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Document Player's bgcheck routine (func_80847BA0
) (#1503)
* progress * progress * progress * done for now * floor pitch comments * sYDistToFloor * add function comment * sFloorShapePitch * typo in header
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@ -60,7 +60,7 @@ void func_8087B758(BgHaka* this, Player* player) {
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func_8002DBD0(&this->dyna.actor, &sp1C, &player->actor.world.pos);
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if (fabsf(sp1C.x) < 34.6f && sp1C.z > -112.8f && sp1C.z < -36.0f) {
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player->stateFlags2 |= PLAYER_STATE2_9;
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player->stateFlags2 |= PLAYER_STATE2_FORCE_SAND_FLOOR_SOUND;
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}
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}
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