6 +6,7 @@
#include "z_bg_hidan_sima.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"

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@ -8,6 +8,7 @@
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
#include "libc64/qrand.h"
#include "array_count.h"
#include "ichain.h"
#include "sfx.h"
#include "z_lib.h"

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@ -8,6 +8,7 @@
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
#include "libc64/qrand.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"

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@ -6,6 +6,7 @@
#include "z_bg_jya_zurerukabe.h"
#include "array_count.h"
#include "ichain.h"
#include "printf.h"
#include "sfx.h"

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@ -8,6 +8,7 @@
#include "overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.h"
#include "libc64/qrand.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"

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@ -6,6 +6,7 @@
#include "z_bg_mori_hashigo.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"

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@ -6,6 +6,7 @@
#include "z_bg_mori_rakkatenjo.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"

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@ -8,6 +8,7 @@
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
#include "libc64/qrand.h"
#include "array_count.h"
#include "ichain.h"
#include "sfx.h"
#include "z_lib.h"

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@ -6,6 +6,7 @@
#include "z_bg_spot09_obj.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"

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@ -8,6 +8,7 @@
#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
#include "libc64/qrand.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"

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@ -6,6 +6,7 @@
#include "z_bg_spot15_rrbox.h"
#include "array_count.h"
#include "ichain.h"
#include "printf.h"
#include "sfx.h"

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@ -3,6 +3,7 @@
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
#include "libc64/qrand.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"

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@ -1,6 +1,7 @@
#include "z_bg_spot18_basket.h"
#include "libc64/qrand.h"
#include "array_count.h"
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"

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@ -7,6 +7,7 @@
#include "z_bg_spot18_obj.h"
#include "array_count.h"
#include "ichain.h"
#include "printf.h"
#include "sfx.h"

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@ -12,6 +12,7 @@
#include "libc64/math64.h"
#include "libc64/qrand.h"
#include "array_count.h"
#include "attributes.h"
#include "gfx.h"
#include "gfx_setupdl.h"

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@ -8,6 +8,7 @@
#include "overlays/actors/ovl_Boss_Fd/z_boss_fd.h"
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
#include "array_count.h"
#include "attributes.h"
#include "gfx.h"
#include "gfx_setupdl.h"

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@ -6,6 +6,7 @@
#include "libc64/math64.h"
#include "libc64/qrand.h"
#include "array_count.h"
#include "attributes.h"
#include "gfx.h"
#include "gfx_setupdl.h"

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@ -4,6 +4,7 @@
#include "overlays/actors/ovl_En_Zl3/z_en_zl3.h"
#include "libc64/qrand.h"
#include "array_count.h"
#include "attributes.h"
#include "gfx.h"
#include "gfx_setupdl.h"

View file

@ -13,6 +13,7 @@
#include "libc64/math64.h"
#include "libc64/qrand.h"
#include "array_count.h"
#include "attributes.h"
#include "gfx.h"
#include "gfx_setupdl.h"

View file

@ -11,6 +11,7 @@
#include "libc64/math64.h"
#include "libc64/qrand.h"
#include "array_count.h"
#include "attributes.h"
#include "gfx.h"
#include "gfx_setupdl.h"

View file

@ -9,6 +9,7 @@
#include "libc64/math64.h"
#include "libc64/qrand.h"
#include "array_count.h"
#include "attributes.h"
#include "controller.h"
#include "gfx.h"

View file

@ -3,6 +3,7 @@
#include "libc64/math64.h"
#include "libc64/qrand.h"
#include "array_count.h"
#include "attributes.h"
#include "controller.h"
#include "gfx.h"

View file

@ -8,6 +8,7 @@
#include "overlays/actors/ovl_En_Boom/z_en_boom.h"
#include "libc64/qrand.h"
#include "array_count.h"
#include "attributes.h"
#include "gfx.h"
#include "gfx_setupdl.h"

View file

@ -6,6 +6,7 @@
#include "z_demo_ec.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"

View file

@ -8,6 +8,7 @@
#include "libc64/math64.h"
#include "libc64/qrand.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"

View file

@ -1,5 +1,6 @@
#include "z_demo_ik.h"
#include "array_count.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"

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