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https://github.com/zeldaret/oot.git
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Merge branch 'main' into doc/cutscene_index
This commit is contained in:
commit
bee188dcd8
53 changed files with 1078 additions and 927 deletions
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@ -1,6 +1,6 @@
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#if PLATFORM_N64
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#pragma increment_block_number "ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
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#pragma increment_block_number "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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#include "global.h"
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#include "fault.h"
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@ -8,7 +8,7 @@
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#include "stack.h"
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#include "terminal.h"
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#pragma increment_block_number "ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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#pragma increment_block_number "ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
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typedef struct FaultMgr {
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OSThread thread;
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@ -8,7 +8,7 @@
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#define GFXPOOL_TAIL_MAGIC 0x5678
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
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"ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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/**
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* The time at which the previous `Graph_Update` ended.
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@ -5,7 +5,7 @@
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extern uintptr_t gSegments[NUM_SEGMENTS];
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#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252" \
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"ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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extern struct PreNmiBuff* gAppNmiBufferPtr;
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extern struct Scheduler gScheduler;
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@ -24,7 +24,7 @@ extern struct IrqMgr gIrqMgr;
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#endif
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#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
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"ntsc-1.2:148 pal-1.0:146 pal-1.1:146"
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"ntsc-1.0:151 ntsc-1.1:151 ntsc-1.2:151 pal-1.0:149 pal-1.1:149"
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extern u8 _buffersSegmentEnd[];
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@ -6,7 +6,7 @@
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#include "sys_math3d.h"
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#pragma increment_block_number "gc-eu:103 gc-eu-mq:103 gc-jp:103 gc-jp-ce:103 gc-jp-mq:103 gc-us:103 gc-us-mq:103" \
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"ntsc-1.2:79 pal-1.0:80 pal-1.1:80"
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"ntsc-1.0:80 ntsc-1.1:80 ntsc-1.2:79 pal-1.0:80 pal-1.1:80"
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s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
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Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);
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@ -12,7 +12,7 @@
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#include "assets/objects/object_bdoor/object_bdoor.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
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"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
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static CollisionPoly* sCurCeilingPoly;
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static s32 sCurCeilingBgId;
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@ -2072,7 +2072,7 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId,
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}
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#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22" \
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"ntsc-1.2:22 pal-1.0:22 pal-1.1:22"
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"ntsc-1.0:22 ntsc-1.1:22 ntsc-1.2:22 pal-1.0:22 pal-1.1:22"
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// Local data used for Farore's Wind light (stored in BSS)
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LightInfo D_8015BC00;
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@ -1,7 +1,7 @@
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#include "global.h"
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#include "terminal.h"
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#pragma increment_block_number "ntsc-1.2:136"
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#pragma increment_block_number "ntsc-1.0:136 ntsc-1.1:136 ntsc-1.2:136"
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u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
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void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
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@ -5,7 +5,7 @@
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#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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"ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
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s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
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@ -3639,7 +3639,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:90 pal-1.0:88 pal-1.1:88"
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"ntsc-1.0:93 ntsc-1.1:93 ntsc-1.2:93 pal-1.0:91 pal-1.1:91"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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@ -16,7 +16,7 @@
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#include "z_lib.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
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"ntsc-1.0:104 ntsc-1.1:104 ntsc-1.2:104 pal-1.0:104 pal-1.1:104"
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typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
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typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
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@ -2225,7 +2225,7 @@ void CollisionCheck_ATTrisVsACCyl(PlayState* play, CollisionCheckContext* colChk
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}
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#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252" \
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"ntsc-1.2:252 pal-1.0:252 pal-1.1:252"
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"ntsc-1.0:252 ntsc-1.1:252 ntsc-1.2:252 pal-1.0:252 pal-1.1:252"
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void CollisionCheck_ATCylVsACQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* atCol, Collider* acCol) {
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static TriNorm tri1;
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@ -3,7 +3,7 @@
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#include "versions.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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"ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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ALIGNED(16) SaveContext gSaveContext;
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u32 D_8015FA88;
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@ -13,7 +13,7 @@ typedef struct InputCombo {
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} InputCombo; // size = 0x4
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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"ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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RegEditor* gRegEditor;
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@ -124,8 +124,8 @@ u16 gCamAtSplinePointsAppliedFrame;
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u16 gCamEyePointAppliedFrame;
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u16 gCamAtPointAppliedFrame;
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#pragma increment_block_number "gc-eu:186 gc-eu-mq:176 gc-jp:188 gc-jp-ce:188 gc-jp-mq:176 gc-us:188 gc-us-mq:176" \
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"ntsc-1.2:80 pal-1.0:80 pal-1.1:80"
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#pragma increment_block_number "gc-eu:188 gc-eu-mq:176 gc-jp:188 gc-jp-ce:188 gc-jp-mq:176 gc-us:188 gc-us-mq:176" \
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"ntsc-1.0:80 ntsc-1.1:80 ntsc-1.2:80 pal-1.0:80 pal-1.1:80"
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// Cam ID to return to when a scripted cutscene is finished
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s16 sReturnToCamId;
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@ -1,5 +1,5 @@
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#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
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"ntsc-1.2:224 pal-1.0:224 pal-1.1:224"
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"ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:224 pal-1.1:224"
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#include "global.h"
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#include "terminal.h"
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@ -1,5 +1,5 @@
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#pragma increment_block_number "gc-eu:240 gc-eu-mq:240 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
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"ntsc-1.2:224 pal-1.0:248 pal-1.1:248"
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#pragma increment_block_number "gc-eu:244 gc-eu-mq:244 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
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"ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:252 pal-1.1:252"
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#include "global.h"
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#include "ultra64.h"
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s16 sSunDepthTestY;
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#pragma increment_block_number "gc-eu:240 gc-eu-mq:240 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
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"ntsc-1.2:224 pal-1.0:240 pal-1.1:240"
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"ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:240 pal-1.1:240"
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LightNode* sNGameOverLightNode;
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LightInfo sNGameOverLightInfo;
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@ -8,7 +8,7 @@
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#endif
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:112 pal-1.0:128 pal-1.1:128"
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"ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:112 pal-1.0:128 pal-1.1:128"
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#if !PLATFORM_GC
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#define OCARINA_BUTTON_A_PRIM_1_R 80
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@ -1190,7 +1190,13 @@ void Scene_DrawConfigKokiriForest(PlayState* play) {
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spA3 = 255 - (u8)play->roomCtx.drawParams[0];
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} else if (gSaveContext.sceneLayer == 6) {
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spA0 = play->roomCtx.drawParams[0] + 500;
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} else if ((!IS_CUTSCENE_LAYER || LINK_IS_ADULT) && GET_EVENTCHKINF(EVENTCHKINF_07)) {
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} else if (
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#if OOT_VERSION < PAL_1_0
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!IS_CUTSCENE_LAYER && GET_EVENTCHKINF(EVENTCHKINF_07)
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#else
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(!IS_CUTSCENE_LAYER || LINK_IS_ADULT) && GET_EVENTCHKINF(EVENTCHKINF_07)
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#endif
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) {
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spA0 = 2150;
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}
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