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add array_count.h (#2514)
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154 changed files with 200 additions and 28 deletions
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@ -1,7 +1,7 @@
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#include "array_count.h"
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#include "sfx.h"
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#include "ultra64.h"
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#include "z64audio.h"
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#include "macros.h"
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#include "sfx.h"
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// sSfxRequests ring buffer endpoints. read index <= write index, wrapping around mod 256.
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u8 gSfxRequestWriteIndex = 0;
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#include "libu64/gfxprint.h"
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#include "ultra64.h"
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#include "array_count.h"
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#include "attributes.h"
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#include "audiothread_cmd.h"
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#include "controller.h"
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#include "seqcmd.h"
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#include "sequence.h"
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#include "sfx.h"
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#include "ultra64.h"
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#include "versions.h"
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#include "z64audio.h"
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#include "z64ocarina.h"
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@ -1,3 +1,4 @@
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#include "array_count.h"
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#include "attributes.h"
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#include "buffers.h"
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#include "segment_symbols.h"
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@ -14,6 +14,7 @@
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* Otherwise, each set of instructions has its own command interpreter
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*/
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#include "audio/aseq.h"
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#include "array_count.h"
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#include "assert.h"
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#include "attributes.h"
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#include "macros.h"
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#include "array_count.h"
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#include "audiothread_cmd.h"
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#include "macros.h"
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#include "ultra64.h"
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@ -17,15 +17,14 @@
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* Nor are these commands to be confused with the internal audio commands used to transfer requests from
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* the graph thread to the audio thread.
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*/
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#include "array_count.h"
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#include "audiothread_cmd.h"
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#include "ultra64.h"
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#include "ultra64/abi.h"
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#include "seqcmd.h"
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#include "sfx.h"
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#include "ultra64.h"
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#include "ultra64/abi.h"
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#include "z64audio.h"
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#include "macros.h"
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// Direct audio command (skips the queueing system)
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#define SEQCMD_SET_SEQPLAYER_VOLUME_NOW(seqPlayerIndex, duration, volume) \
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Audio_ProcessSeqCmd((SEQCMD_OP_SET_SEQPLAYER_VOLUME << 28) | ((u8)(seqPlayerIndex) << 24) | \
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@ -1,3 +1,4 @@
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#include "array_count.h"
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#include "buffers.h"
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#include "z64audio.h"
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@ -1,3 +1,4 @@
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#include "array_count.h"
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#include "audiothread_cmd.h"
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#include "macros.h"
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#include "printf.h"
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