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Set up build system and disassembly for gc-us (#1982)
* Build gc-us * Set up gc-us disassembly * Don't disasm unchanged overlays * Fix gc-eu-mq BSS * romalign link_animetion for NTSC * Explicitly set CPP defines to 0/1 * Add #ifs to segment_symbols.h * Add sButtonTextures now * Fix message _SHIFTL usage * Don't ifdef LANGUAGE_MAX
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32 changed files with 14124 additions and 205 deletions
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@ -115,13 +115,15 @@ void* sUnusedEntranceCsList[] = {
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gDekuTreeIntroCs, gJabuJabuIntroCs, gDcOpeningCs, gMinuetCs, gIceCavernSerenadeCs, gTowerBarrierCs,
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};
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#pragma increment_block_number 248
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// Stores the frame the relevant cam data was last applied on
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u16 gCamAtSplinePointsAppliedFrame;
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u16 gCamEyePointAppliedFrame;
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u16 gCamAtPointAppliedFrame;
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// For retail BSS ordering, the block number of sReturnToCamId must be greater
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// than that of gCamAtPointAppliedFrame (declared in variables.h).
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#pragma increment_block_number 180
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// Cam ID to return to when a scripted cutscene is finished
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s16 sReturnToCamId;
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