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Merge branch 'main' into doc/cutscene_index

This commit is contained in:
feacur 2024-11-13 20:11:01 +01:00
commit bee188dcd8
53 changed files with 1078 additions and 927 deletions

18
Jenkinsfile vendored
View file

@ -29,10 +29,10 @@ pipeline {
// The ROMs are built in an order that maximizes compiler flags coverage in a "fail fast" approach.
// Specifically we start with a retail ROM for BSS ordering, and make sure we cover all of
// N64/GC/NTSC/PAL/MQ/DEBUG as quickly as possible.
stage('Build ntsc-1.2') {
stage('Build ntsc-1.0') {
steps {
script {
build('ntsc-1.2', 'oot-ntsc-1.2-us.z64')
build('ntsc-1.0', 'oot-ntsc-1.0-us.z64')
}
}
}
@ -64,6 +64,13 @@ pipeline {
}
}
}
stage('Build ntsc-1.2') {
steps {
script {
build('ntsc-1.2', 'oot-ntsc-1.2-us.z64')
}
}
}
stage('Build gc-us') {
steps {
script {
@ -99,6 +106,13 @@ pipeline {
}
}
}
stage('Build ntsc-1.1') {
steps {
script {
build('ntsc-1.1', 'oot-ntsc-1.1-us.z64')
}
}
}
stage('Build gc-us-mq') {
steps {
script {

View file

@ -23,6 +23,8 @@ ORIG_COMPILER ?= 0
COMPILER ?= ido
# Target game version. Ensure the corresponding input ROM is placed in baseroms/$(VERSION)/baserom.z64.
# Currently the following versions are supported:
# ntsc-1.0 N64 NTSC 1.0 (Japan/US depending on REGION)
# ntsc-1.1 N64 NTSC 1.1 (Japan/US depending on REGION)
# pal-1.0 N64 PAL 1.0 (Europe)
# ntsc-1.2 N64 NTSC 1.2 (Japan/US depending on REGION)
# pal-1.1 N64 PAL 1.1 (Europe)
@ -34,9 +36,6 @@ COMPILER ?= ido
# gc-eu GameCube Europe/PAL
# gc-eu-mq GameCube Europe/PAL Master Quest
# gc-jp-ce GameCube Japan (Collector's Edition disc)
# The following versions are work-in-progress and not yet matching:
# ntsc-1.0 N64 NTSC 1.0 (Japan/US depending on REGION)
# ntsc-1.1 N64 NTSC 1.1 (Japan/US depending on REGION)
VERSION ?= gc-eu-mq-dbg
# Number of threads to extract and compress with.
N_THREADS ?= $(shell nproc)
@ -62,13 +61,11 @@ ifeq ($(VERSION),ntsc-1.0)
REGION ?= JP
PLATFORM := N64
DEBUG := 0
COMPARE := 0
else ifeq ($(VERSION),ntsc-1.1)
REGIONAL_CHECKSUM := 1
REGION ?= JP
PLATFORM := N64
DEBUG := 0
COMPARE := 0
else ifeq ($(VERSION),pal-1.0)
REGION ?= EU
PLATFORM := N64

View file

@ -29,6 +29,8 @@ It builds the following versions:
| Name | Build timestamp | Description | MD5 hash of input ROM(s) |
|--------------|-------------------|-------------------------------------------|--------------------------|
| ntsc-1.0 | 98-10-21 04:56:31 | NTSC 1.0 (Japan/US) | `9f04c8e68534b870f707c247fa4b50fc`<br>`5bd1fe107bf8106b2ab6650abecd54d6` |
| ntsc-1.1 | 98-10-26 10:58:45 | NTSC 1.1 (Japan/US) | `1bf5f42b98c3e97948f01155f12e2d88`<br>`721fdcc6f5f34be55c43a807f2a16af4` |
| pal-1.0 | 98-11-10 14:34:22 | PAL 1.0 (Europe) | `e040de91a74b61e3201db0e2323f768a` |
| ntsc-1.2 | 98-11-12 18:17:03 | NTSC 1.2 (Japan/US) | `2258052847bdd056c8406a9ef6427f13`<br>`57a9719ad547c516342e1a15d5c28c3d` |
| pal-1.1 | 98-11-18 17:36:49 | PAL 1.1 (Europe) | `d714580dd74c2c033f5e1b6dc0aeac77` |

View file

@ -2408,7 +2408,11 @@ CHAN_0EDC:
.layer LAYER_1029
/* 0x1029 [0xC6 0x2F ] */ instr SF0_INST_47
#if OOT_VERSION < PAL_1_0
/* 0x102B [0xCB 0x66 0x4C 0xF0 ] */ env ENVELOPE_664C, 240
#else
/* 0x102B [0xCB 0x66 0x4C 0xFF ] */ env ENVELOPE_664C, 255
#endif
/* 0x102F [0x7E 0x0C 0x6C ] */ notedv PITCH_B5, FRAMERATE_CONST(12, 15), 108
/* 0x1032 [0xFF ] */ end

View file

@ -603,7 +603,9 @@ LAYER_0452:
/* 0x046C [0xE9 0x0E ] */ notepri 0, 14
/* 0x046E [0xE5 0x01 ] */ reverbidx 1
/* 0x0470 [0xD4 0x28 ] */ reverb 40
#if OOT_VERSION >= PAL_1_0
/* 0x0472 [0xC6 0x00 ] */ font Soundfont_0_ID
#endif
/* 0x0474 [0xFC 0x01 0x56 ] */ call CHAN_0156
/* 0x0477 [0xFD 0x60 ] */ delay 96
/* 0x0479 [0xFC 0x01 0x56 ] */ call CHAN_0156
@ -1147,7 +1149,7 @@ ENVELOPE_08BA:
point 20, 20000
hang
#if !OOT_PAL_N64
#if OOT_VERSION == NTSC_1_2 || PLATFORM_GC
.filter FILTER_0932
filter 0, 0, 0, 0, 0, 0, 0, 0

View file

@ -1,433 +1,436 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/samplebanks/ -->
<SampleBank Name="SampleBank_0" Index="0">
<Sample Name="SAMPLE_0_0" FileName="Sample000" Offset="0x000000" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_1" FileName="Sample001" Offset="0x0005B0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_2" FileName="Sample002" Offset="0x000780" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_3" FileName="Sample003" Offset="0x000C70" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_4" FileName="Sample004" Offset="0x001730" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_5" FileName="Sample005" Offset="0x001ED0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_6" FileName="Sample006" Offset="0x002D10" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_7" FileName="Sample007" Offset="0x004250" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_8" FileName="Sample008" Offset="0x005480" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_9" FileName="Sample009" Offset="0x0077D0" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_10" FileName="Sample010" Offset="0x0097E0" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_11" FileName="Sample011" Offset="0x00B660" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_12" FileName="Sample012" Offset="0x00BC80" SampleRate="32000" BaseNote="F3"/>
<Sample Name="SAMPLE_0_13" FileName="Sample013" Offset="0x00E4B0" SampleRate="16000" BaseNote="C0"/>
<Sample Name="SAMPLE_0_14" FileName="Sample014" Offset="0x011D80" SampleRate="24000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_15" FileName="Sample015" Offset="0x01C4A0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_16" FileName="Sample016" Offset="0x027DA0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_17" FileName="Sample017" Offset="0x033800" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_18" FileName="Sample018" Offset="0x0393F0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_19" FileName="Sample019" Offset="0x03D090" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_20" FileName="Sample020" Offset="0x03E360" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_21" FileName="Sample021" Offset="0x03ECE0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_22" FileName="Sample022" Offset="0x03F770" SampleRate="16000" BaseNote="G4"/>
<Sample Name="SAMPLE_0_23" FileName="Sample023" Offset="0x040000" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_24" FileName="Sample024" Offset="0x040AA0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_25" FileName="Sample025" Offset="0x0414F0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_26" FileName="Sample026" Offset="0x041A20" SampleRate="8000" BaseNote="G3"/>
<Sample Name="SAMPLE_0_27" FileName="Sample027" Offset="0x041CD0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_28" FileName="Sample028" Offset="0x0439A0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_29" FileName="Sample029" Offset="0x046810" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_30" FileName="Sample030" Offset="0x048840" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_31" FileName="Sample031" Offset="0x04A510" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_32" FileName="Sample032" Offset="0x04A6A0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_33" FileName="Sample033" Offset="0x04F790" SampleRate="23220" BaseNote="C4"/>
<Sample Name="SAMPLE_0_34" FileName="Sample034" Offset="0x053210" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_35" FileName="Sample035" Offset="0x055BA0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_36" FileName="Sample036" Offset="0x057D10" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_37" FileName="Sample037" Offset="0x05B590" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_38" FileName="Sample038" Offset="0x05CBA0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_39" FileName="Sample039" Offset="0x060240" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_40" FileName="Sample040" Offset="0x061B90" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_41" FileName="Sample041" Offset="0x063350" SampleRate="16000" BaseNote="AF4"/>
<Sample Name="SAMPLE_0_42" FileName="Sample042" Offset="0x063B70" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_43" FileName="Sample043" Offset="0x064600" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_44" FileName="Sample044" Offset="0x064F70" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_45" FileName="Sample045" Offset="0x065580" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_46" FileName="Sample046" Offset="0x067FA0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_47" FileName="Sample047" Offset="0x068CC0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_48" FileName="Sample048" Offset="0x069130" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_49" FileName="Sample049" Offset="0x06A040" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_50" FileName="Sample050" Offset="0x06BA00" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_51" FileName="Sample051" Offset="0x06C3C0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_52" FileName="Sample052" Offset="0x06D5B0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_53" FileName="Sample053" Offset="0x071C70" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_54" FileName="Sample054" Offset="0x0732A0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_55" FileName="Sample055" Offset="0x074790" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_56" FileName="Sample056" Offset="0x077010" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_57" FileName="Sample057" Offset="0x077BA0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_58" FileName="Sample058" Offset="0x07AFD0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_59" FileName="Sample059" Offset="0x07D290" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_60" FileName="Sample060" Offset="0x07F3F0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_61" FileName="Sample061" Offset="0x07FC90" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_62" FileName="Sample062" Offset="0x080E00" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_63" FileName="Sample063" Offset="0x082000" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_64" FileName="Sample064" Offset="0x082ED0" SampleRate="22050" BaseNote="C0"/>
<Sample Name="SAMPLE_0_65" FileName="Sample065" Offset="0x084380" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_66" FileName="Sample066" Offset="0x087030" SampleRate="22050" BaseNote="C0"/>
<Sample Name="SAMPLE_0_67" FileName="Sample067" Offset="0x087440" SampleRate="16000" BaseNote="C0"/>
<Sample Name="SAMPLE_0_68" FileName="Sample068" Offset="0x088620" SampleRate="22050" BaseNote="C0"/>
<Sample Name="SAMPLE_0_69" FileName="Sample069" Offset="0x088A50" SampleRate="45530" BaseNote="F1"/>
<Sample Name="SAMPLE_0_70" FileName="Sample070" Offset="0x08A4B0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_71" FileName="Sample071" Offset="0x08E160" SampleRate="16000" BaseNote="C0"/>
<Sample Name="SAMPLE_0_72" FileName="Sample072" Offset="0x08F6F0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_73" FileName="Sample073" Offset="0x093DB0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_74" FileName="Sample074" Offset="0x094B10" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_75" FileName="Sample075" Offset="0x098B00" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_76" FileName="Sample076" Offset="0x09D5F0" SampleRate="16000" BaseNote="C0"/>
<Sample Name="SAMPLE_0_77" FileName="Sample077" Offset="0x0A0260" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_78" FileName="Sample078" Offset="0x0A14A0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_79" FileName="Sample079" Offset="0x0A2590" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_80" FileName="Sample080" Offset="0x0A9EF0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_81" FileName="Sample081" Offset="0x0AB9E0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_82" FileName="Sample082" Offset="0x0ADBA0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_83" FileName="Sample083" Offset="0x0AF0A0" SampleRate="16000" BaseNote="C0"/>
<Sample Name="SAMPLE_0_84" FileName="Sample084" Offset="0x0B0960" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_85" FileName="Sample085" Offset="0x0B3600" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_86" FileName="Sample086" Offset="0x0B3B10" SampleRate="24000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_87" FileName="Sample087" Offset="0x0B4B90" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_88" FileName="Sample088" Offset="0x0B5A80" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_89" FileName="Sample089" Offset="0x0B8690" SampleRate="16000" BaseNote="C0"/>
<Sample Name="SAMPLE_0_90" FileName="Sample090" Offset="0x0BA0D0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_91" FileName="Sample091" Offset="0x0BBB00" SampleRate="32000" BaseNote="B1"/>
<Sample Name="SAMPLE_0_92" FileName="Sample092" Offset="0x0C42B0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_93" FileName="Sample093" Offset="0x0C5140" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_94" FileName="Sample094" Offset="0x0C88C0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_95" FileName="Sample095" Offset="0x0CAF60" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_96" FileName="Sample096" Offset="0x0D16F0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_97" FileName="Sample097" Offset="0x0D2110" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_98" FileName="Sample098" Offset="0x0D3DC0" SampleRate="16000" BaseNote="C4"/>
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<Sample Name="SAMPLE_0_100" FileName="Sample100" Offset="0x0DE0A0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_101" FileName="Sample101" Offset="0x0E01F0" SampleRate="16000" BaseNote="C0"/>
<Sample Name="SAMPLE_0_102" FileName="Sample102" Offset="0x0E2510" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_103" FileName="Sample103" Offset="0x0E44A0" SampleRate="22050" BaseNote="C0"/>
<Sample Name="SAMPLE_0_104" FileName="Sample104" Offset="0x0E4B00" SampleRate="16000" BaseNote="C0"/>
<Sample Name="SAMPLE_0_105" FileName="Sample105" Offset="0x0E5B70" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_106" FileName="Sample106" Offset="0x0EA760" SampleRate="8000" BaseNote="A0"/>
<Sample Name="SAMPLE_0_107" FileName="Sample107" Offset="0x0EAFC0" SampleRate="16000" BaseNote="C0"/>
<Sample Name="SAMPLE_0_108" FileName="Sample108" Offset="0x0EB5B0" SampleRate="16000" BaseNote="C0"/>
<Sample Name="SAMPLE_0_109" FileName="Sample109" Offset="0x0ECF40" SampleRate="16000" BaseNote="C0"/>
<Sample Name="SAMPLE_0_110" FileName="Sample110" Offset="0x0EEB80" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_111" FileName="Sample111" Offset="0x0F2FE0" SampleRate="22050" BaseNote="GF3"/>
<Sample Name="SAMPLE_0_112" FileName="Sample112" Offset="0x0F5350" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_113" FileName="Sample113" Offset="0x0F5A90" SampleRate="22050" BaseNote="C0"/>
<Sample Name="SAMPLE_0_114" FileName="Sample114" Offset="0x0F72A0" SampleRate="22050" BaseNote="C4"/>
<Sample Name="SAMPLE_0_115" FileName="Sample115" Offset="0x0FAD40" SampleRate="32000" BaseNote="E3"/>
<Sample Name="SAMPLE_0_116" FileName="Sample116" Offset="0x0FDFC0" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_117" FileName="Sample117" Offset="0x1026F0" SampleRate="24000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_118" FileName="Sample118" Offset="0x106C20" SampleRate="22050" BaseNote="E3"/>
<Sample Name="SAMPLE_0_119" FileName="Sample119" Offset="0x108690" SampleRate="32000" BaseNote="F2"/>
<Sample Name="SAMPLE_0_120" FileName="Sample120" Offset="0x10CD20" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_121" FileName="Sample121" Offset="0x10EFF0" SampleRate="32000" BaseNote="D4"/>
<Sample Name="SAMPLE_0_122" FileName="Sample122" Offset="0x111520" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_123" FileName="Sample123" Offset="0x1129E0" SampleRate="16000" BaseNote="C0"/>
<Sample Name="SAMPLE_0_124" FileName="Sample124" Offset="0x114D70" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_125" FileName="Sample125" Offset="0x1165E0" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_126" FileName="Sample126" Offset="0x1176B0" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_127" FileName="Sample127" Offset="0x118910" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_128" FileName="Sample128" Offset="0x119870" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_129" FileName="Sample129" Offset="0x11A270" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_130" FileName="Sample130" Offset="0x11B0E0" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_131" FileName="Sample131" Offset="0x11B790" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_132" FileName="Sample132" Offset="0x11BE20" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_133" FileName="Sample133" Offset="0x11D6D0" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_134" FileName="Sample134" Offset="0x11EE50" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_135" FileName="Sample135" Offset="0x11FB00" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_136" FileName="Sample136" Offset="0x120D60" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_137" FileName="Sample137" Offset="0x121BF0" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_138" FileName="Sample138" Offset="0x122C10" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_139" FileName="Sample139" Offset="0x1243F0" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_140" FileName="Sample140" Offset="0x125A90" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_141" FileName="Sample141" Offset="0x126ED0" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_142" FileName="Sample142" Offset="0x128DA0" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_143" FileName="Sample143" Offset="0x12AC80" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_144" FileName="Sample144" Offset="0x12CD30" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_145" FileName="Sample145" Offset="0x133AB0" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_146" FileName="Sample146" Offset="0x139D70" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_147" FileName="Sample147" Offset="0x13AF50" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_148" FileName="Sample148" Offset="0x13C040" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_149" FileName="Sample149" Offset="0x13D3B0" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_150" FileName="Sample150" Offset="0x13E870" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_151" FileName="Sample151" Offset="0x13F6B0" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_152" FileName="Sample152" Offset="0x140FC0" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_153" FileName="Sample153" Offset="0x141960" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_154" FileName="Sample154" Offset="0x143690" SampleRate="20000" BaseNote="C4"/>
<Sample Name="SAMPLE_0_155" FileName="Sample155" Offset="0x146490" SampleRate="20000" BaseNote="C4"/>
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</SampleBank>

View file

@ -1,4 +1,4 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/samplebanks/ -->
<SampleBank Name="SampleBank_2" Index="2">
<Sample Name="SAMPLE_2_0" FileName="Sample0" Offset="0x000000" SampleRate="32000" BaseNote="F4"/>
<Sample Name="SAMPLE_2_0" FileName="Sample0" SampleRate="32000" BaseNote="F4"/>
</SampleBank>

View file

@ -1,8 +1,8 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/samplebanks/ -->
<SampleBank Name="SampleBank_3" Index="3">
<Sample Name="SAMPLE_3_0" FileName="Sample0" Offset="0x000000" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_3_1" FileName="Sample1" Offset="0x008BC0" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_3_2" FileName="Sample2" Offset="0x00A590" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_3_3" FileName="Sample3" Offset="0x00B3B0" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_3_4" FileName="Sample4" Offset="0x016480" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_3_0" FileName="Sample0" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_3_1" FileName="Sample1" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_3_2" FileName="Sample2" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_3_3" FileName="Sample3" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_3_4" FileName="Sample4" SampleRate="32000" BaseNote="C4"/>
</SampleBank>

View file

@ -1,8 +1,8 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/samplebanks/ -->
<SampleBank Name="SampleBank_4" Index="4">
<Sample Name="SAMPLE_4_0" FileName="Sample0" Offset="0x000000" SampleRate="24000" BaseNote="C4"/>
<Sample Name="SAMPLE_4_1" FileName="Sample1" Offset="0x006410" SampleRate="32000" BaseNote="AF5"/>
<Sample Name="SAMPLE_4_2" FileName="Sample2" Offset="0x0072D0" SampleRate="32000" BaseNote="E4"/>
<Sample Name="SAMPLE_4_3" FileName="Sample3" Offset="0x008230" SampleRate="32000" BaseNote="E3"/>
<Sample Name="SAMPLE_4_4" FileName="Sample4" Offset="0x009030" SampleRate="32000" BaseNote="DF4"/>
<Sample Name="SAMPLE_4_0" FileName="Sample0" SampleRate="24000" BaseNote="C4"/>
<Sample Name="SAMPLE_4_1" FileName="Sample1" SampleRate="32000" BaseNote="AF5"/>
<Sample Name="SAMPLE_4_2" FileName="Sample2" SampleRate="32000" BaseNote="E4"/>
<Sample Name="SAMPLE_4_3" FileName="Sample3" SampleRate="32000" BaseNote="E3"/>
<Sample Name="SAMPLE_4_4" FileName="Sample4" SampleRate="32000" BaseNote="DF4"/>
</SampleBank>

View file

@ -1,9 +1,9 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/samplebanks/ -->
<SampleBank Name="SampleBank_5" Index="5">
<Sample Name="SAMPLE_5_0" FileName="Sample0" Offset="0x000000" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_5_1" FileName="Sample1" Offset="0x002540" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_5_2" FileName="Sample2" Offset="0x004800" SampleRate="22050" BaseNote="BF4"/>
<Sample Name="SAMPLE_5_3" FileName="Sample3" Offset="0x0072D0" SampleRate="16000" BaseNote="DF6"/>
<Sample Name="SAMPLE_5_4" FileName="Sample4" Offset="0x007B70" SampleRate="22050" BaseNote="B5"/>
<Sample Name="SAMPLE_5_5" FileName="Sample5" Offset="0x008630" SampleRate="22050" BaseNote="A3"/>
<Sample Name="SAMPLE_5_0" FileName="Sample0" SampleRate="16000" BaseNote="C4"/>
<Sample Name="SAMPLE_5_1" FileName="Sample1" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_5_2" FileName="Sample2" SampleRate="22050" BaseNote="BF4"/>
<Sample Name="SAMPLE_5_3" FileName="Sample3" SampleRate="16000" BaseNote="DF6"/>
<Sample Name="SAMPLE_5_4" FileName="Sample4" SampleRate="22050" BaseNote="B5"/>
<Sample Name="SAMPLE_5_5" FileName="Sample5" SampleRate="22050" BaseNote="A3"/>
</SampleBank>

View file

@ -1,10 +1,10 @@
<!-- This file is only for extraction of vanilla data. For other purposes see assets/audio/samplebanks/ -->
<SampleBank Name="SampleBank_6" Index="6">
<Sample Name="SAMPLE_6_0" FileName="Sample0" Offset="0x000000" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_6_1" FileName="Sample1" Offset="0x00B0D0" SampleRate="32000" BaseNote="BF2"/>
<Sample Name="SAMPLE_6_2" FileName="Sample2" Offset="0x00E120" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_6_3" FileName="Sample3" Offset="0x0103E0" SampleRate="22050" BaseNote="BF4"/>
<Sample Name="SAMPLE_6_4" FileName="Sample4" Offset="0x012EB0" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_6_5" FileName="Sample5" Offset="0x01D3E0" SampleRate="24000" BaseNote="C4"/>
<Sample Name="SAMPLE_6_6" FileName="Sample6" Offset="0x022EE0" SampleRate="24000" BaseNote="C4"/>
<Sample Name="SAMPLE_6_0" FileName="Sample0" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_6_1" FileName="Sample1" SampleRate="32000" BaseNote="BF2"/>
<Sample Name="SAMPLE_6_2" FileName="Sample2" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_6_3" FileName="Sample3" SampleRate="22050" BaseNote="BF4"/>
<Sample Name="SAMPLE_6_4" FileName="Sample4" SampleRate="32000" BaseNote="C4"/>
<Sample Name="SAMPLE_6_5" FileName="Sample5" SampleRate="24000" BaseNote="C4"/>
<Sample Name="SAMPLE_6_6" FileName="Sample6" SampleRate="24000" BaseNote="C4"/>
</SampleBank>

View file

@ -5,16 +5,19 @@
<Envelope Name="Env1"/>
<Envelope Name="Env2"/>
<Envelope Name="Env3"/>
<Envelope Name="Env4"/>
<Envelope Name="Env4" VersionExclude="ntsc-1.0,ntsc-1.1"/>
</Envelopes>
<Instruments>
<Instrument ProgramNumber="0" Name="INST_0" VersionInclude="ntsc-1.0,ntsc-1.1"/>
<Instrument ProgramNumber="1" Name="INST_1" VersionInclude="ntsc-1.0,ntsc-1.1"/>
<Instrument ProgramNumber="2" Name="INST_2" VersionInclude="ntsc-1.0,ntsc-1.1"/>
<Instrument ProgramNumber="3" Name="INST_3"/>
<Instrument ProgramNumber="5" Name="INST_5"/>
<Instrument ProgramNumber="6" Name="INST_6"/>
<Instrument ProgramNumber="10" Name="INST_10"/>
<Instrument ProgramNumber="11" Name="INST_11"/>
<Instrument ProgramNumber="12" Name="INST_12"/>
<Instrument ProgramNumber="13" Name="INST_13"/>
<Instrument ProgramNumber="10" Name="INST_10" VersionExclude="ntsc-1.0,ntsc-1.1"/>
<Instrument ProgramNumber="11" Name="INST_11" VersionExclude="ntsc-1.0,ntsc-1.1"/>
<Instrument ProgramNumber="12" Name="INST_12" VersionExclude="ntsc-1.0,ntsc-1.1"/>
<Instrument ProgramNumber="13" Name="INST_13" VersionExclude="ntsc-1.0,ntsc-1.1"/>
</Instruments>
<Drums>
<Drum Name="DRUM_0"/>

View file

@ -389,12 +389,18 @@ ALIGNED(4) typedef struct PreNmiBuff {
} PreNmiBuff; // size = 0x18 (actually osAppNMIBuffer is 0x40 bytes large but the rest is unused)
typedef enum ViModeEditState {
#if OOT_VERSION < PAL_1_0
/* -2 */ VI_MODE_EDIT_STATE_NEGATIVE_2 = -2,
/* -1 */ VI_MODE_EDIT_STATE_NEGATIVE_1,
/* 0 */ VI_MODE_EDIT_STATE_INACTIVE,
/* 1 */ VI_MODE_EDIT_STATE_2, // active, more adjustments
/* 2 */ VI_MODE_EDIT_STATE_3 // active, more adjustments, print comparison with NTSC LAN1 mode
#else
/* 0 */ VI_MODE_EDIT_STATE_INACTIVE,
/* 1 */ VI_MODE_EDIT_STATE_ACTIVE,
/* 2 */ VI_MODE_EDIT_STATE_2, // active, more adjustments
/* 3 */ VI_MODE_EDIT_STATE_3 // active, more adjustments, print comparison with NTSC LAN1 mode
#endif
} ViModeEditState;
typedef struct ViMode {

View file

@ -146,8 +146,9 @@ typedef struct ActorShape {
//
#define ACTOR_FLAG_10 (1 << 10)
//
#define ACTOR_FLAG_ENKUSA_CUT (1 << 11)
// A clump of grass (EN_KUSA) has been destroyed.
// This flag is used to communicate with the spawner actor (OBJ_MURE).
#define ACTOR_FLAG_GRASS_DESTROYED (1 << 11)
// Actor will not shake when a quake occurs
#define ACTOR_FLAG_IGNORE_QUAKE (1 << 12)
@ -155,11 +156,11 @@ typedef struct ActorShape {
//
#define ACTOR_FLAG_13 (1 << 13)
//
#define ACTOR_FLAG_14 (1 << 14)
// When hit by an arrow, the actor will be able to attach to the arrow and fly with it in the air
#define ACTOR_FLAG_CAN_ATTACH_TO_ARROW (1 << 14)
//
#define ACTOR_FLAG_15 (1 << 15)
// Actor is currently attached to an arrow and flying with it in the air
#define ACTOR_FLAG_ATTACHED_TO_ARROW (1 << 15)
// Player automatically accepts a Talk Offer without needing to press the A button.
// Player still has to meet all conditions to be able to receive a talk offer (for example, being in range).

2
spec
View file

@ -219,7 +219,9 @@ beginseg
include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_35.o"
include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_36.o"
include "$(BUILD_DIR)/assets/audio/soundfonts/Soundfont_37.o"
#if OOT_VERSION >= PAL_1_0
include "$(BUILD_DIR)/assets/audio/audiobank_padding.o"
#endif
endseg
beginseg

View file

@ -1,6 +1,6 @@
#if PLATFORM_N64
#pragma increment_block_number "ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
#pragma increment_block_number "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#include "global.h"
#include "fault.h"
@ -8,7 +8,7 @@
#include "stack.h"
#include "terminal.h"
#pragma increment_block_number "ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
#pragma increment_block_number "ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
typedef struct FaultMgr {
OSThread thread;

View file

@ -8,7 +8,7 @@
#define GFXPOOL_TAIL_MAGIC 0x5678
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:160 pal-1.0:160 pal-1.1:160"
"ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
/**
* The time at which the previous `Graph_Update` ended.

View file

@ -5,7 +5,7 @@
extern uintptr_t gSegments[NUM_SEGMENTS];
#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252" \
"ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
extern struct PreNmiBuff* gAppNmiBufferPtr;
extern struct Scheduler gScheduler;
@ -24,7 +24,7 @@ extern struct IrqMgr gIrqMgr;
#endif
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
"ntsc-1.2:148 pal-1.0:146 pal-1.1:146"
"ntsc-1.0:151 ntsc-1.1:151 ntsc-1.2:151 pal-1.0:149 pal-1.1:149"
extern u8 _buffersSegmentEnd[];

View file

@ -6,7 +6,7 @@
#include "sys_math3d.h"
#pragma increment_block_number "gc-eu:103 gc-eu-mq:103 gc-jp:103 gc-jp-ce:103 gc-jp-mq:103 gc-us:103 gc-us-mq:103" \
"ntsc-1.2:79 pal-1.0:80 pal-1.1:80"
"ntsc-1.0:80 ntsc-1.1:80 ntsc-1.2:79 pal-1.0:80 pal-1.1:80"
s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);

View file

@ -12,7 +12,7 @@
#include "assets/objects/object_bdoor/object_bdoor.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
static CollisionPoly* sCurCeilingPoly;
static s32 sCurCeilingBgId;
@ -2072,7 +2072,7 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId,
}
#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22" \
"ntsc-1.2:22 pal-1.0:22 pal-1.1:22"
"ntsc-1.0:22 ntsc-1.1:22 ntsc-1.2:22 pal-1.0:22 pal-1.1:22"
// Local data used for Farore's Wind light (stored in BSS)
LightInfo D_8015BC00;

View file

@ -1,7 +1,7 @@
#include "global.h"
#include "terminal.h"
#pragma increment_block_number "ntsc-1.2:136"
#pragma increment_block_number "ntsc-1.0:136 ntsc-1.1:136 ntsc-1.2:136"
u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);

View file

@ -5,7 +5,7 @@
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
"ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
@ -3639,7 +3639,7 @@ s32 Camera_KeepOn3(Camera* camera) {
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:90 pal-1.0:88 pal-1.1:88"
"ntsc-1.0:93 ntsc-1.1:93 ntsc-1.2:93 pal-1.0:91 pal-1.1:91"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f D_8015BD50;

View file

@ -16,7 +16,7 @@
#include "z_lib.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
"ntsc-1.0:104 ntsc-1.1:104 ntsc-1.2:104 pal-1.0:104 pal-1.1:104"
typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
@ -2225,7 +2225,7 @@ void CollisionCheck_ATTrisVsACCyl(PlayState* play, CollisionCheckContext* colChk
}
#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252" \
"ntsc-1.2:252 pal-1.0:252 pal-1.1:252"
"ntsc-1.0:252 ntsc-1.1:252 ntsc-1.2:252 pal-1.0:252 pal-1.1:252"
void CollisionCheck_ATCylVsACQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* atCol, Collider* acCol) {
static TriNorm tri1;

View file

@ -3,7 +3,7 @@
#include "versions.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
"ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
ALIGNED(16) SaveContext gSaveContext;
u32 D_8015FA88;

View file

@ -13,7 +13,7 @@ typedef struct InputCombo {
} InputCombo; // size = 0x4
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
"ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
RegEditor* gRegEditor;

View file

@ -124,8 +124,8 @@ u16 gCamAtSplinePointsAppliedFrame;
u16 gCamEyePointAppliedFrame;
u16 gCamAtPointAppliedFrame;
#pragma increment_block_number "gc-eu:186 gc-eu-mq:176 gc-jp:188 gc-jp-ce:188 gc-jp-mq:176 gc-us:188 gc-us-mq:176" \
"ntsc-1.2:80 pal-1.0:80 pal-1.1:80"
#pragma increment_block_number "gc-eu:188 gc-eu-mq:176 gc-jp:188 gc-jp-ce:188 gc-jp-mq:176 gc-us:188 gc-us-mq:176" \
"ntsc-1.0:80 ntsc-1.1:80 ntsc-1.2:80 pal-1.0:80 pal-1.1:80"
// Cam ID to return to when a scripted cutscene is finished
s16 sReturnToCamId;

View file

@ -1,5 +1,5 @@
#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
"ntsc-1.2:224 pal-1.0:224 pal-1.1:224"
"ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:224 pal-1.1:224"
#include "global.h"
#include "terminal.h"

View file

@ -1,5 +1,5 @@
#pragma increment_block_number "gc-eu:240 gc-eu-mq:240 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
"ntsc-1.2:224 pal-1.0:248 pal-1.1:248"
#pragma increment_block_number "gc-eu:244 gc-eu-mq:244 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
"ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:252 pal-1.1:252"
#include "global.h"
#include "ultra64.h"
@ -215,7 +215,7 @@ s16 sSunDepthTestX;
s16 sSunDepthTestY;
#pragma increment_block_number "gc-eu:240 gc-eu-mq:240 gc-jp:224 gc-jp-ce:224 gc-jp-mq:224 gc-us:224 gc-us-mq:224" \
"ntsc-1.2:224 pal-1.0:240 pal-1.1:240"
"ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:240 pal-1.1:240"
LightNode* sNGameOverLightNode;
LightInfo sNGameOverLightInfo;

View file

@ -8,7 +8,7 @@
#endif
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:112 pal-1.0:128 pal-1.1:128"
"ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:112 pal-1.0:128 pal-1.1:128"
#if !PLATFORM_GC
#define OCARINA_BUTTON_A_PRIM_1_R 80

View file

@ -1190,7 +1190,13 @@ void Scene_DrawConfigKokiriForest(PlayState* play) {
spA3 = 255 - (u8)play->roomCtx.drawParams[0];
} else if (gSaveContext.sceneLayer == 6) {
spA0 = play->roomCtx.drawParams[0] + 500;
} else if ((!IS_CUTSCENE_LAYER || LINK_IS_ADULT) && GET_EVENTCHKINF(EVENTCHKINF_07)) {
} else if (
#if OOT_VERSION < PAL_1_0
!IS_CUTSCENE_LAYER && GET_EVENTCHKINF(EVENTCHKINF_07)
#else
(!IS_CUTSCENE_LAYER || LINK_IS_ADULT) && GET_EVENTCHKINF(EVENTCHKINF_07)
#endif
) {
spA0 = 2150;
}

View file

@ -6,7 +6,7 @@
#include "stack.h"
#include "versions.h"
#pragma increment_block_number "ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#pragma increment_block_number "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
typedef struct struct_801D9C30 {
/* 0x000 */ s32 unk_000; // disk start

View file

@ -101,22 +101,22 @@ static ColliderCylinderInit sLightBallCylinderInit = {
static u8 D_808E4C58[] = { 0, 12, 10, 12, 14, 16, 12, 14, 16, 12, 14, 16, 12, 14, 16, 10, 16, 14 };
static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:0" \
"pal-1.0:0 pal-1.1:0"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:0" \
"ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
static EnGanonMant* sCape;
// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
// data around. It would be easier if we had more options for controlling BSS ordering in debug.
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
static s32 sSeed1;
static s32 sSeed2;
static s32 sSeed3;
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
static BossGanon* sGanondorf;

View file

@ -149,7 +149,7 @@ void EnArrow_Destroy(Actor* thisx, PlayState* play) {
Collider_DestroyQuad(play, &this->collider);
if ((this->hitActor != NULL) && (this->hitActor->update != NULL)) {
this->hitActor->flags &= ~ACTOR_FLAG_15;
this->hitActor->flags &= ~ACTOR_FLAG_ATTACHED_TO_ARROW;
}
}
@ -287,11 +287,11 @@ void EnArrow_Fly(EnArrow* this, PlayState* play) {
hitActor = this->collider.base.at;
if ((hitActor->update != NULL) && !(this->collider.base.atFlags & AT_BOUNCED) &&
(hitActor->flags & ACTOR_FLAG_14)) {
(hitActor->flags & ACTOR_FLAG_CAN_ATTACH_TO_ARROW)) {
this->hitActor = hitActor;
EnArrow_CarryActor(this, play);
Math_Vec3f_Diff(&hitActor->world.pos, &this->actor.world.pos, &this->unk_250);
hitActor->flags |= ACTOR_FLAG_15;
hitActor->flags |= ACTOR_FLAG_ATTACHED_TO_ARROW;
this->collider.base.atFlags &= ~AT_HIT;
this->actor.speed /= 2.0f;
this->actor.velocity.y /= 2.0f;
@ -353,14 +353,14 @@ void EnArrow_Fly(EnArrow* this, PlayState* play) {
this->hitActor->world.pos.y = hitPoint.y + ((sp54.y <= hitPoint.y) ? 1.0f : -1.0f);
this->hitActor->world.pos.z = hitPoint.z + ((sp54.z <= hitPoint.z) ? 1.0f : -1.0f);
Math_Vec3f_Diff(&this->hitActor->world.pos, &this->actor.world.pos, &this->unk_250);
this->hitActor->flags &= ~ACTOR_FLAG_15;
this->hitActor->flags &= ~ACTOR_FLAG_ATTACHED_TO_ARROW;
this->hitActor = NULL;
} else {
Math_Vec3f_Sum(&this->actor.world.pos, &this->unk_250, &this->hitActor->world.pos);
}
if (this->touchedPoly && (this->hitActor != NULL)) {
this->hitActor->flags &= ~ACTOR_FLAG_15;
this->hitActor->flags &= ~ACTOR_FLAG_ATTACHED_TO_ARROW;
this->hitActor = NULL;
}
} else {

View file

@ -345,7 +345,7 @@ void EnBb_Init(Actor* thisx, PlayState* play) {
this->flamePrimBlue = this->flameEnvColor.b = 255;
thisx->world.pos.y += 50.0f;
EnBb_SetupBlue(this);
thisx->flags |= ACTOR_FLAG_14;
thisx->flags |= ACTOR_FLAG_CAN_ATTACH_TO_ARROW;
break;
case ENBB_RED:
thisx->naviEnemyId = NAVI_ENEMY_RED_BUBBLE;
@ -374,7 +374,7 @@ void EnBb_Init(Actor* thisx, PlayState* play) {
EnBb_SetupWhite(play, this);
EnBb_SetWaypoint(this, play);
EnBb_FaceWaypoint(this);
thisx->flags |= ACTOR_FLAG_14;
thisx->flags |= ACTOR_FLAG_CAN_ATTACH_TO_ARROW;
break;
case ENBB_GREEN_BIG:
this->path = this->actionState >> 4;
@ -1237,7 +1237,7 @@ void EnBb_Update(Actor* thisx, PlayState* play2) {
if (this->actor.colChkInfo.damageEffect != 0xD) {
this->actionFunc(this, play);
if ((this->actor.params <= ENBB_BLUE) && (this->actor.speed >= -6.0f) &&
((this->actor.flags & ACTOR_FLAG_15) == 0)) {
!(this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW)) {
Actor_MoveXZGravity(&this->actor);
}
if (this->moveMode == BBMOVE_NORMAL) {

View file

@ -8,7 +8,8 @@
#include "versions.h"
#include "assets/objects/object_bl/object_bl.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_14)
#define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_CAN_ATTACH_TO_ARROW)
void EnBili_Init(Actor* thisx, PlayState* play);
void EnBili_Destroy(Actor* thisx, PlayState* play);
@ -251,7 +252,7 @@ void EnBili_SetupFrozen(EnBili* this, PlayState* play) {
s32 i;
Vec3f effectPos;
if (!(this->actor.flags & ACTOR_FLAG_15)) {
if (!(this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW)) {
this->actor.gravity = -1.0f;
}
@ -456,7 +457,7 @@ void EnBili_Recoil(EnBili* this, PlayState* play) {
void EnBili_Burnt(EnBili* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
if (this->actor.flags & ACTOR_FLAG_15) {
if (this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW) {
this->actor.colorFilterTimer = 20;
} else {
if (this->timer != 0) {
@ -477,7 +478,7 @@ void EnBili_Die(EnBili* this, PlayState* play) {
s32 i;
if (this->actor.draw != NULL) {
if (this->actor.flags & ACTOR_FLAG_15) {
if (this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW) {
return;
}
this->actor.draw = NULL;
@ -533,7 +534,7 @@ void EnBili_Frozen(EnBili* this, PlayState* play) {
this->timer--;
}
if (!(this->actor.flags & ACTOR_FLAG_15)) {
if (!(this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW)) {
this->actor.gravity = -1.0f;
}

View file

@ -1,7 +1,8 @@
#include "z_en_crow.h"
#include "assets/objects/object_crow/object_crow.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_14)
#define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_CAN_ATTACH_TO_ARROW)
void EnCrow_Init(Actor* thisx, PlayState* play);
void EnCrow_Destroy(Actor* thisx, PlayState* play);
@ -175,7 +176,7 @@ void EnCrow_SetupDamaged(EnCrow* this, PlayState* play) {
Actor_SetColorFilter(&this->actor, COLORFILTER_COLORFLAG_RED, 255, COLORFILTER_BUFFLAG_OPA, 40);
}
if (this->actor.flags & ACTOR_FLAG_15) {
if (this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW) {
this->actor.speed = 0.0f;
}
@ -329,7 +330,7 @@ void EnCrow_Damaged(EnCrow* this, PlayState* play) {
Math_StepToF(&this->actor.speed, 0.0f, 0.5f);
this->actor.colorFilterTimer = 40;
if (!(this->actor.flags & ACTOR_FLAG_15)) {
if (!(this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW)) {
if (this->actor.colorFilterParams & 0x4000) {
Math_ScaledStepToS(&this->actor.shape.rot.x, 0x4000, 0x200);
this->actor.shape.rot.z += 0x1780;

View file

@ -9,7 +9,8 @@
#include "assets/objects/object_firefly/object_firefly.h"
#include "overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_14)
#define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_CAN_ATTACH_TO_ARROW)
void EnFirefly_Init(Actor* thisx, PlayState* play);
void EnFirefly_Destroy(Actor* thisx, PlayState* play);
@ -423,7 +424,7 @@ void EnFirefly_Fall(EnFirefly* this, PlayState* play) {
this->actor.colorFilterTimer = 40;
SkelAnime_Update(&this->skelAnime);
Math_StepToF(&this->actor.speed, 0.0f, 0.5f);
if (this->actor.flags & ACTOR_FLAG_15) {
if (this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW) {
this->actor.colorFilterTimer = 40;
} else {
Math_ScaledStepToS(&this->actor.shape.rot.x, 0x6800, 0x200);
@ -687,7 +688,7 @@ void EnFirefly_Update(Actor* thisx, PlayState* play2) {
this->actionFunc(this, play);
if (!(this->actor.flags & ACTOR_FLAG_15)) {
if (!(this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW)) {
if ((this->actor.colChkInfo.health == 0) || (this->actionFunc == EnFirefly_Stunned)) {
Actor_MoveXZGravity(&this->actor);
} else {

View file

@ -278,7 +278,7 @@ void EnKusa_SetupWaitForObject(EnKusa* this) {
void EnKusa_WaitForObject(EnKusa* this, PlayState* play) {
if (Object_IsLoaded(&play->objectCtx, this->requiredObjectSlot)) {
if (this->actor.flags & ACTOR_FLAG_ENKUSA_CUT) {
if (this->actor.flags & ACTOR_FLAG_GRASS_DESTROYED) {
EnKusa_SetupCut(this);
} else {
EnKusa_SetupMain(this);
@ -317,7 +317,7 @@ void EnKusa_Main(EnKusa* this, PlayState* play) {
}
EnKusa_SetupCut(this);
this->actor.flags |= ACTOR_FLAG_ENKUSA_CUT;
this->actor.flags |= ACTOR_FLAG_GRASS_DESTROYED;
} else {
if (!(this->collider.base.ocFlags1 & OC1_TYPE_PLAYER) && (this->actor.xzDistToPlayer > 12.0f)) {
this->collider.base.ocFlags1 |= OC1_TYPE_PLAYER;
@ -466,7 +466,7 @@ void EnKusa_SetupRegrow(EnKusa* this) {
EnKusa_SetupAction(this, EnKusa_Regrow);
EnKusa_SetScaleSmall(this);
this->actor.shape.rot = this->actor.home.rot;
this->actor.flags &= ~ACTOR_FLAG_ENKUSA_CUT;
this->actor.flags &= ~ACTOR_FLAG_GRASS_DESTROYED;
}
void EnKusa_Regrow(EnKusa* this, PlayState* play) {
@ -490,7 +490,7 @@ void EnKusa_Update(Actor* thisx, PlayState* play) {
this->actionFunc(this, play);
if (this->actor.flags & ACTOR_FLAG_ENKUSA_CUT) {
if (this->actor.flags & ACTOR_FLAG_GRASS_DESTROYED) {
this->actor.shape.yOffset = -6.25f;
} else {
this->actor.shape.yOffset = 0.0f;
@ -501,7 +501,7 @@ void EnKusa_Draw(Actor* thisx, PlayState* play) {
static Gfx* dLists[] = { gFieldBushDL, object_kusa_DL_000140, object_kusa_DL_000140 };
EnKusa* this = (EnKusa*)thisx;
if (this->actor.flags & ACTOR_FLAG_ENKUSA_CUT) {
if (this->actor.flags & ACTOR_FLAG_GRASS_DESTROYED) {
Gfx_DrawDListOpa(play, object_kusa_DL_0002E0);
} else {
Gfx_DrawDListOpa(play, dLists[PARAMS_GET_U(thisx->params, 0, 2)]);

View file

@ -10,7 +10,7 @@
#define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_4 | ACTOR_FLAG_9 | ACTOR_FLAG_IGNORE_QUAKE | \
ACTOR_FLAG_14)
ACTOR_FLAG_CAN_ATTACH_TO_ARROW)
void EnPoSisters_Init(Actor* thisx, PlayState* play);
void EnPoSisters_Destroy(Actor* thisx, PlayState* play);
@ -210,7 +210,7 @@ void EnPoSisters_Init(Actor* thisx, PlayState* play) {
this->collider.base.ocFlags1 = OC1_ON | OC1_TYPE_PLAYER;
func_80AD9AA8(this, play);
} else {
this->actor.flags &= ~(ACTOR_FLAG_9 | ACTOR_FLAG_14);
this->actor.flags &= ~(ACTOR_FLAG_9 | ACTOR_FLAG_CAN_ATTACH_TO_ARROW);
this->collider.elem.elemMaterial = ELEM_MATERIAL_UNK4;
this->collider.elem.acDmgInfo.dmgFlags |= DMG_DEKU_NUT;
this->collider.base.ocFlags1 = OC1_NONE;
@ -701,7 +701,7 @@ void func_80ADA9E8(EnPoSisters* this, PlayState* play) {
}
void func_80ADAAA4(EnPoSisters* this, PlayState* play) {
if (SkelAnime_Update(&this->skelAnime) && !(this->actor.flags & ACTOR_FLAG_15)) {
if (SkelAnime_Update(&this->skelAnime) && !(this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW)) {
if (this->actor.colChkInfo.health != 0) {
if (this->unk_194 != 0) {
func_80AD96A4(this);

View file

@ -798,7 +798,7 @@ void EnSt_Init(Actor* thisx, PlayState* play) {
this->actor.naviEnemyId = NAVI_ENEMY_SKULLTULA;
}
EnSt_CheckCeilingPos(this, play);
this->actor.flags |= ACTOR_FLAG_14;
this->actor.flags |= ACTOR_FLAG_CAN_ATTACH_TO_ARROW;
this->actor.flags |= ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT;
EnSt_SetColliderScale(this);
this->actor.gravity = 0.0f;
@ -1013,7 +1013,7 @@ void EnSt_Update(Actor* thisx, PlayState* play) {
s32 pad;
Color_RGBA8 color = { 0, 0, 0, 0 };
if (this->actor.flags & ACTOR_FLAG_15) {
if (this->actor.flags & ACTOR_FLAG_ATTACHED_TO_ARROW) {
SkelAnime_Update(&this->skelAnime);
} else if (!EnSt_CheckColliders(this, play)) {
// no collision has been detected.

View file

@ -14,8 +14,8 @@
#include "assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
#include "terminal.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:0" \
"pal-1.0:0 pal-1.1:0"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.0:0" \
"ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
#define FLAGS ACTOR_FLAG_4
@ -1397,7 +1397,7 @@ void func_80B3F3D8(void) {
}
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64" \
"ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
"ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
void EnXc_PlayDiveSFX(Vec3f* src, PlayState* play) {
static Vec3f D_80B42DA0;

View file

@ -35,8 +35,8 @@
#include "cic6105.h"
#endif
#pragma increment_block_number "gc-eu:177 gc-eu-mq:177 gc-jp:177 gc-jp-ce:177 gc-jp-mq:177 gc-us:177 gc-us-mq:177" \
"ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#pragma increment_block_number "gc-eu:180 gc-eu-mq:180 gc-jp:180 gc-jp-ce:180 gc-jp-mq:180 gc-us:180 gc-us-mq:180" \
"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#define FLAGS ACTOR_FLAG_4

View file

@ -161,7 +161,7 @@ void ObjMure_SpawnActors0(ObjMure* this, PlayState* play) {
Actor_Spawn(&play->actorCtx, play, sSpawnActorIds[this->type], pos.x, pos.y, pos.z,
actor->world.rot.x, actor->world.rot.y, actor->world.rot.z, sSpawnParams[this->type]);
if (this->children[i] != NULL) {
this->children[i]->flags |= ACTOR_FLAG_ENKUSA_CUT;
this->children[i]->flags |= ACTOR_FLAG_GRASS_DESTROYED;
this->children[i]->room = actor->room;
} else {
PRINTF("warning 発生失敗 (%s %d)\n", "../z_obj_mure.c", 359);
@ -262,7 +262,7 @@ void ObjMure_CheckChildren(ObjMure* this, PlayState* play) {
if (this->children[i] != NULL) {
if (this->childrenStates[i] == OBJMURE_CHILD_STATE_0) {
if (this->children[i]->update != NULL) {
if (this->children[i]->flags & ACTOR_FLAG_ENKUSA_CUT) {
if (this->children[i]->flags & ACTOR_FLAG_GRASS_DESTROYED) {
this->childrenStates[i] = OBJMURE_CHILD_STATE_2;
}
} else {

View file

@ -343,21 +343,21 @@ void Player_Action_CsAction(Player* this, PlayState* play);
// .bss part 1
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
"ntsc-1.0:64 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
static s32 D_80858AA0;
// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
// data around. It would be easier if we had more options for controlling BSS ordering in debug.
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
"ntsc-1.0:192 ntsc-1.1:128 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
static s32 sSavedCurrentMask;
static Vec3f sInteractWallCheckResult;
static Input* sControlInput;
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
"ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
"ntsc-1.0:128 ntsc-1.1:192 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
// .data

View file

@ -5,6 +5,7 @@
*/
#include "z_eff_ss_en_ice.h"
#include "versions.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#define rLifespan regs[0]
@ -133,9 +134,9 @@ void EffectSsEnIce_Draw(PlayState* play, u32 index, EffectSs* this) {
}
void EffectSsEnIce_UpdateFlying(PlayState* play, u32 index, EffectSs* this) {
s16 rand;
#if OOT_VERSION >= NTSC_1_1
if ((this->actor != NULL) && (this->actor->update != NULL)) {
#endif
if ((this->life >= 9) && (this->actor->colorFilterTimer != 0) && !(this->actor->colorFilterParams & 0xC000)) {
this->pos.x = this->actor->world.pos.x + this->vec.x;
this->pos.y = this->actor->world.pos.y + this->vec.y;
@ -147,9 +148,11 @@ void EffectSsEnIce_UpdateFlying(PlayState* play, u32 index, EffectSs* this) {
this->accel.y = -1.5f;
this->velocity.y = 5.0f;
}
#if OOT_VERSION >= NTSC_1_1
} else {
if (this->life >= 9) {
rand = Rand_CenteredFloat(65535.0f);
s16 rand = Rand_CenteredFloat(65535.0f);
this->accel.x = Math_SinS(rand) * (Rand_ZeroOne() + 1.0f);
this->accel.z = Math_CosS(rand) * (Rand_ZeroOne() + 1.0f);
this->life = 8;
@ -157,6 +160,7 @@ void EffectSsEnIce_UpdateFlying(PlayState* play, u32 index, EffectSs* this) {
this->velocity.y = 5.0f;
}
}
#endif
}
void EffectSsEnIce_Update(PlayState* play, u32 index, EffectSs* this) {

View file

@ -5,6 +5,7 @@
*/
#include "z_eff_ss_kakera.h"
#include "versions.h"
#define rReg0 regs[0]
#define rGravity regs[1]
@ -54,7 +55,11 @@ u32 EffectSsKakera_Init(PlayState* play, u32 index, EffectSs* this, void* initPa
} else {
PRINTF("shape_modelがNULL\n");
#if OOT_VERSION < NTSC_1_1
LogUtils_HungupThread("../z_eff_kakera.c", 175);
#else
LogUtils_HungupThread("../z_eff_kakera.c", 178);
#endif
}
this->draw = EffectSsKakera_Draw;

View file

@ -63,7 +63,6 @@ void func_80800B08_unknown(MapSelectState* this, s32 arg1) {
}
#endif
// "Translation" (Actual name)
static SceneSelectEntry sScenes[] = {
{ " 1:SPOT00", MapSelect_LoadGame, ENTR_HYRULE_FIELD_0 },
{ " 2:SPOT01", MapSelect_LoadGame, ENTR_KAKARIKO_VILLAGE_0 },
@ -84,228 +83,189 @@ static SceneSelectEntry sScenes[] = {
{ "17:SPOT17", MapSelect_LoadGame, ENTR_DEATH_MOUNTAIN_CRATER_0 },
{ "18:SPOT18", MapSelect_LoadGame, ENTR_GORON_CITY_0 },
{ "19:SPOT20", MapSelect_LoadGame, ENTR_LON_LON_RANCH_0 },
// "20: Chamber of Time"
{ "20:" GFXP_HIRAGANA "トキノマ", MapSelect_LoadGame, ENTR_TEMPLE_OF_TIME_0 },
// "21: Chamber of the Sages"
{ "21:" GFXP_HIRAGANA "ケンジャノマ", MapSelect_LoadGame, ENTR_CHAMBER_OF_THE_SAGES_0 },
// "22: Target Range"
{ "22:" GFXP_HIRAGANA "シャテキジョウ", MapSelect_LoadGame, ENTR_SHOOTING_GALLERY_0 },
// "23: Hyrule Garden Game"
{ "23:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム", MapSelect_LoadGame,
{ "20:" T(GFXP_HIRAGANA "トキノマ", "Chamber of Time"), MapSelect_LoadGame, ENTR_TEMPLE_OF_TIME_0 },
{ "21:" T(GFXP_HIRAGANA "ケンジャノマ", "Chamber of the Sages"), MapSelect_LoadGame, ENTR_CHAMBER_OF_THE_SAGES_0 },
{ "22:" T(GFXP_HIRAGANA "シャテキジョウ", "Target Range"), MapSelect_LoadGame, ENTR_SHOOTING_GALLERY_0 },
{ "23:" T(GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム", "Hyrule Garden Game"), MapSelect_LoadGame,
ENTR_CASTLE_COURTYARD_GUARDS_DAY_0 },
// "24: Grave Dive Hole"
{ "24:" GFXP_HIRAGANA "ハカシタトビコミアナ", MapSelect_LoadGame, ENTR_REDEAD_GRAVE_0 },
// "25: Grave Dive Hole 2"
{ "25:" GFXP_HIRAGANA "ハカシタトビコミアナ 2", MapSelect_LoadGame, ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0 },
// "26: Royal Family's Grave"
{ "26:" GFXP_HIRAGANA "オウケ ノ ハカアナ", MapSelect_LoadGame, ENTR_ROYAL_FAMILYS_TOMB_0 },
// "27: Great Fairy's Fountain"
{ "27:" GFXP_HIRAGANA "ダイヨウセイノイズミ", MapSelect_LoadGame, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0 },
// "28: Fairy Dive Hole"
{ "28:" GFXP_HIRAGANA "トビコミ ヨウセイ アナ", MapSelect_LoadGame, ENTR_FAIRYS_FOUNTAIN_0 },
// "29: Magic Stone Fairy's Fountain"
{ "29:" GFXP_HIRAGANA "マホウセキ ヨウセイノイズミ", MapSelect_LoadGame, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0 },
// "30: Final Battle With Ganon"
{ "30:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン", MapSelect_LoadGame, ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0 },
// "31: Hyrule Inner Garden"
{ "31:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ナカニワ", MapSelect_LoadGame, ENTR_CASTLE_COURTYARD_ZELDA_0 },
// "32: Fishing"
{ "32:" GFXP_HIRAGANA "ツリボリ", MapSelect_LoadGame, ENTR_FISHING_POND_0 },
// "33: Bombchu Bowling"
{ "33:" GFXP_KATAKANA "ボムチュウボーリング", MapSelect_LoadGame, ENTR_BOMBCHU_BOWLING_ALLEY_0 },
// "34: Lon Lon Ranch - Storehouse 1" (Talon's House)
{ "34:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 1", MapSelect_LoadGame, ENTR_LON_LON_BUILDINGS_0 },
// "35: Lon Lon Ranch - Storehouse 2" (Ranch Silo)
{ "35:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 2", MapSelect_LoadGame, ENTR_LON_LON_BUILDINGS_1 },
// "36: Lookout Hut"
{ "36:" GFXP_HIRAGANA "ミハリ ゴヤ", MapSelect_LoadGame, ENTR_MARKET_GUARD_HOUSE_0 },
// "37: Magic Potion Shop"
{ "37:" GFXP_HIRAGANA "マホウ ノ クスリヤ", MapSelect_LoadGame, ENTR_POTION_SHOP_GRANNY_0 },
// "38: Treasure Chest Shop"
{ "38:" GFXP_HIRAGANA "タカラバコヤ", MapSelect_LoadGame, ENTR_TREASURE_BOX_SHOP_0 },
// "39: Gold Skulltula House"
{ "39:" GFXP_HIRAGANA "キン " GFXP_KATAKANA "スタルチュラ ハウス", MapSelect_LoadGame, ENTR_HOUSE_OF_SKULLTULA_0 },
// "40: Castle Town - Entrance" (Market Entrance)
{ "40:" GFXP_HIRAGANA "ジョウカマチ イリグチ", MapSelect_LoadGame, ENTR_MARKET_ENTRANCE_DAY_0 },
// "41: Castle Town" (Market)
{ "41:" GFXP_HIRAGANA "ジョウカマチ", MapSelect_LoadGame, ENTR_MARKET_DAY_0 },
// "42: Back Alley" (Back Alley)
{ "42:" GFXP_HIRAGANA "ウラロジ", MapSelect_LoadGame, ENTR_BACK_ALLEY_DAY_0 },
// "43: In Front of the Temple of Time" (Temple of Time Exterior)
{ "43:" GFXP_HIRAGANA "トキノシンデン マエ", MapSelect_LoadGame, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_0 },
// "44: Link's House"
{ "44:" GFXP_HIRAGANA "リンクノイエ", MapSelect_LoadGame, ENTR_LINKS_HOUSE_0 },
// "45: Kakariko Village Row House"
{ "45:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラノナガヤ", MapSelect_LoadGame, ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0 },
// "46: Back Alley House"
{ "46:" GFXP_HIRAGANA "ウラロジノ イエ", MapSelect_LoadGame, ENTR_BACK_ALLEY_HOUSE_0 },
// "47: Kokiri Village - Know-It-All Brothers' House"
{ "47:" GFXP_HIRAGANA "コキリノムラ モノシリキョウダイノイエ", MapSelect_LoadGame, ENTR_KNOW_IT_ALL_BROS_HOUSE_0 },
// "48: Kokiri Village - Twins' House"
{ "48:" GFXP_HIRAGANA "コキリノムラ フタゴノイエ", MapSelect_LoadGame, ENTR_TWINS_HOUSE_0 },
// "49: Kokiri Village - Mido's House"
{ "49:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "ミド" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_MIDOS_HOUSE_0 },
// "50: Kokiri Village - Saria's House"
{ "50:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "サリア" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_SARIAS_HOUSE_0 },
// "51: Stable"
{ "51:" GFXP_HIRAGANA "ウマゴヤ", MapSelect_LoadGame, ENTR_STABLE_0 },
// "52: Grave Keeper's House"
{ "52:" GFXP_HIRAGANA "ハカモリノイエ", MapSelect_LoadGame, ENTR_GRAVEKEEPERS_HUT_0 },
// "53: Back Alley - Dog Lady's House"
{ "53:" GFXP_HIRAGANA "ウラロジ イヌオバサンノイエ", MapSelect_LoadGame, ENTR_DOG_LADY_HOUSE_0 },
// "54: Kakariko Village - Impa's House"
{ "54:" GFXP_HIRAGANA "カカリコムラ " GFXP_KATAKANA "インパ" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_IMPAS_HOUSE_0 },
// "55: Hylia Laboratory"
{ "55:" GFXP_KATAKANA "ハイリア" GFXP_HIRAGANA " ケンキュウジョ", MapSelect_LoadGame, ENTR_LAKESIDE_LABORATORY_0 },
// "56: Tent"
{ "56:" GFXP_KATAKANA "テント", MapSelect_LoadGame, ENTR_CARPENTERS_TENT_0 },
// "57: Shield Shop"
{ "57:" GFXP_HIRAGANA "タテノミセ", MapSelect_LoadGame, ENTR_BAZAAR_0 },
// "58: Kokiri Shop"
{ "58:" GFXP_HIRAGANA "コキリゾクノミセ", MapSelect_LoadGame, ENTR_KOKIRI_SHOP_0 },
// "59: Goron Shop"
{ "59:" GFXP_KATAKANA "ゴロン" GFXP_HIRAGANA "ノミセ", MapSelect_LoadGame, ENTR_GORON_SHOP_0 },
// "60: Zora Shop"
{ "60:" GFXP_KATAKANA "ゾーラ" GFXP_HIRAGANA "ノミセ", MapSelect_LoadGame, ENTR_ZORA_SHOP_0 },
// "61: Kakariko Village - Potion Shop"
{ "61:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラ クスリヤ", MapSelect_LoadGame, ENTR_POTION_SHOP_KAKARIKO_0 },
// "62: Castle Town - Potion Shop"
{ "62:" GFXP_HIRAGANA "ジョウカマチ クスリヤ", MapSelect_LoadGame, ENTR_POTION_SHOP_MARKET_0 },
// "63: Back Alley - Night Shop"
{ "63:" GFXP_HIRAGANA "ウラロジ ヨルノミセ", MapSelect_LoadGame, ENTR_BOMBCHU_SHOP_0 },
// "64: Mask Shop"
{ "64:" GFXP_HIRAGANA "オメンヤ", MapSelect_LoadGame, ENTR_HAPPY_MASK_SHOP_0 },
// "65: Gerudo Training Area"
{ "65:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ノシュウレンジョウ", MapSelect_LoadGame, ENTR_GERUDO_TRAINING_GROUND_0 },
// "66: Fairy Tree Dungeon"
{ "66:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_DEKU_TREE_0 },
// "67: Fairy Tree Dungeon - Boss"
{ "67:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_DEKU_TREE_BOSS_0 },
// "68: Dondogo Dungeon"
{ "68:" GFXP_KATAKANA "ドドンゴ ダンジョン", MapSelect_LoadGame, ENTR_DODONGOS_CAVERN_0 },
// "69: Dondogo Dungeon - Boss"
{ "69:" GFXP_KATAKANA "ドドンゴ ダンジョン ボス", MapSelect_LoadGame, ENTR_DODONGOS_CAVERN_BOSS_0 },
// "70: Giant Fish Dungeon"
{ "70:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_JABU_JABU_0 },
// "71: Giant Fish Dungeon - Boss"
{ "71:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_JABU_JABU_BOSS_0 },
// "72: Forest Temple"
{ "72:" GFXP_HIRAGANA "モリノシンデン", MapSelect_LoadGame, ENTR_FOREST_TEMPLE_0 },
// "73: Forest Temple - Boss"
{ "73:" GFXP_HIRAGANA "モリノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_FOREST_TEMPLE_BOSS_0 },
// "74: Dungeon Below the Well"
{ "74:" GFXP_HIRAGANA "イドシタ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_BOTTOM_OF_THE_WELL_0 },
// "75: Dungeon Beneath the Graves"
{ "75:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_SHADOW_TEMPLE_0 },
// "76: Dungeon Beneath the Graves - Boss"
{ "76:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_SHADOW_TEMPLE_BOSS_0 },
// "77: Fire Temple"
{ "77:" GFXP_HIRAGANA "ヒノシンデン", MapSelect_LoadGame, ENTR_FIRE_TEMPLE_0 },
// "78: Fire Temple - Boss"
{ "78:" GFXP_HIRAGANA "ヒノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_FIRE_TEMPLE_BOSS_0 },
// "79: Water Temple"
{ "79:" GFXP_HIRAGANA "ミズノシンデン", MapSelect_LoadGame, ENTR_WATER_TEMPLE_0 },
// "80: Water Temple - Boss"
{ "80:" GFXP_HIRAGANA "ミズノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_WATER_TEMPLE_BOSS_0 },
// "81: Evil Goddess Statue Dungeon"
{ "81:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_SPIRIT_TEMPLE_0 },
// "82: Evil Goddess Statue Dungeon - Iron Knuckle" (Iron Knuckle's Lair)
{ "82:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン アイアンナック", MapSelect_LoadGame, ENTR_SPIRIT_TEMPLE_BOSS_0 },
// "83: Evil Goddess Statue Dungeon - Boss" (Twinrova's Lair)
{ "83:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_SPIRIT_TEMPLE_BOSS_2 },
// "84: Ganon's Tower"
{ "84:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ", MapSelect_LoadGame, ENTR_GANONS_TOWER_0 },
// "85: Ganon's Tower - Boss"
{ "85:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ" GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_GANONDORF_BOSS_0 },
// "86: Ice Cavern"
{ "86:" GFXP_HIRAGANA "コオリノドウクツ", MapSelect_LoadGame, ENTR_ICE_CAVERN_0 },
// "87: Relay Beneath the Graves" (Dampé's Grave)
{ "87:" GFXP_HIRAGANA "ハカシタ" GFXP_KATAKANA "リレー", MapSelect_LoadGame, ENTR_WINDMILL_AND_DAMPES_GRAVE_0 },
// "88: Ganon's Basement Dungeon"
{ "88:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame,
ENTR_INSIDE_GANONS_CASTLE_0 },
// "89: Final Battle With Ganon - Cutscene & Battle"
{ "89:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン " GFXP_KATAKANA "デモ & バトル", MapSelect_LoadGame,
ENTR_GANON_BOSS_0 },
// "90: Ganon's Tower Aftermath 1" (Escaping Ganon's Tower 1)
{ "90:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 1", MapSelect_LoadGame,
{ "24:" T(GFXP_HIRAGANA "ハカシタトビコミアナ", "Grave Dive Hole"), MapSelect_LoadGame, ENTR_REDEAD_GRAVE_0 },
{ "25:" T(GFXP_HIRAGANA "ハカシタトビコミアナ 2", "Grave Dive Hole 2"), MapSelect_LoadGame,
ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0 },
{ "26:" T(GFXP_HIRAGANA "オウケ ノ ハカアナ", "Royal Family's Grave"), MapSelect_LoadGame, ENTR_ROYAL_FAMILYS_TOMB_0 },
{ "27:" T(GFXP_HIRAGANA "ダイヨウセイノイズミ", "Great Fairy's Fountain"), MapSelect_LoadGame,
ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0 },
{ "28:" T(GFXP_HIRAGANA "トビコミ ヨウセイ アナ", "Fairy Dive Hole"), MapSelect_LoadGame, ENTR_FAIRYS_FOUNTAIN_0 },
{ "29:" T(GFXP_HIRAGANA "マホウセキ ヨウセイノイズミ", "Magic Stone Fairy's Fountain"), MapSelect_LoadGame,
ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0 },
{ "30:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン", "Final Battle With Ganon"), MapSelect_LoadGame,
ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0 },
{ "31:" T(GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ナカニワ", "Hyrule Inner Garden"), MapSelect_LoadGame,
ENTR_CASTLE_COURTYARD_ZELDA_0 },
{ "32:" T(GFXP_HIRAGANA "ツリボリ", "Fishing"), MapSelect_LoadGame, ENTR_FISHING_POND_0 },
{ "33:" T(GFXP_KATAKANA "ボムチュウボーリング", "Bombchu Bowling"), MapSelect_LoadGame, ENTR_BOMBCHU_BOWLING_ALLEY_0 },
// Talon's House
{ "34:" T(GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 1", "Lon Lon Ranch - Storehouse 1"), MapSelect_LoadGame,
ENTR_LON_LON_BUILDINGS_0 },
// Ranch Silo
{ "35:" T(GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 2", "Lon Lon Ranch - Storehouse 2"), MapSelect_LoadGame,
ENTR_LON_LON_BUILDINGS_1 },
{ "36:" T(GFXP_HIRAGANA "ミハリ ゴヤ", "Lookout Hut"), MapSelect_LoadGame, ENTR_MARKET_GUARD_HOUSE_0 },
{ "37:" T(GFXP_HIRAGANA "マホウ ノ クスリヤ", "Magic Potion Shop"), MapSelect_LoadGame, ENTR_POTION_SHOP_GRANNY_0 },
{ "38:" T(GFXP_HIRAGANA "タカラバコヤ", "Treasure Chest Shop"), MapSelect_LoadGame, ENTR_TREASURE_BOX_SHOP_0 },
{ "39:" T(GFXP_HIRAGANA "キン " GFXP_KATAKANA "スタルチュラ ハウス", "Gold Skulltula House"), MapSelect_LoadGame,
ENTR_HOUSE_OF_SKULLTULA_0 },
{ "40:" T(GFXP_HIRAGANA "ジョウカマチ イリグチ", "Castle Town - Entrance"), MapSelect_LoadGame,
ENTR_MARKET_ENTRANCE_DAY_0 },
{ "41:" T(GFXP_HIRAGANA "ジョウカマチ", "Castle Town"), MapSelect_LoadGame, ENTR_MARKET_DAY_0 },
{ "42:" T(GFXP_HIRAGANA "ウラロジ", "Back Alley"), MapSelect_LoadGame, ENTR_BACK_ALLEY_DAY_0 },
{ "43:" T(GFXP_HIRAGANA "トキノシンデン マエ", "In Front of the Temple of Time"), MapSelect_LoadGame,
ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_0 },
{ "44:" T(GFXP_HIRAGANA "リンクノイエ", "Link's House"), MapSelect_LoadGame, ENTR_LINKS_HOUSE_0 },
{ "45:" T(GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラノナガヤ", "Kakariko Village Row House"), MapSelect_LoadGame,
ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0 },
{ "46:" T(GFXP_HIRAGANA "ウラロジノ イエ", "Back Alley House"), MapSelect_LoadGame, ENTR_BACK_ALLEY_HOUSE_0 },
{ "47:" T(GFXP_HIRAGANA "コキリノムラ モノシリキョウダイノイエ", "Kokiri Village - Know-It-All Brothers' House"), MapSelect_LoadGame,
ENTR_KNOW_IT_ALL_BROS_HOUSE_0 },
{ "48:" T(GFXP_HIRAGANA "コキリノムラ フタゴノイエ", "Kokiri Village - Twins' House"), MapSelect_LoadGame,
ENTR_TWINS_HOUSE_0 },
{ "49:" T(GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "ミド" GFXP_HIRAGANA "ノイエ", "Kokiri Village - Mido's House"),
MapSelect_LoadGame, ENTR_MIDOS_HOUSE_0 },
{ "50:" T(GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "サリア" GFXP_HIRAGANA "ノイエ", "Kokiri Village - Saria's House"),
MapSelect_LoadGame, ENTR_SARIAS_HOUSE_0 },
{ "51:" T(GFXP_HIRAGANA "ウマゴヤ", "Stable"), MapSelect_LoadGame, ENTR_STABLE_0 },
{ "52:" T(GFXP_HIRAGANA "ハカモリノイエ", "Grave Keeper's House"), MapSelect_LoadGame, ENTR_GRAVEKEEPERS_HUT_0 },
{ "53:" T(GFXP_HIRAGANA "ウラロジ イヌオバサンノイエ", "Back Alley - Dog Lady's House"), MapSelect_LoadGame,
ENTR_DOG_LADY_HOUSE_0 },
{ "54:" T(GFXP_HIRAGANA "カカリコムラ " GFXP_KATAKANA "インパ" GFXP_HIRAGANA "ノイエ", "Kakariko Village - Impa's House"),
MapSelect_LoadGame, ENTR_IMPAS_HOUSE_0 },
{ "55:" T(GFXP_KATAKANA "ハイリア" GFXP_HIRAGANA " ケンキュウジョ", "Hylia Laboratory"), MapSelect_LoadGame,
ENTR_LAKESIDE_LABORATORY_0 },
{ "56:" T(GFXP_KATAKANA "テント", "Tent"), MapSelect_LoadGame, ENTR_CARPENTERS_TENT_0 },
{ "57:" T(GFXP_HIRAGANA "タテノミセ", "Shield Shop"), MapSelect_LoadGame, ENTR_BAZAAR_0 },
{ "58:" T(GFXP_HIRAGANA "コキリゾクノミセ", "Kokiri Shop"), MapSelect_LoadGame, ENTR_KOKIRI_SHOP_0 },
{ "59:" T(GFXP_KATAKANA "ゴロン" GFXP_HIRAGANA "ノミセ", "Goron Shop"), MapSelect_LoadGame, ENTR_GORON_SHOP_0 },
{ "60:" T(GFXP_KATAKANA "ゾーラ" GFXP_HIRAGANA "ノミセ", "Zora Shop"), MapSelect_LoadGame, ENTR_ZORA_SHOP_0 },
{ "61:" T(GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラ クスリヤ", "Kakariko Village - Potion Shop"), MapSelect_LoadGame,
ENTR_POTION_SHOP_KAKARIKO_0 },
{ "62:" T(GFXP_HIRAGANA "ジョウカマチ クスリヤ", "Castle Town - Potion Shop"), MapSelect_LoadGame,
ENTR_POTION_SHOP_MARKET_0 },
{ "63:" T(GFXP_HIRAGANA "ウラロジ ヨルノミセ", "Back Alley - Night Shop"), MapSelect_LoadGame, ENTR_BOMBCHU_SHOP_0 },
{ "64:" T(GFXP_HIRAGANA "オメンヤ", "Mask Shop"), MapSelect_LoadGame, ENTR_HAPPY_MASK_SHOP_0 },
{ "65:" T(GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ノシュウレンジョウ", "Gerudo Training Area"), MapSelect_LoadGame,
ENTR_GERUDO_TRAINING_GROUND_0 },
{ "66:" T(GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン", "Fairy Tree Dungeon"), MapSelect_LoadGame,
ENTR_DEKU_TREE_0 },
{ "67:" T(GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン ボス", "Fairy Tree Dungeon - Boss"), MapSelect_LoadGame,
ENTR_DEKU_TREE_BOSS_0 },
{ "68:" T(GFXP_KATAKANA "ドドンゴ ダンジョン", "Dondogo Dungeon"), MapSelect_LoadGame, ENTR_DODONGOS_CAVERN_0 },
{ "69:" T(GFXP_KATAKANA "ドドンゴ ダンジョン ボス", "Dondogo Dungeon - Boss"), MapSelect_LoadGame,
ENTR_DODONGOS_CAVERN_BOSS_0 },
{ "70:" T(GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン", "Giant Fish Dungeon"), MapSelect_LoadGame,
ENTR_JABU_JABU_0 },
{ "71:" T(GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン ボス", "Giant Fish Dungeon - Boss"), MapSelect_LoadGame,
ENTR_JABU_JABU_BOSS_0 },
{ "72:" T(GFXP_HIRAGANA "モリノシンデン", "Forest Temple"), MapSelect_LoadGame, ENTR_FOREST_TEMPLE_0 },
{ "73:" T(GFXP_HIRAGANA "モリノシンデン " GFXP_KATAKANA "ボス", "Forest Temple - Boss"), MapSelect_LoadGame,
ENTR_FOREST_TEMPLE_BOSS_0 },
{ "74:" T(GFXP_HIRAGANA "イドシタ " GFXP_KATAKANA "ダンジョン", "Dungeon Below the Well"), MapSelect_LoadGame,
ENTR_BOTTOM_OF_THE_WELL_0 },
{ "75:" T(GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン", "Dungeon Beneath the Graves"), MapSelect_LoadGame,
ENTR_SHADOW_TEMPLE_0 },
{ "76:" T(GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン ボス", "Dungeon Beneath the Graves - Boss"),
MapSelect_LoadGame, ENTR_SHADOW_TEMPLE_BOSS_0 },
{ "77:" T(GFXP_HIRAGANA "ヒノシンデン", "Fire Temple"), MapSelect_LoadGame, ENTR_FIRE_TEMPLE_0 },
{ "78:" T(GFXP_HIRAGANA "ヒノシンデン " GFXP_KATAKANA "ボス", "Fire Temple - Boss"), MapSelect_LoadGame,
ENTR_FIRE_TEMPLE_BOSS_0 },
{ "79:" T(GFXP_HIRAGANA "ミズノシンデン", "Water Temple"), MapSelect_LoadGame, ENTR_WATER_TEMPLE_0 },
{ "80:" T(GFXP_HIRAGANA "ミズノシンデン " GFXP_KATAKANA "ボス", "Water Temple - Boss"), MapSelect_LoadGame,
ENTR_WATER_TEMPLE_BOSS_0 },
{ "81:" T(GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン", "Evil Goddess Statue Dungeon"), MapSelect_LoadGame,
ENTR_SPIRIT_TEMPLE_0 },
// Iron Knuckle's Lair
{ "82:" T(GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン アイアンナック", "Evil Goddess Statue Dungeon - Iron Knuckle"),
MapSelect_LoadGame, ENTR_SPIRIT_TEMPLE_BOSS_0 },
// Twinrova's Lair
{ "83:" T(GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン ボス", "Evil Goddess Statue Dungeon - Boss"),
MapSelect_LoadGame, ENTR_SPIRIT_TEMPLE_BOSS_2 },
{ "84:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ", "Ganon's Tower"), MapSelect_LoadGame, ENTR_GANONS_TOWER_0 },
{ "85:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ" GFXP_KATAKANA "ボス", "Ganon's Tower - Boss"), MapSelect_LoadGame,
ENTR_GANONDORF_BOSS_0 },
{ "86:" T(GFXP_HIRAGANA "コオリノドウクツ", "Ice Cavern"), MapSelect_LoadGame, ENTR_ICE_CAVERN_0 },
// Dampé's Grave
{ "87:" T(GFXP_HIRAGANA "ハカシタ" GFXP_KATAKANA "リレー", "Relay Beneath the Graves"), MapSelect_LoadGame,
ENTR_WINDMILL_AND_DAMPES_GRAVE_0 },
{ "88:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ " GFXP_KATAKANA "ダンジョン", "Ganon's Basement Dungeon"),
MapSelect_LoadGame, ENTR_INSIDE_GANONS_CASTLE_0 },
{ "89:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン " GFXP_KATAKANA "デモ & バトル",
"Final Battle With Ganon - Cutscene & Battle"),
MapSelect_LoadGame, ENTR_GANON_BOSS_0 },
{ "90:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 1", "Ganon's Tower Aftermath 1"), MapSelect_LoadGame,
ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0 },
// "91: Ganon's Tower Aftermath 2" (Escaping Ganon's Tower 2)
{ "91:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 2", MapSelect_LoadGame,
{ "91:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 2", "Ganon's Tower Aftermath 2"), MapSelect_LoadGame,
ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_2 },
// "92: Ganon's Tower Aftermath 3" (Escaping Ganon's Tower 3)
{ "92:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 3", MapSelect_LoadGame,
{ "92:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 3", "Ganon's Tower Aftermath 3"), MapSelect_LoadGame,
ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_4 },
// "93: Ganon's Tower Aftermath 4" (Escaping Ganon's Tower 4)
{ "93:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 4", MapSelect_LoadGame,
{ "93:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 4", "Ganon's Tower Aftermath 4"), MapSelect_LoadGame,
ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_6 },
// "94: Ganon's Basement Aftermath"
{ "94:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ ソノゴ", MapSelect_LoadGame, ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0 },
// "95: Gerudo Passage 1-2" (Thieves' Hideout 1)
{ "95:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 1-2", MapSelect_LoadGame, ENTR_THIEVES_HIDEOUT_0 },
// "96: Gerudo Passage 3-4 9-10" (Thieves' Hideout 2)
{ "96:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 3-4 9-10", MapSelect_LoadGame, ENTR_THIEVES_HIDEOUT_2 },
// "97: Gerudo Passage 5-6" (Thieves' Hideout 3)
{ "97:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 5-6", MapSelect_LoadGame, ENTR_THIEVES_HIDEOUT_4 },
// "98: Gerudo Passage 7-8" (Thieves' Hideout 4)
{ "98:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 7-8", MapSelect_LoadGame, ENTR_THIEVES_HIDEOUT_6 },
// "99: Gerudo Passage 11-12" (Thieves' Hideout 5)
{ "99:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 11-12", MapSelect_LoadGame, ENTR_THIEVES_HIDEOUT_10 },
// "100: Gerudo Passage 13" (Thieves' Hideout 6)
{ "100:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 13", MapSelect_LoadGame, ENTR_THIEVES_HIDEOUT_12 },
// "101: Hidden Dive Hole 0" (Grotto 0 - Gossip Stone & Chest)
{ "101:" GFXP_HIRAGANA "カクシトビコミアナ 0", MapSelect_LoadGame, ENTR_GROTTOS_0 },
// "102: Hidden Dive Hole 1" (Grotto 1 - Skulltula & Gold Skulltula)
{ "102:" GFXP_HIRAGANA "カクシトビコミアナ 1", MapSelect_LoadGame, ENTR_GROTTOS_1 },
// "103: Hidden Dive Hole 2" (Grotto 2 - Business Scrub & Heart Piece)
{ "103:" GFXP_HIRAGANA "カクシトビコミアナ 2", MapSelect_LoadGame, ENTR_GROTTOS_2 },
// "104: Hidden Dive Hole 3" (Grotto 3 - Redeads)
{ "104:" GFXP_HIRAGANA "カクシトビコミアナ 3", MapSelect_LoadGame, ENTR_GROTTOS_3 },
// "105: Hidden Dive Hole 4" (Grotto 4 - 3 Business Scrubs)
{ "105:" GFXP_HIRAGANA "カクシトビコミアナ 4", MapSelect_LoadGame, ENTR_GROTTOS_4 },
// "106: Hidden Dive Hole 5" (Grotto 5 - Gossip Stone, Skulltula, Cow)
{ "106:" GFXP_HIRAGANA "カクシトビコミアナ 5", MapSelect_LoadGame, ENTR_GROTTOS_5 },
// "107: Hidden Dive Hole 6" (Grotto 6 - Octorok)
{ "107:" GFXP_HIRAGANA "カクシトビコミアナ 6", MapSelect_LoadGame, ENTR_GROTTOS_6 },
// "108: Hidden Dive Hole 7" (Grotto 7 - Business Scrub & Deku Nut Upgrade)
{ "108:" GFXP_HIRAGANA "カクシトビコミアナ 7", MapSelect_LoadGame, ENTR_GROTTOS_7 },
// "109: Hidden Dive Hole 8" (Grotto 8 - 2 Wolfos)
{ "109:" GFXP_HIRAGANA "カクシトビコミアナ 8", MapSelect_LoadGame, ENTR_GROTTOS_8 },
// "110: Hidden Dive Hole 9" (Grotto 9 - Bombable Walls)
{ "110:" GFXP_HIRAGANA "カクシトビコミアナ 9", MapSelect_LoadGame, ENTR_GROTTOS_9 },
// "111: Hidden Dive Hole 10" (Grotto 10 - 2 Business Scrubs)
{ "111:" GFXP_HIRAGANA "カクシトビコミアナ 10", MapSelect_LoadGame, ENTR_GROTTOS_10 },
// "112: Hidden Dive Hole 11" (Grotto 11 - Tektite & Heart Piece)
{ "112:" GFXP_HIRAGANA "カクシトビコミアナ 11", MapSelect_LoadGame, ENTR_GROTTOS_11 },
// "113: Hidden Dive Hole 12" (Grotto 12 - Deku Stage)
{ "113:" GFXP_HIRAGANA "カクシトビコミアナ 12", MapSelect_LoadGame, ENTR_GROTTOS_12 },
// "114: Hidden Dive Hole 13" (Grotto 13 - Rupees & Cow)
{ "114:" GFXP_HIRAGANA "カクシトビコミアナ 13", MapSelect_LoadGame, ENTR_GROTTOS_13 },
// "115: Hyrule Cutscenes"
{ "115:" GFXP_KATAKANA "ハイラル デモ", MapSelect_LoadGame, ENTR_CUTSCENE_MAP_0 },
{ "94:" T(GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ ソノゴ", "Ganon's Basement Aftermath"), MapSelect_LoadGame,
ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0 },
{ "95:" T(GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 1-2", "Gerudo Passage 1-2"), MapSelect_LoadGame,
ENTR_THIEVES_HIDEOUT_0 },
{ "96:" T(GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 3-4 9-10", "Gerudo Passage 3-4 9-10"), MapSelect_LoadGame,
ENTR_THIEVES_HIDEOUT_2 },
{ "97:" T(GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 5-6", "Gerudo Passage 5-6"), MapSelect_LoadGame,
ENTR_THIEVES_HIDEOUT_4 },
{ "98:" T(GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 7-8", "Gerudo Passage 7-8"), MapSelect_LoadGame,
ENTR_THIEVES_HIDEOUT_6 },
{ "99:" T(GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 11-12", "Gerudo Passage 11-12"), MapSelect_LoadGame,
ENTR_THIEVES_HIDEOUT_10 },
{ "100:" T(GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 13", "Gerudo Passage 13"), MapSelect_LoadGame,
ENTR_THIEVES_HIDEOUT_12 },
// Gossip Stone & Chest Grotto
{ "101:" T(GFXP_HIRAGANA "カクシトビコミアナ 0", "Hidden Dive Hole 0"), MapSelect_LoadGame, ENTR_GROTTOS_0 },
// Skulltula & Gold Skulltula Grotto
{ "102:" T(GFXP_HIRAGANA "カクシトビコミアナ 1", "Hidden Dive Hole 1"), MapSelect_LoadGame, ENTR_GROTTOS_1 },
// Business Scrub & Heart Piece Grotto
{ "103:" T(GFXP_HIRAGANA "カクシトビコミアナ 2", "Hidden Dive Hole 2"), MapSelect_LoadGame, ENTR_GROTTOS_2 },
// Redeads Grotto
{ "104:" T(GFXP_HIRAGANA "カクシトビコミアナ 3", "Hidden Dive Hole 3"), MapSelect_LoadGame, ENTR_GROTTOS_3 },
// 3 Business Scrubs Grotto
{ "105:" T(GFXP_HIRAGANA "カクシトビコミアナ 4", "Hidden Dive Hole 4"), MapSelect_LoadGame, ENTR_GROTTOS_4 },
// Gossip Stone, Skulltula & Cow Grotto
{ "106:" T(GFXP_HIRAGANA "カクシトビコミアナ 5", "Hidden Dive Hole 5"), MapSelect_LoadGame, ENTR_GROTTOS_5 },
// Octorok Grotto
{ "107:" T(GFXP_HIRAGANA "カクシトビコミアナ 6", "Hidden Dive Hole 6"), MapSelect_LoadGame, ENTR_GROTTOS_6 },
// Business Scrub & Deku Nut Upgrade Grotto
{ "108:" T(GFXP_HIRAGANA "カクシトビコミアナ 7", "Hidden Dive Hole 7"), MapSelect_LoadGame, ENTR_GROTTOS_7 },
// 2 Wolfos Grotto
{ "109:" T(GFXP_HIRAGANA "カクシトビコミアナ 8", "Hidden Dive Hole 8"), MapSelect_LoadGame, ENTR_GROTTOS_8 },
// Bombable Walls Grotto
{ "110:" T(GFXP_HIRAGANA "カクシトビコミアナ 9", "Hidden Dive Hole 9"), MapSelect_LoadGame, ENTR_GROTTOS_9 },
// 2 Business Scrubs Grotto
{ "111:" T(GFXP_HIRAGANA "カクシトビコミアナ 10", "Hidden Dive Hole 10"), MapSelect_LoadGame, ENTR_GROTTOS_10 },
// Tektite & Heart Piece Grotto
{ "112:" T(GFXP_HIRAGANA "カクシトビコミアナ 11", "Hidden Dive Hole 11"), MapSelect_LoadGame, ENTR_GROTTOS_11 },
// Deku Stage Grotto
{ "113:" T(GFXP_HIRAGANA "カクシトビコミアナ 12", "Hidden Dive Hole 12"), MapSelect_LoadGame, ENTR_GROTTOS_12 },
// Rupees & Cow Grotto
{ "114:" T(GFXP_HIRAGANA "カクシトビコミアナ 13", "Hidden Dive Hole 13"), MapSelect_LoadGame, ENTR_GROTTOS_13 },
{ "115:" T(GFXP_KATAKANA "ハイラル デモ", "Hyrule Cutscenes"), MapSelect_LoadGame, ENTR_CUTSCENE_MAP_0 },
#if OOT_DEBUG
// "116: Special Room (Treasure Chest Warp)" (Ganondorf Test Room)
{ "116:" GFXP_HIRAGANA "ベッシツ (タカラバコ" GFXP_KATAKANA "ワープ)", MapSelect_LoadGame, ENTR_BESITU_0 },
// "117: Sasaki Test" (Sasa Test)
{ "117:" GFXP_HIRAGANA "ササ" GFXP_KATAKANA "テスト", MapSelect_LoadGame, ENTR_SASATEST_0 },
// "118: Test Map" (Jungle Gym)
{ "118:" GFXP_KATAKANA "テストマップ", MapSelect_LoadGame, ENTR_TEST01_0 },
// "119: Test Room" (Treasure Chest Room)
{ "119:" GFXP_KATAKANA "テストルーム", MapSelect_LoadGame, ENTR_TESTROOM_0 },
// "120: Stalfos Miniboss Room" (Stalfos Miniboss Room)
{ "120:" GFXP_HIRAGANA "チュウ" GFXP_KATAKANA "スタロフォス" GFXP_HIRAGANA "ベヤ", MapSelect_LoadGame, ENTR_SYOTES_0 },
// "121: Boss Stalfos Room" (Stalfos Boss Room)
{ "121:" GFXP_KATAKANA "ボススタロフォス" GFXP_HIRAGANA "ベヤ", MapSelect_LoadGame, ENTR_SYOTES2_0 },
// "122: Stal" (Sutaru)
{ "122:Sutaru", MapSelect_LoadGame, ENTR_SUTARU_0 },
// "123: Test Area"
{ "123:jikkenjyou", MapSelect_LoadGame, ENTR_TEST_SHOOTING_GALLERY_0 },
// "124: Depth Test" (Depth Test)
{ "124:depth" GFXP_KATAKANA "テスト", MapSelect_LoadGame, ENTR_DEPTH_TEST_0 },
// "125: Hyrule Garden Game 2" (Early Hyrule Garden Game)
{ "125:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム2", MapSelect_LoadGame, ENTR_HAIRAL_NIWA2_0 },
{ "116:" T(GFXP_HIRAGANA "ベッシツ (タカラバコ" GFXP_KATAKANA "ワープ)", "Special Room (Treasure Chest Warp)"),
MapSelect_LoadGame, ENTR_BESITU_0 },
{ "117:" T(GFXP_HIRAGANA "ササ" GFXP_KATAKANA "テスト", "Sasaki Test"), MapSelect_LoadGame, ENTR_SASATEST_0 },
{ "118:" T(GFXP_KATAKANA "テストマップ", "Test Map"), MapSelect_LoadGame, ENTR_TEST01_0 },
{ "119:" T(GFXP_KATAKANA "テストルーム", "Test Room"), MapSelect_LoadGame, ENTR_TESTROOM_0 },
{ "120:" T(GFXP_HIRAGANA "チュウ" GFXP_KATAKANA "スタロフォス" GFXP_HIRAGANA "ベヤ", "Stalfos Miniboss Room"),
MapSelect_LoadGame, ENTR_SYOTES_0 },
{ "121:" T(GFXP_KATAKANA "ボススタロフォス" GFXP_HIRAGANA "ベヤ", "Boss Stalfos Room"), MapSelect_LoadGame,
ENTR_SYOTES2_0 },
{ "122:" T("Sutaru", "Stal"), MapSelect_LoadGame, ENTR_SUTARU_0 },
{ "123:" T("jikkenjyou", "Test Area"), MapSelect_LoadGame, ENTR_TEST_SHOOTING_GALLERY_0 },
{ "124:depth" T(GFXP_KATAKANA "テスト", "Test"), MapSelect_LoadGame, ENTR_DEPTH_TEST_0 },
{ "125:" T(GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム2", "Hyrule Garden Game 2"),
MapSelect_LoadGame, ENTR_HAIRAL_NIWA2_0 },
#endif
// "title" (Title Screen)
{ "title", (void*)MapSelect_LoadTitle, 0 },
#if PLATFORM_N64
{ "64DD TEST n64dd_SetDiskVersion(1)", (void*)func_80800AD0_unknown, 0 },
@ -554,30 +514,19 @@ void MapSelect_PrintMenu(MapSelectState* this, GfxPrint* printer) {
}
static const char* sLoadingMessages[] = {
// "Please wait a minute"
GFXP_HIRAGANA "シバラクオマチクダサイ",
// "Hold on a sec"
GFXP_HIRAGANA "チョット マッテネ",
// "Wait a moment"
GFXP_KATAKANA "ウェイト ア モーメント",
// "Loading"
GFXP_KATAKANA "ロード" GFXP_HIRAGANA "チュウ",
// "Now working"
GFXP_HIRAGANA "ナウ ワーキング",
// "Now creating"
GFXP_HIRAGANA "イマ ツクッテマス",
// "It's not broken"
GFXP_HIRAGANA "コショウジャナイヨ",
// "Coffee Break"
GFXP_KATAKANA "コーヒー ブレイク",
// "Please set B side"
GFXP_KATAKANA "Bメンヲセットシテクダサイ",
// "Be patient, now"
GFXP_HIRAGANA "ジット" GFXP_KATAKANA "ガマン" GFXP_HIRAGANA "" GFXP_KATAKANA "" GFXP_HIRAGANA "デアッタ",
// "Please wait just a minute"
GFXP_HIRAGANA "イマシバラクオマチクダサイ",
// "Don't worry, don't worry. Take a break, take a break."
GFXP_HIRAGANA "アワテナイアワテナイ。ヒトヤスミヒトヤスミ。",
T(GFXP_HIRAGANA "シバラクオマチクダサイ", "Please wait a minute"),
T(GFXP_HIRAGANA "チョット マッテネ", "Hold on a sec"),
T(GFXP_KATAKANA "ウェイト ア モーメント", "Wait a moment"),
T(GFXP_KATAKANA "ロード" GFXP_HIRAGANA "チュウ", "Loading"),
T(GFXP_HIRAGANA "ナウ ワーキング", "Now working"),
T(GFXP_HIRAGANA "イマ ツクッテマス", "Now creating"),
T(GFXP_HIRAGANA "コショウジャナイヨ", "It's not broken"),
T(GFXP_KATAKANA "コーヒー ブレイク", "Coffee Break"),
T(GFXP_KATAKANA "Bメンヲセットシテクダサイ", "Please set B side"),
T(GFXP_HIRAGANA "ジット" GFXP_KATAKANA "ガマン" GFXP_HIRAGANA "" GFXP_KATAKANA "" GFXP_HIRAGANA "デアッタ",
"Be patient, now"),
T(GFXP_HIRAGANA "イマシバラクオマチクダサイ", "Please wait just a minute"),
T(GFXP_HIRAGANA "アワテナイアワテナイ。ヒトヤスミヒトヤスミ。", "Don't worry, don't worry. Take a break, take a break."),
};
void MapSelect_PrintLoadingMessage(MapSelectState* this, GfxPrint* printer) {
@ -590,8 +539,8 @@ void MapSelect_PrintLoadingMessage(MapSelectState* this, GfxPrint* printer) {
}
static const char* sAgeLabels[] = {
GFXP_HIRAGANA "17(ワカモノ)", // "17(young)"
GFXP_HIRAGANA "5(ワカスギ)", // "5(very young)"
T(GFXP_HIRAGANA "17(ワカモノ)", "17(young)"),
T(GFXP_HIRAGANA "5(ワカスギ)", "5(very young)"),
};
void MapSelect_PrintAgeSetting(MapSelectState* this, GfxPrint* printer, s32 age) {
@ -608,48 +557,48 @@ void MapSelect_PrintCutsceneSetting(MapSelectState* this, GfxPrint* printer, u16
switch (csIndex) {
case CS_INDEX_AUTO:
label = GFXP_HIRAGANA " ヨル " GFXP_KATAKANA "ゴロン";
label = T(GFXP_HIRAGANA " ヨル " GFXP_KATAKANA "ゴロン", "Night");
gSaveContext.save.dayTime = CLOCK_TIME(0, 0);
break;
case CS_INDEX_UNUSED:
// clang-format off
gSaveContext.save.dayTime = CLOCK_TIME(12, 0); label = GFXP_HIRAGANA "オヒル " GFXP_KATAKANA "ジャラ";
gSaveContext.save.dayTime = CLOCK_TIME(12, 0); label = T(GFXP_HIRAGANA "オヒル " GFXP_KATAKANA "ジャラ", "Day");
// clang-format on
break;
case CS_INDEX_0:
// clang-format off
gSaveContext.save.dayTime = CLOCK_TIME(12, 0); label = "デモ00";
gSaveContext.save.dayTime = CLOCK_TIME(12, 0); label = T("デモ00", "Demo 00");
// clang-format on
break;
case CS_INDEX_1:
label = "デモ01";
label = T("デモ01", "Demo 01");
break;
case CS_INDEX_2:
label = "デモ02";
label = T("デモ02", "Demo 02");
break;
case CS_INDEX_3:
label = "デモ03";
label = T("デモ03", "Demo 03");
break;
case CS_INDEX_4:
label = "デモ04";
label = T("デモ04", "Demo 04");
break;
case CS_INDEX_5:
label = "デモ05";
label = T("デモ05", "Demo 05");
break;
case CS_INDEX_6:
label = "デモ06";
label = T("デモ06", "Demo 06");
break;
case CS_INDEX_7:
label = "デモ07";
label = T("デモ07", "Demo 07");
break;
case CS_INDEX_8:
label = "デモ08";
label = T("デモ08", "Demo 08");
break;
case CS_INDEX_9:
label = "デモ09";
label = T("デモ09", "Demo 09");
break;
case CS_INDEX_A:
label = "デモ0A";
label = T("デモ0A", "Demo 0A");
break;
};
@ -731,8 +680,8 @@ void MapSelect_Main(GameState* thisx) {
void MapSelect_Destroy(GameState* thisx) {
PRINTF("%c", BEL);
// "view_cleanup will hang, so it won't be called"
PRINTF("*** view_cleanupはハングアップするので、呼ばない ***\n");
PRINTF(T("*** view_cleanupはハングアップするので、呼ばない ***\n",
"*** view_cleanup will hang, so it won't be called ***\n"));
}
void MapSelect_Init(GameState* thisx) {

View file

@ -16,7 +16,7 @@
#include "terminal.h"
#include "versions.h"
#pragma increment_block_number "ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#pragma increment_block_number "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#if !PLATFORM_GC
#define KALEIDO_PROMPT_CURSOR_R 100

View file

@ -8,17 +8,18 @@ import os, shutil, time
from dataclasses import dataclass
from multiprocessing.pool import ThreadPool
from typing import Dict, List, Tuple, Union
from xml.etree import ElementTree
from xml.etree.ElementTree import Element
from .audio_tables import AudioCodeTable, AudioCodeTableEntry, AudioStorageMedium
from .audiotable import AudioTableData, AudioTableFile, AudioTableSample
from .audiobank_file import AudiobankFile
from .disassemble_sequence import CMD_SPEC, SequenceDisassembler, SequenceTableSpec, MMLVersion
from .util import align, debugm, error, incbin, program_get, XMLWriter
from .extraction_xml import ExtractionDescription, SampleBankExtractionDescription, SoundFontExtractionDescription, SequenceExtractionDescription
from .util import align, incbin, program_get, XMLWriter
@dataclass
class GameVersionInfo:
# Version Name
version_name : str
# Music Macro Language Version
mml_version : MMLVersion
# Soundfont table code offset
@ -49,7 +50,7 @@ BASEROM_DEBUG = False
# ======================================================================================================================
def collect_sample_banks(audiotable_seg : memoryview, extracted_dir : str, version_info : GameVersionInfo,
table : AudioCodeTable, samplebank_xmls : Dict[int, Tuple[str, Element]]):
table : AudioCodeTable, samplebank_descs : Dict[int, SampleBankExtractionDescription]):
sample_banks : List[Union[AudioTableFile, int]] = []
for i,entry in enumerate(table):
@ -72,7 +73,7 @@ def collect_sample_banks(audiotable_seg : memoryview, extracted_dir : str, versi
bug = i in version_info.audiotable_buffer_bugs
bank = AudioTableFile(i, audiotable_seg, entry, table.rom_addr, buffer_bug=bug,
extraction_xml=samplebank_xmls.get(i, None))
extraction_desc=samplebank_descs.get(i, None))
if BASEROM_DEBUG:
bank.dump_bin(f"{extracted_dir}/baserom_audiotest/audiotable_files/{bank.file_name}.bin")
@ -90,7 +91,7 @@ def bank_data_lookup(sample_banks : List[Union[AudioTableFile, int]], e : Union[
return e
def collect_soundfonts(audiobank_seg : memoryview, extracted_dir : str, version_info : GameVersionInfo,
sound_font_table : AudioCodeTable, soundfont_xmls : Dict[int, Tuple[str, Element]],
sound_font_table : AudioCodeTable, soundfont_descs : Dict[int, SoundFontExtractionDescription],
sample_banks : List[Union[AudioTableFile, int]]):
soundfonts = []
@ -104,7 +105,7 @@ def collect_soundfonts(audiobank_seg : memoryview, extracted_dir : str, version_
# Read the data
soundfont = AudiobankFile(audiobank_seg, i, entry, sound_font_table.rom_addr, bank1, bank2,
entry.sample_bank_id_1, entry.sample_bank_id_2,
extraction_xml=soundfont_xmls.get(i, None))
extraction_desc=soundfont_descs.get(i, None))
soundfonts.append(soundfont)
if BASEROM_DEBUG:
@ -186,7 +187,7 @@ def disassemble_one_sequence(extracted_dir : str, version_info : GameVersionInfo
def extract_sequences(audioseq_seg : memoryview, extracted_dir : str, version_info : GameVersionInfo, write_xml : bool,
sequence_table : AudioCodeTable, sequence_font_table : memoryview,
sequence_xmls : Dict[int, Element], soundfonts : List[AudiobankFile]):
sequence_descs : Dict[int, SequenceExtractionDescription], soundfonts : List[AudiobankFile]):
sequence_font_table_cvg = [0] * len(sequence_font_table)
@ -237,13 +238,13 @@ def extract_sequences(audioseq_seg : memoryview, extracted_dir : str, version_in
with open(f"{extracted_dir}/baserom_audiotest/audioseq_files/seq_{i}{ext}.aseq", "wb") as outfile:
outfile.write(seq_data)
extraction_xml = sequence_xmls.get(i, None)
if extraction_xml is None:
extraction_desc = sequence_descs.get(i, None)
if extraction_desc is None:
sequence_filename = f"seq_{i}"
sequence_name = f"Sequence_{i}"
else:
sequence_filename = extraction_xml[0]
sequence_name = extraction_xml[1].attrib["Name"]
sequence_filename = extraction_desc.file_name
sequence_name = extraction_desc.name
# Write extraction xml entry
if write_xml:
@ -359,27 +360,22 @@ def extract_audio_for_version(version_info : GameVersionInfo, extracted_dir : st
# Collect extraction xmls
# ==================================================================================================================
samplebank_xmls : Dict[int, Tuple[str, Element]] = {}
soundfont_xmls : Dict[int, Tuple[str, Element]] = {}
sequence_xmls : Dict[int, Tuple[str, Element]] = {}
samplebank_descs : Dict[int, SampleBankExtractionDescription] = {}
soundfont_descs : Dict[int, SoundFontExtractionDescription] = {}
sequence_descs : Dict[int, SequenceExtractionDescription] = {}
if read_xml:
# Read all present xmls
def walk_xmls(out_dict : Dict[int, Tuple[str, Element]], path : str, typename : str):
def walk_xmls(T : type, out_dict : Dict[int, ExtractionDescription], path : str):
for root,_,files in os.walk(path):
for f in files:
fullpath = os.path.join(root, f)
xml = ElementTree.parse(fullpath)
xml_root = xml.getroot()
desc : ExtractionDescription = T(os.path.join(root, f), f, version_info.version_name)
out_dict[desc.index] = desc
if xml_root.tag != typename or "Name" not in xml_root.attrib or "Index" not in xml_root.attrib:
error(f"Malformed {typename} extraction xml: \"{fullpath}\"")
out_dict[int(xml_root.attrib["Index"])] = (f.replace(".xml", ""), xml_root)
walk_xmls(samplebank_xmls, f"assets/xml/audio/samplebanks", "SampleBank")
walk_xmls(soundfont_xmls, f"assets/xml/audio/soundfonts", "SoundFont")
walk_xmls(sequence_xmls, f"assets/xml/audio/sequences", "Sequence")
walk_xmls(SampleBankExtractionDescription, samplebank_descs, f"assets/xml/audio/samplebanks")
walk_xmls(SoundFontExtractionDescription, soundfont_descs, f"assets/xml/audio/soundfonts")
walk_xmls(SequenceExtractionDescription, sequence_descs, f"assets/xml/audio/sequences")
# TODO warn about any missing xmls or xmls with a bad index
@ -389,7 +385,7 @@ def extract_audio_for_version(version_info : GameVersionInfo, extracted_dir : st
if BASEROM_DEBUG:
os.makedirs(f"{extracted_dir}/baserom_audiotest/audiotable_files", exist_ok=True)
sample_banks = collect_sample_banks(audiotable_seg, extracted_dir, version_info, sample_bank_table, samplebank_xmls)
sample_banks = collect_sample_banks(audiotable_seg, extracted_dir, version_info, sample_bank_table, samplebank_descs)
# ==================================================================================================================
# Collect soundfonts
@ -397,7 +393,7 @@ def extract_audio_for_version(version_info : GameVersionInfo, extracted_dir : st
if BASEROM_DEBUG:
os.makedirs(f"{extracted_dir}/baserom_audiotest/audiobank_files", exist_ok=True)
soundfonts = collect_soundfonts(audiobank_seg, extracted_dir, version_info, sound_font_table, soundfont_xmls,
soundfonts = collect_soundfonts(audiobank_seg, extracted_dir, version_info, sound_font_table, soundfont_descs,
sample_banks)
# ==================================================================================================================
@ -459,4 +455,4 @@ def extract_audio_for_version(version_info : GameVersionInfo, extracted_dir : st
print("Extracting sequences...")
extract_sequences(audioseq_seg, extracted_dir, version_info, write_xml, sequence_table, sequence_font_table,
sequence_xmls, soundfonts)
sequence_descs, soundfonts)

View file

@ -5,13 +5,13 @@
#
import struct
from typing import Optional, Tuple
from xml.etree.ElementTree import Element
from typing import Optional
from .audio_tables import AudioCodeTableEntry
from .audiobank_structs import AdpcmBook, AdpcmLoop, Drum, Instrument, SoundFontSample, SoundFontSound
from .envelope import Envelope
from .audiotable import AudioTableFile, AudioTableSample
from .envelope import Envelope
from .extraction_xml import SoundFontExtractionDescription
from .tuning import pitch_names
from .util import XMLWriter, align, debugm, merge_like_ranges, merge_ranges
@ -183,7 +183,7 @@ class AudiobankFile:
def __init__(self, audiobank_seg : memoryview, index : int, table_entry : AudioCodeTableEntry,
seg_offset : int, bank1 : AudioTableFile, bank2 : AudioTableFile, bank1_num : int, bank2_num : int,
extraction_xml : Tuple[str, Element] = None):
extraction_desc : Optional[SoundFontExtractionDescription] = None):
self.bank_num = index
self.table_entry : AudioCodeTableEntry = table_entry
self.num_instruments = self.table_entry.num_instruments
@ -193,7 +193,7 @@ class AudiobankFile:
self.bank1_num = bank1_num
self.bank2_num = bank2_num
if extraction_xml is None:
if extraction_desc is None:
self.file_name = f"Soundfont_{self.bank_num}"
self.name = f"Soundfont_{self.bank_num}"
@ -201,32 +201,22 @@ class AudiobankFile:
self.extraction_instruments_info = None
self.extraction_drums_info = None
self.extraction_effects_info = None
self.extraction_envelopes_info_versions = []
self.extraction_instruments_info_versions = {}
self.extraction_drums_info_versions = []
self.extraction_effects_info_versions = []
else:
self.file_name = extraction_xml[0]
self.name = extraction_xml[1].attrib["Name"]
self.file_name = extraction_desc.file_name
self.name = extraction_desc.name
self.extraction_envelopes_info = []
self.extraction_instruments_info = {}
self.extraction_drums_info = []
self.extraction_effects_info = []
for item in extraction_xml[1]:
if item.tag == "Envelopes":
for env in item:
assert env.tag == "Envelope"
self.extraction_envelopes_info.append(env.attrib["Name"])
elif item.tag == "Instruments":
for instr in item:
assert instr.tag == "Instrument"
self.extraction_instruments_info[int(instr.attrib["ProgramNumber"])] = instr.attrib["Name"]
elif item.tag == "Drums":
for drum in item:
self.extraction_drums_info.append(drum.attrib["Name"])
elif item.tag == "Effects":
for effect in item:
self.extraction_effects_info.append(effect.attrib["Name"])
else:
assert False, item.tag
self.extraction_envelopes_info = extraction_desc.envelopes_info
self.extraction_instruments_info = extraction_desc.instruments_info
self.extraction_drums_info = extraction_desc.drums_info
self.extraction_effects_info = extraction_desc.effects_info
self.extraction_envelopes_info_versions = extraction_desc.envelopes_info_versions
self.extraction_instruments_info_versions = extraction_desc.instruments_info_versions
self.extraction_drums_info_versions = extraction_desc.drums_info_versions
self.extraction_effects_info_versions = extraction_desc.effects_info_versions
# Coverage consists of a list of itervals of the form [[start,type],[end,type]]
self.coverage = []
@ -755,25 +745,25 @@ class AudiobankFile:
# TODO resolve decay/release index overrides?
def envelope_name(self, index):
if self.extraction_envelopes_info is not None:
if self.extraction_envelopes_info is not None and index < len(self.extraction_envelopes_info):
return self.extraction_envelopes_info[index]
else:
return f"Env{index}"
def instrument_name(self, program_number):
if self.extraction_instruments_info is not None:
if self.extraction_instruments_info is not None and program_number in self.extraction_instruments_info:
return self.extraction_instruments_info[program_number]
else:
return f"INST_{program_number}"
def drum_grp_name(self, index):
if self.extraction_drums_info is not None:
if self.extraction_drums_info is not None and index < len(self.extraction_drums_info):
return self.extraction_drums_info[index]
else:
return f"DRUM_{index}"
def effect_name(self, index):
if self.extraction_effects_info is not None:
if self.extraction_effects_info is not None and index < len(self.extraction_effects_info):
return self.extraction_effects_info[index]
else:
return f"EFFECT_{index}"
@ -905,21 +895,41 @@ class AudiobankFile:
# add contents for names
if len(self.envelopes) != 0:
if len(self.envelopes) != 0 or len(self.extraction_envelopes_info_versions) != 0:
xml.write_start_tag("Envelopes")
for i in range(len(self.envelopes)):
# First write envelopes that were defined in the extraction xml, possibly interleaved with envelopes
# we ignored for this version
i = 0
for envelope_entry,in_version in self.extraction_envelopes_info_versions:
xml.write_element("Envelope", envelope_entry)
# Count how many envelopes we saw that were defined for this version
i += in_version
# Write any remaining envelopes that weren't defined in the xml
for j in range(i, len(self.envelopes)):
xml.write_element("Envelope", {
"Name" : self.envelope_name(i)
"Name" : self.envelope_name(j)
})
xml.write_end_tag()
if len(self.instruments) != 0:
if len(self.instruments) != 0 or len(self.extraction_instruments_info_versions) != 0:
xml.write_start_tag("Instruments")
# Write in struct order
for instr in sorted(self.instruments, key=lambda instr : instr.struct_index):
sorted_instruments = tuple(sorted(self.instruments, key=lambda instr : instr.struct_index))
# First write instruments that were defined in the extraction xml, possibly interleaved with instruments
# we ignored for this version
i = 0
for instr_entry,in_version in self.extraction_instruments_info_versions:
xml.write_element("Instrument", instr_entry)
# Count how many instruments we saw that were defined for this version
i += in_version
# Write any remaining instruments that weren't defined in the xml
for instr in sorted_instruments[i:]:
instr : Instrument
if not instr.unused:
xml.write_element("Instrument", {
@ -929,23 +939,39 @@ class AudiobankFile:
xml.write_end_tag()
if any(isinstance(dg, DrumGroup) for dg in self.drum_groups):
if any(isinstance(dg, DrumGroup) for dg in self.drum_groups) or len(self.extraction_drums_info_versions):
xml.write_start_tag("Drums")
for i,drum_grp in enumerate(self.drum_groups):
# First write drums that were defined in the extraction xml, possibly interleaved with drums
# we ignored for this version
i = 0
for drum_entry,in_version in self.extraction_drums_info_versions:
xml.write_element("Drum", drum_entry)
# Count how many drum groups we saw that were defined for this version
i += in_version
for j,drum_grp in enumerate(self.drum_groups[i:], i):
if isinstance(drum_grp, DrumGroup):
xml.write_element("Drum", {
"Name" : self.drum_grp_name(i)
"Name" : self.drum_grp_name(j)
})
xml.write_end_tag()
if len(self.sfx) != 0:
if len(self.sfx) != 0 or len(self.extraction_effects_info_versions):
xml.write_start_tag("Effects")
for i,sfx in enumerate(self.sfx):
# First write effects that were defined in the extraction xml, possibly interleaved with effects
# we ignored for this version
i = 0
for sfx_entry,in_version in self.extraction_effects_info_versions:
xml.write_element("Effect", sfx_entry)
# Count how many effects we saw that were defined for this version
i += in_version
for j,sfx in enumerate(self.sfx[i:], i):
xml.write_element("Effect", {
"Name" : self.effect_name(i)
"Name" : self.effect_name(j)
})
xml.write_end_tag()

View file

@ -5,11 +5,11 @@
#
import math, struct
from typing import Dict, Tuple
from xml.etree.ElementTree import Element
from typing import Dict, Optional
from .audio_tables import AudioCodeTableEntry
from .audiobank_structs import AudioSampleCodec, SoundFontSample, AdpcmBook, AdpcmLoop
from .extraction_xml import SampleBankExtractionDescription
from .tuning import pitch_names, note_z64_to_midi, recalc_tuning, rate_from_tuning, rank_rates_notes, BAD_FLOATS
from .util import align, error, XMLWriter, f32_to_u32
@ -207,7 +207,7 @@ class AudioTableSample(AudioTableData):
def base_note_number(self):
return note_z64_to_midi(pitch_names.index(self.base_note))
def resolve_basenote_rate(self, extraction_sample_info : Dict[int, Dict[str,str]]):
def resolve_basenote_rate(self, extraction_sample_info : Optional[Dict[str,str]]):
assert len(self.notes_rates) != 0
# rate_3ds = None
@ -285,13 +285,9 @@ class AudioTableSample(AudioTableData):
final_rate,(final_note,) = rank_rates_notes(finalists)
if extraction_sample_info is not None:
if self.start in extraction_sample_info:
entry = extraction_sample_info[self.start]
if "SampleRate" in entry and "BaseNote" in entry:
final_rate = int(entry["SampleRate"])
final_note = entry["BaseNote"]
else:
print(f"WARNING: Missing extraction xml entry for sample at offset=0x{self.start:X}")
assert "SampleRate" in extraction_sample_info and "BaseNote" in extraction_sample_info
final_rate = int(extraction_sample_info["SampleRate"])
final_note = extraction_sample_info["BaseNote"]
# print(" ",len(FINAL_NOTES_RATES), FINAL_NOTES_RATES)
# if rate_3ds is not None and len(FINAL_NOTES_RATES) == 1:
@ -385,7 +381,8 @@ class AudioTableFile:
"""
def __init__(self, bank_num : int, audiotable_seg : memoryview, table_entry : AudioCodeTableEntry,
seg_offset : int, buffer_bug : bool = False, extraction_xml : Tuple[str, Element] = None):
seg_offset : int, buffer_bug : bool = False,
extraction_desc : Optional[SampleBankExtractionDescription] = None):
self.bank_num = bank_num
self.table_entry : AudioCodeTableEntry = table_entry
self.data = self.table_entry.data(audiotable_seg, seg_offset)
@ -393,24 +390,18 @@ class AudioTableFile:
self.samples_final = None
if extraction_xml is None:
if extraction_desc is None:
self.file_name = f"SampleBank_{self.bank_num}"
self.name = f"SampleBank_{self.bank_num}"
self.extraction_sample_info_versions = []
self.extraction_sample_info = None
self.extraction_blob_info = None
else:
self.file_name = extraction_xml[0]
self.name = extraction_xml[1].attrib["Name"]
self.extraction_sample_info = {}
self.extraction_blob_info = {}
for item in extraction_xml[1]:
if item.tag == "Sample":
self.extraction_sample_info[int(item.attrib["Offset"], 16)] = item.attrib
elif item.tag == "Blob":
self.extraction_blob_info[int(item.attrib["Offset"], 16)] = item.attrib
else:
assert False
self.file_name = extraction_desc.file_name
self.name = extraction_desc.name
self.extraction_sample_info_versions = extraction_desc.sample_info_versions
self.extraction_sample_info = extraction_desc.sample_info
self.extraction_blob_info = extraction_desc.blob_info
self.pointer_indices = []
@ -461,28 +452,24 @@ class AudioTableFile:
return self.samples[offset]
def sample_name(self, sample : AudioTableSample, index : int):
if self.extraction_sample_info is not None:
if sample.start in self.extraction_sample_info:
return self.extraction_sample_info[sample.start]["Name"]
print(f"WARNING: Missing extraction xml entry for sample at offset=0x{sample.start:X}")
if self.extraction_sample_info is not None and index < len(self.extraction_sample_info):
return self.extraction_sample_info[index]["Name"]
return f"SAMPLE_{self.bank_num}_{index}"
def sample_filename(self, sample : AudioTableSample, index : int):
ext = sample.codec_file_extension_compressed()
if self.extraction_sample_info is not None:
if sample.start in self.extraction_sample_info:
return self.extraction_sample_info[sample.start]["FileName"] + ext
print(f"WARNING: Missing extraction xml entry for sample at offset=0x{sample.start:X}")
if self.extraction_sample_info is not None and index < len(self.extraction_sample_info):
return self.extraction_sample_info[index]["FileName"] + ext
npad = int(math.floor(1 + math.log10(len(self.samples)))) if len(self.samples) != 0 else 0
return f"Sample{index:0{npad}}{ext}"
def blob_filename(self, start, end):
if self.extraction_blob_info is not None:
if start in self.extraction_blob_info:
return self.extraction_blob_info[start]["Name"]
print(f"WARNING: Missing extraction xml entry for blob at offset=0x{start:X}")
def blob_filename(self, start, end, index):
if self.extraction_blob_info is not None and index < len(self.extraction_blob_info):
return self.extraction_blob_info[index]["Name"]
return f"UNACCOUNTED_{start:X}_{end:X}"
def finalize_samples(self):
@ -490,7 +477,7 @@ class AudioTableFile:
for i,sample in enumerate(self.samples_final):
sample : AudioTableSample
sample.resolve_basenote_rate(self.extraction_sample_info)
sample.resolve_basenote_rate(self.extraction_sample_info[i] if self.extraction_sample_info is not None else None)
def finalize_coverage(self, all_sample_banks):
if len(self.coverage) != 0:
@ -577,6 +564,7 @@ class AudioTableFile:
def assign_names(self):
i = 0
j = 0
for sample in self.samples_final:
if isinstance(sample, AudioTableSample):
sample : AudioTableSample
@ -587,9 +575,10 @@ class AudioTableFile:
else:
sample : AudioTableData
name = self.blob_filename(sample.start, sample.end)
name = self.blob_filename(sample.start, sample.end, j)
sample.name = name
sample.filename = f"{name}.bin"
j += 1
def to_xml(self, base_path):
xml = XMLWriter()
@ -635,33 +624,36 @@ class AudioTableFile:
xml.write_comment("This file is only for extraction of vanilla data. For other purposes see assets/audio/samplebanks/")
start = {
xml.write_start_tag("SampleBank", {
"Name" : self.name,
"Index" : self.bank_num,
}
xml.write_start_tag("SampleBank", start)
})
# Write elements from the old xml version verbatim
i = 0
for sample in self.samples_final:
for entry_name,entry_attrs,in_version in self.extraction_sample_info_versions:
xml.write_element(entry_name, entry_attrs)
i += in_version
# Write any new elements
for sample in self.samples_final[i:]:
if isinstance(sample, AudioTableSample):
sample : AudioTableSample
xml.write_element("Sample", {
attrs = {
"Name" : sample.name,
"FileName" : sample.filename.replace(sample.codec_file_extension_compressed(), ""),
"Offset" : f"0x{sample.start:06X}",
"SampleRate" : sample.sample_rate,
"BaseNote" : sample.base_note,
})
i += 1
}
xml.write_element("Sample", attrs)
else:
sample : AudioTableData
xml.write_element("Blob", {
attrs = {
"Name" : sample.name,
"Offset" : f"0x{sample.start:06X}",
"Size" : f"0x{sample.end - sample.start:X}",
})
}
xml.write_element("Blob", attrs)
xml.write_end_tag()

View file

@ -0,0 +1,135 @@
# SPDX-FileCopyrightText: © 2024 ZeldaRET
# SPDX-License-Identifier: CC0-1.0
#
#
#
from xml.etree import ElementTree
from xml.etree.ElementTree import Element
from .util import error
class ExtractionDescription:
def __init__(self, file_path : str, file_name : str, version_name : str) -> None:
self.type_name = type(self).__name__.replace("ExtractionDescription", "")
self.file_name = file_name.replace(".xml", "")
self.file_path = file_path
xml_root = ElementTree.parse(file_path).getroot()
if xml_root.tag != self.type_name or "Name" not in xml_root.attrib or "Index" not in xml_root.attrib:
error(f"Malformed {self.type_name} extraction xml: \"{file_path}\"")
self.name = xml_root.attrib["Name"]
self.index = int(xml_root.attrib["Index"])
self.post_init(xml_root, version_name)
def post_init(self, xml_root : Element, version_name : str):
raise NotImplementedError() # Implement in subclass
def in_version(self, version_include, version_exclude, version_name : str):
if version_include == "":
version_include = "All"
if version_exclude == "":
version_exclude = "None"
# Determine if this layout is the one we need
if version_include != "All":
version_include = version_include.split(",")
if version_exclude != "None":
version_exclude = version_exclude.split(",")
included = version_include == "All" or version_name in version_include
excluded = version_exclude != "None" and version_name in version_exclude
return included and not excluded
class SampleBankExtractionDescription(ExtractionDescription):
def post_init(self, xml_root : Element, version_name : str):
self.included_version = None
self.sample_info = []
self.sample_info_versions = []
self.blob_info = []
for item in xml_root:
if item.tag == "Sample":
version_include = item.attrib.get("VersionInclude", "")
version_exclude = item.attrib.get("VersionExclude", "")
in_version = self.in_version(version_include, version_exclude, version_name)
if in_version:
self.sample_info.append(item.attrib)
self.sample_info_versions.append((item.tag, item.attrib, in_version))
elif item.tag == "Blob":
version_include = item.attrib.get("VersionInclude", "")
version_exclude = item.attrib.get("VersionExclude", "")
in_version = self.in_version(version_include, version_exclude, version_name)
if in_version:
self.blob_info.append(item.attrib)
self.sample_info_versions.append((item.attrib, in_version))
else:
print(xml_root.attrib)
assert False, item.tag
class SoundFontExtractionDescription(ExtractionDescription):
def post_init(self, xml_root : Element, version_name : str):
self.envelopes_info = []
self.instruments_info = {}
self.drums_info = []
self.effects_info = []
self.envelopes_info_versions = []
self.instruments_info_versions = []
self.drums_info_versions = []
self.effects_info_versions = []
for item in xml_root:
if item.tag == "Envelopes":
for env in item:
assert env.tag == "Envelope"
version_include = env.attrib.get("VersionInclude", "")
version_exclude = env.attrib.get("VersionExclude", "")
in_version = self.in_version(version_include, version_exclude, version_name)
if in_version:
self.envelopes_info.append(env.attrib["Name"])
self.envelopes_info_versions.append((env.attrib, in_version))
elif item.tag == "Instruments":
for instr in item:
assert instr.tag == "Instrument"
prg_num = int(instr.attrib["ProgramNumber"])
version_include = instr.attrib.get("VersionInclude", "")
version_exclude = instr.attrib.get("VersionExclude", "")
in_version = self.in_version(version_include, version_exclude, version_name)
if in_version:
self.instruments_info[prg_num] = instr.attrib["Name"]
self.instruments_info_versions.append((instr.attrib, in_version))
elif item.tag == "Drums":
for drum in item:
assert drum.tag == "Drum"
version_include = drum.attrib.get("VersionInclude", "")
version_exclude = drum.attrib.get("VersionExclude", "")
in_version = self.in_version(version_include, version_exclude, version_name)
if in_version:
self.drums_info.append(drum.attrib["Name"])
self.drums_info_versions.append((drum.attrib, in_version))
elif item.tag == "Effects":
for effect in item:
assert effect.tag == "Effect"
version_include = effect.attrib.get("VersionInclude", "")
version_exclude = effect.attrib.get("VersionExclude", "")
in_version = self.in_version(version_include, version_exclude, version_name)
if in_version:
self.effects_info.append(effect.attrib["Name"])
self.effects_info_versions.append((effect.attrib, in_version))
else:
assert False, item.tag
class SequenceExtractionDescription(ExtractionDescription):
def post_init(self, xml_root : Element, version_name : str):
pass

View file

@ -184,7 +184,8 @@ if __name__ == '__main__':
),
}
version_info = GameVersionInfo(MMLVersion.OOT,
version_info = GameVersionInfo(version,
MMLVersion.OOT,
soundfont_table_code_offset,
seq_font_table_code_offset,
seq_table_code_offset,